Lines Matching refs:_PushState
243 _PushState(state, true);
259 _PushState(state, true);
271 _PushState(state, true);
415 _PushState(state, true);
432 _PushState(newState, false);
454 _PushState(newState, continuePlaying);
476 _PushState(newState, continuePlaying);
498 _PushState(newState, continuePlaying);
1199 PlaybackManager::_PushState(PlayingState* state, bool adjustCurrentFrame)
1202 // debugger("PlaybackManager::_PushState() used before Init()\n");
1204 TRACE("PlaybackManager::_PushState()\n");
1262 TRACE("_PushState: state count: %ld\n", fStates.CountItems());
1304 TRACE("PlaybackManager::_PushState() done\n");