Lines Matching defs:language

83 	LanguageItem(const char* label, const char* language)
86 fLanguage(language)
194 // locales, to avoid width changes on language changes
209 // Make sure the language list view is always wide enough to show the
210 // largest language
272 preferredLanguages.AddString("language", item->Language());
278 // Select default keymap by language
279 BLanguage language(item->Language());
280 BMenuItem* keymapItem = _KeymapItemForLanguage(language);
349 BString language;
350 if (BLocaleRoster::Default()->GetCatalog()->GetLanguage(&language) == B_OK)
351 settings.AddString("language", language.String());
355 BFormattingConventions conventions(language.String());
367 "Please select your preferred language and keymap. Both settings can "
384 "Please select your preferred language and keymap. Both settings "
422 // TODO: detect language/country from IP address
424 // Get current first preferred language of the user
428 if (preferredLanguages.FindString("language", &firstPreferredLanguage)
430 // Fall back to built-in language of this application.
441 // Try to instantiate a BCatalog for each language, it will only work
447 for (int32 i = 0; installedCatalogs.FindString("language", i, &languageID)
449 BLanguage* language;
450 if (BLocaleRoster::Default()->GetLanguage(languageID, &language)
453 language->GetNativeName(name);
455 // TODO: the following block fails to detect a couple of language
461 // replace by name translated to current language
462 language->GetName(name);
470 // Select this item if it is the first preferred language
474 delete language;
603 BootPromptWindow::_KeymapItemForLanguage(BLanguage& language) const
607 if (language.GetName(name, &english) != B_OK)