Lines Matching refs:zImaginarySq
345 double zImaginarySq = zImaginary * zImaginary;
346 double nzReal = (zRealSq + (-1 * zImaginarySq));
355 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
375 double zImaginarySq = zImaginary * zImaginary;
376 double nzReal = (zRealSq + (-1 * zImaginarySq));
385 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
405 double zImaginarySq = zImaginary * zImaginary;
406 double nzReal = (zRealSq + (-1 * zImaginarySq));
415 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
432 double zImaginarySq = zImaginary * zImaginary;
433 double nzReal = (zRealSq + (-1 * (zImaginarySq)));
442 if ((zRealSq + zImaginarySq) > gEscapeHorizon)
460 double zImaginarySq = zImaginary * zImaginary;
461 double nzReal = (zRealSq + (-1 * zImaginarySq));
469 distance = sqrt(zRealSq + zImaginarySq);
490 double zImaginarySq = zImaginary * zImaginary;
491 double nzReal = (zRealSq * zReal - 3 * zReal * zImaginarySq);
493 zImaginary = 3 * (zRealSq * zImaginary) - (zImaginarySq * zImaginary);
500 if ((zRealSq + zImaginarySq) > gEscapeHorizon)