Lines Matching refs:threadState
780 ThreadState threadState = UNKNOWN;
801 threadState = events[lower].state;
846 text << "State: " << thread_state_name(threadState);
1066 const Model::CompactThreadSchedulingState* threadState
1068 switch (threadState->state) {
1071 fSchedulingData.AddRun(threadState->thread,
1072 threadState->lastTime);
1075 fSchedulingData.AddPreemption(threadState->thread,
1076 threadState->lastTime);
1079 fSchedulingData.AddLatency(threadState->thread,
1080 threadState->lastTime);
1085 if (threadState->waitObject != NULL) {
1087 threadState->ID(),
1088 threadState->waitObject->Type(),
1089 threadState->waitObject->Object());
1091 fSchedulingData.AddWait(threadState->thread,
1092 threadState->lastTime, group);
1511 uint32 threadState = event->previous_thread_state;
1512 if (threadState == B_THREAD_WAITING
1513 || threadState == B_THREAD_SUSPENDED) {
1518 } else if (threadState == B_THREAD_READY) {