Lines Matching refs:m_x
47 float m_x;
61 m_x = x, m_y = y, m_z = z, m_w = w;
74 inline const float& x() const { return m_x; }
88 m_x = x;
97 m_x = x;
134 m_x += q.x(); m_y += q.y(); m_z += q.z(); m_w += q.m_w;
141 m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_w -= q.m_w;
148 m_x *= s; m_y *= s; m_z *= s; m_w *= s;
155 setValue(m_w * q.x() + m_x * q.m_w + m_y * q.z() - m_z * q.y(),
156 m_w * q.y() + m_y * q.m_w + m_z * q.x() - m_x * q.z(),
157 m_w * q.z() + m_z * q.m_w + m_x * q.y() - m_y * q.x(),
158 m_w * q.m_w - m_x * q.x() - m_y * q.y() - m_z * q.z());
165 return m_x * q.x() + m_y * q.y() + m_z * q.z() + m_w * q.m_w;
231 return Quaternion(m_x, m_y, m_z, -m_w);
278 return Quaternion((m_x * s0 + q.x() * s1) * d,
293 x2 = m_x + m_x; y2 = m_y + m_y;
295 xx = m_x * x2; xy = m_x * y2; xz = m_x * z2;