Lines Matching refs:fData

120 	if (archive->FindFloat("linear_x1", (float*)&fData.linear.x1) < B_OK)
121 fData.linear.x1 = 0.0f;
122 if (archive->FindFloat("linear_y1", (float*)&fData.linear.y1) < B_OK)
123 fData.linear.y1 = 0.0f;
124 if (archive->FindFloat("linear_x2", (float*)&fData.linear.x2) < B_OK)
125 fData.linear.x2 = 0.0f;
126 if (archive->FindFloat("linear_y2", (float*)&fData.linear.y2) < B_OK)
127 fData.linear.y2 = 0.0f;
130 if (archive->FindFloat("radial_cx", (float*)&fData.radial.cx) < B_OK)
131 fData.radial.cx = 0.0f;
132 if (archive->FindFloat("radial_cy", (float*)&fData.radial.cy) < B_OK)
133 fData.radial.cy = 0.0f;
134 if (archive->FindFloat("radial_radius", (float*)&fData.radial.radius) < B_OK)
135 fData.radial.radius = 0.0f;
138 if (archive->FindFloat("radial_f_cx", (float*)&fData.radial_focus.cx) < B_OK)
139 fData.radial_focus.cx = 0.0f;
140 if (archive->FindFloat("radial_f_cy", (float*)&fData.radial_focus.cy) < B_OK)
141 fData.radial_focus.cy = 0.0f;
142 if (archive->FindFloat("radial_f_fx", (float*)&fData.radial_focus.fx) < B_OK)
143 fData.radial_focus.fx = 0.0f;
144 if (archive->FindFloat("radial_f_fy", (float*)&fData.radial_focus.fy) < B_OK)
145 fData.radial_focus.fy = 0.0f;
146 if (archive->FindFloat("radial_f_radius", (float*)&fData.radial_focus.radius) < B_OK)
147 fData.radial_focus.radius = 0.0f;
150 if (archive->FindFloat("diamond_cx", (float*)&fData.diamond.cx) < B_OK)
151 fData.diamond.cx = 0.0f;
152 if (archive->FindFloat("diamond_cy", (float*)&fData.diamond.cy) < B_OK)
153 fData.diamond.cy = 0.0f;
156 if (archive->FindFloat("conic_cx", (float*)&fData.conic.cx) < B_OK)
157 fData.conic.cx = 0.0f;
158 if (archive->FindFloat("conic_cy", (float*)&fData.conic.cy) < B_OK)
159 fData.conic.cy = 0.0f;
160 if (archive->FindFloat("conic_angle", (float*)&fData.conic.angle) < B_OK)
161 fData.conic.angle = 0.0f;
195 ret = into->AddFloat("linear_x1", (float)fData.linear.x1);
197 ret = into->AddFloat("linear_y1", (float)fData.linear.y1);
199 ret = into->AddFloat("linear_x2", (float)fData.linear.x2);
201 ret = into->AddFloat("linear_y2", (float)fData.linear.y2);
205 ret = into->AddFloat("radial_cx", (float)fData.radial.cx);
207 ret = into->AddFloat("radial_cy", (float)fData.radial.cy);
209 ret = into->AddFloat("radial_radius", (float)fData.radial.radius);
213 ret = into->AddFloat("radial_f_cx", (float)fData.radial_focus.cx);
215 ret = into->AddFloat("radial_f_cy", (float)fData.radial_focus.cy);
217 ret = into->AddFloat("radial_f_fx", (float)fData.radial_focus.fx);
219 ret = into->AddFloat("radial_f_fy", (float)fData.radial_focus.fy);
221 ret = into->AddFloat("radial_f_radius", (float)fData.radial_focus.radius);
225 ret = into->AddFloat("diamond_cx", (float)fData.diamond.cx);
227 ret = into->AddFloat("diamond_cy", (float)fData.diamond.cy);
231 ret = into->AddFloat("conic_cx", (float)fData.conic.cx);
233 ret = into->AddFloat("conic_cy", (float)fData.conic.cy);
235 ret = into->AddFloat("conic_angle", (float)fData.conic.angle);