Lines Matching refs:into

92 CommandActuator::Archive(BMessage* into, bool deep) const
94 status_t ret = BArchivable::Archive(into, deep);
155 LaunchCommandActuator::Archive(BMessage* into, bool deep) const
157 status_t ret = CommandActuator::Archive(into, deep);
160 into->AddString("largv", fArgv[i]);
247 MouseCommandActuator::Archive(BMessage* into, bool deep) const
249 status_t ret = CommandActuator::Archive(into, deep);
250 into->AddInt32("buttons", fWhichButtons);
330 MouseDownCommandActuator::Archive(BMessage* into, bool deep) const
332 return MouseCommandActuator::Archive(into, deep);
380 MouseUpCommandActuator::Archive(BMessage* into, bool deep) const
382 return MouseCommandActuator::Archive(into, deep);
431 // This will handle key-repeats, which we don't want turned into lots
439 MouseButtonCommandActuator::Archive(BMessage* into, bool deep) const
441 return MouseCommandActuator::Archive(into, deep);
547 //Parse the UTF8 back into an int32
843 KeyStrokeSequenceCommandActuator::Archive(BMessage* into, bool deep) const
845 status_t result = CommandActuator::Archive(into, deep);
849 into->AddString("sequence", fSequence.String());
854 result = into->AddInt32("ooffsets",
859 result = into->AddInt32("overrides",
864 result = into->AddInt32("omods",
869 result = into->AddInt32("okeys",
985 MIMEHandlerCommandActuator::Archive(BMessage* into, bool deep) const
987 status_t ret = CommandActuator::Archive(into, deep);
988 into->AddString("mimeType", fMimeType.String());
1057 BeepCommandActuator::Archive(BMessage* into, bool deep) const
1059 return CommandActuator::Archive(into, deep);
1130 MultiCommandActuator::Archive(BMessage* into, bool deep) const
1132 status_t ret = CommandActuator::Archive(into, deep);
1144 into->AddMessage("subs", &msg);
1247 MoveMouseCommandActuator::Archive(BMessage* into, bool deep) const
1249 status_t ret = CommandActuator::Archive(into, deep);
1250 into->AddFloat("xPercent", fXPercent);
1251 into->AddFloat("yPercent", fYPercent);
1252 into->AddFloat("xPixels", fXPixels);
1253 into->AddFloat("yPixels", fYPixels);
1272 // Force where into the screen space
1382 MoveMouseToCommandActuator::Archive(BMessage* into, bool deep) const
1384 return MoveMouseCommandActuator::Archive(into, deep);
1439 status_t MoveMouseByCommandActuator::Archive(BMessage* into, bool deep) const
1441 status_t ret = MoveMouseCommandActuator::Archive(into, deep);
1496 // Translate the characters into the uint32 they stand for.
1645 SendMessageCommandActuator::Archive(BMessage* into, bool deep) const
1647 status_t ret = CommandActuator::Archive(into, deep);
1648 into->AddString("signature", fSignature.String());
1649 into->AddMessage("sendmsg", &fSendMessage);