Lines Matching refs:zRealSq
344 double zRealSq = zReal * zReal;
346 double nzReal = (zRealSq + (-1 * zImaginarySq));
355 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
374 double zRealSq = zReal * zReal;
376 double nzReal = (zRealSq + (-1 * zImaginarySq));
385 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
404 double zRealSq = zReal * zReal;
406 double nzReal = (zRealSq + (-1 * zImaginarySq));
415 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
431 double zRealSq = zReal * zReal;
433 double nzReal = (zRealSq + (-1 * (zImaginarySq)));
442 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
459 double zRealSq = zReal * zReal;
461 double nzReal = (zRealSq + (-1 * zImaginarySq));
469 distance = sqrt(zRealSq + zImaginarySq);
489 double zRealSq = zReal * zReal;
491 double nzReal = (zRealSq * zReal - 3 * zReal * zImaginarySq);
493 zImaginary = 3 * (zRealSq * zImaginary) - (zImaginarySq * zImaginary);
500 if ((zRealSq + zImaginarySq) > gEscapeHorizon)