Lines Matching refs:m_x
50 float m_x;
66 m_x = x, m_y = y, m_z = z;
70 inline const float& x() const { return m_x; }
81 m_x = x;
88 m_x += v.x(); m_y += v.y(); m_z += v.z();
95 m_x -= v.x(); m_y -= v.y(); m_z -= v.z();
102 m_x *= s; m_y *= s; m_z *= s;
116 return m_x * v.x() + m_y * v.y() + m_z * v.z();
161 fabs(m_x),
171 m_z * v.x() - m_x * v.z(),
172 m_x * v.y() - m_y * v.x());
178 return m_x * (v1.y() * v2.z() - v1.z() * v2.y())
186 return m_x < m_y ? (m_x < m_z ? 0 : 2) : (m_y < m_z ? 1 : 2);
192 return m_x < m_y ? (m_y < m_z ? 2 : 1) : (m_x < m_z ? 2 : 0);
211 m_x = s * v0.x() + rt * v1.x();
221 return Vector3(m_x + (v.x() - m_x) * t,
229 m_x *= v.x(); m_y *= v.y(); m_z *= v.z();