Lines Matching refs:runs

1220 	// update the style runs
1739 const text_run_array *runs = inRuns;
1751 oneRun.runs[0] = inRuns->runs[0];
1752 oneRun.runs[0].offset = 0;
1753 runs = &oneRun;
1766 _SetRunArray(startOffset, endOffset, runs);
1803 runArray->runs[i].offset = styleRange->runs[i].offset;
1804 runArray->runs[i].font = styleRange->runs[i].style.font;
1805 runArray->runs[i].color = styleRange->runs[i].style.color;
3021 new (&runArray->runs[i].font) BFont;
3038 copy->runs[i].offset = orig->runs[i].offset;
3039 copy->runs[i].font = orig->runs[i].font;
3040 copy->runs[i].color = orig->runs[i].color;
3056 array->runs[i].font.~BFont();
3083 runArray->runs[i].offset);
3084 runArray->runs[i].font.GetFamilyAndStyle(&array->styles[i].family,
3087 runArray->runs[i].font.Size());
3089 runArray->runs[i].font.Shear());
3091 runArray->runs[i].font.Face());
3092 array->styles[i].red = runArray->runs[i].color.red;
3093 array->styles[i].green = runArray->runs[i].color.green;
3094 array->styles[i].blue = runArray->runs[i].color.blue;
3129 runArray->runs[i].offset = B_BENDIAN_TO_HOST_INT32(
3134 runArray->runs[i].font.SetFamilyAndStyle(array->styles[i].family, NULL);
3135 runArray->runs[i].font.SetFamilyAndStyle(NULL, array->styles[i].style);
3137 runArray->runs[i].font.SetSize(B_BENDIAN_TO_HOST_FLOAT(
3139 runArray->runs[i].font.SetShear(B_BENDIAN_TO_HOST_FLOAT(
3145 runArray->runs[i].font.SetFace(face);
3148 runArray->runs[i].color.red = array->styles[i].red;
3149 runArray->runs[i].color.green = array->styles[i].green;
3150 runArray->runs[i].color.blue = array->styles[i].blue;
3151 runArray->runs[i].color.alpha = array->styles[i].alpha;
3179 // update the style runs
3225 // remove any style runs that have been obliterated
4290 // iterate through the style runs
5285 const text_run *theRun = &inRuns->runs[0];
5797 runArray->runs[i].offset -= remNext;
5798 while (stringIndex < runArray->runs[i].offset
5805 runArray->runs[i].offset--;