Lines Matching defs:shadow

434 	// border = 152, shine = 144/255, shadow = 208/184/192
437 rgb_color shadow;
439 shadow = tint_color(base, 1.037);
441 shadow = tint_color(base, B_DARKEN_1_TINT);
443 shadow = tint_color(base, 1.111);
448 view->AddLine(rect.RightTop(), rect.RightBottom() - BPoint(0, 1), shadow);
449 view->AddLine(rect.LeftBottom(), rect.RightBottom(), shadow);
1838 rgb_color shadow = tint_color(background, 1.21);
1868 col1 = shadow;
1911 col1 = shadow;
2839 // draw shadow lines around bottom and right sides
2896 rgb_color shine, shadow, bg;
2898 // shine = 216, shadow = 184, bg = 200
2900 shadow = tint_color(base, B_DARKEN_1_TINT);
2903 // shine = 255, shadow = bg = 240
2908 shadow = bg = lighten2;
2916 // left shadow
2918 isEnabled ? shadow : shine);
2920 view->AddLine(rect.LeftTop(), rect.LeftBottom(), shadow);
2922 // top shadow
2924 isEnabled ? shadow : shine);
2926 view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);
2932 // left shadow
2933 view->AddLine(rect.LeftTop(), rect.LeftBottom(), shadow);
2935 view->AddLine(rect.LeftTop(), rect.LeftBottom(), shadow);
2937 // top shadow
2938 view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);
2940 view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);
2991 rgb_color darkBorder, shine, shadow, bg;
2993 // darkBorder = 96 shine = 216, shadow = 184, bg = 200
2996 shadow = tint_color(base, B_DARKEN_1_TINT);
2999 // darkBorder = 184, shine = 255, shadow = bg = 240
3005 shadow = bg = lighten2;
3013 // left shadow (no top shadow on second rect)
3015 isEnabled ? shadow : shine);
3017 view->AddLine(rect.LeftTop(), rect.LeftBottom(), shadow);
3023 // left shadow (no top shadow on second rect)
3025 isEnabled ? shadow : shine);
3027 view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);