Lines Matching defs:direction
443 playing range (taking the playing direction into consideration). */
466 playing range (taking the playing direction into consideration). */
488 playing range (taking the playing direction into consideration). */
661 frame /frame/. Additionally the playing direction (0, 1, -1) is returned,
686 //printf("PlaybackManager::PlaylistFrameAtFrame(%lld): %lld, direction: %ld\n",
813 // on the playing direction).
1388 int32 direction = 0;
1391 direction = 1;
1394 direction = -1;
1400 return direction;
1503 the index of the next frame within the range (in playing direction) is