Lines Matching defs:zReal
340 double zReal = 0;
344 double zRealSq = zReal * zReal;
348 zImaginary = 2 * (zReal * zImaginary);
349 zReal = nzReal;
351 zReal += real;
364 double zReal = 0;
371 zReal = fabs(zReal);
374 double zRealSq = zReal * zReal;
378 zImaginary = 2 * (zReal * zImaginary);
379 zReal = nzReal;
381 zReal += real;
394 double zReal = 0;
401 zImaginary = zReal * -1;
402 zReal = znRe; // Swap the real and complex parts each time.
404 double zRealSq = zReal * zReal;
408 zImaginary = 2 * (zReal * zImaginary);
409 zReal = nzReal;
411 zReal += real;
424 double zReal = real;
431 double zRealSq = zReal * zReal;
435 zImaginary = 2 * (zReal * zImaginary);
436 zReal = nzReal;
438 zReal += muRe;
451 double zReal = 0;
459 double zRealSq = zReal * zReal;
463 zImaginary = 2 * (zReal * zImaginary);
464 zReal = nzReal;
466 zReal += real;
470 lineDist = fabs(zReal + zImaginary);
485 double zReal = 0;
489 double zRealSq = zReal * zReal;
491 double nzReal = (zRealSq * zReal - 3 * zReal * zImaginarySq);
495 zReal = nzReal;
496 zReal += real;