Lines Matching defs:order
67 // must order the angles according to their priorities. So, the
79 // If instead, the order was YXZ for instance you would have to
90 // Notice how the order you put the angles into the three slots
93 // ijk vector order is the same as the enum. If you treat the
101 // that order, you can do this:
238 Order order() const;
270 // - reshuffles the xyz to match the order
289 // the order must be provided.
293 // might not make sense for Eulers with different order
304 Order order = XYZ);
753 Euler<T>::legal(typename Euler<T>::Order order)
755 return (order & ~Legal) ? false : true;
760 Euler<T>::order() const
857 Order order)
860 Euler<T> e (0,0,0, order);
888 Euler<T> targetSameOrder = Euler<T>(target, order());
891 nearestRotation(xyzRot, targetXyz, order());