Lines Matching defs:newState
429 PlayingState* newState = new PlayingState(*_LastState());
430 newState->current_frame = frame;
431 newState->is_seek_request = true;
432 _PushState(newState, false);
448 PlayingState* newState = new PlayingState(*_LastState());
449 newState->play_mode = mode;
452 if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0))
453 newState->current_frame = _PlayingStartFrameFor(newState);
454 _PushState(newState, continuePlaying);
470 PlayingState* newState = new PlayingState(*_LastState());
471 newState->loop_mode = mode;
474 if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0))
475 newState->current_frame = _PlayingStartFrameFor(newState);
476 _PushState(newState, continuePlaying);
492 PlayingState* newState = new PlayingState(*_LastState());
493 newState->looping_enabled = enabled;
496 if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0))
497 newState->current_frame = _PlayingStartFrameFor(newState);
498 _PushState(newState, continuePlaying);
668 bool& newState) const
672 newState = (state->activation_frame == frame);
695 bool newState;
696 return PlaylistFrameAtFrame(frame, playingDirection, newState);
703 bool newState;
705 return PlaylistFrameAtFrame(frame, playingDirection, newState);