Lines Matching refs:height
180 ColorField::FrameResized(float width, float height)
233 float height = Height();
240 B = round(255.0 - fMarkerPosition.y / height * 255.0);
246 B = round(255.0 - fMarkerPosition.y / height * 255.0);
251 G = round(255.0 - fMarkerPosition.y / height * 255.0);
258 V = 1.0 - fMarkerPosition.y / height;
264 V = 1.0 - fMarkerPosition.y / height;
269 S = 1.0 - fMarkerPosition.y / height;
313 float height = Height();
318 (255.0 - color.blue) / 255.0 * height);
323 (255.0 - color.blue) / 255.0 * height);
328 (255.0 - color.green) / 255.0 * height);
333 fMarkerPosition = BPoint(s * width, height - v * height);
335 fMarkerPosition = BPoint(width - v * width, s * height);
339 fMarkerPosition = BPoint(h / 6.0 * width, height - v * height);
343 fMarkerPosition = BPoint( h / 6.0 * width, height - s * height);
410 ColorField::_AllocBitmap(int32 width, int32 height)
412 if (width < 2 || height < 2)
416 fBitmap = new BBitmap(BRect(0, 0, width - 1, height - 1), 0, B_RGB32);
445 int32 height = bitmap->Bounds().IntegerHeight();
461 for (int y = height; y >= 0; y--) {
463 b = y * 255 / height;
475 for (int y = height; y >= 0; y--) {
477 b = y * 255 / height;
489 for (int y = height; y >= 0; y--) {
491 g = y * 255 / height;
504 for (int y = 0; y <= height; ++y) {
505 v = (float)(height - y) / height;
519 for (int y = 0; y <= height; ++y) {
520 s = (float)y / height;
538 for (int y = 0; y <= height; ++y) {
539 v = (float)(height - y) / height;
556 for (int y = 0; y <= height; ++y) {
557 s = (float)(height - y) / height;