Lines Matching refs:points
155 float* points = svgPath->pts;
157 // First entry in the points list is always a "move" to the path
159 if (!path->AddPoint(BPoint(points[0], points[1])))
164 points += 2;
167 BPoint vector1(points[0], points[1]);
168 BPoint vector2(points[2], points[3]);
169 BPoint endPoint(points[4], points[5]);
182 points += 6;