Lines Matching refs:channel_count
75 fPreferredFormat.u.raw_audio.channel_count =
76 media_raw_audio_format::wildcard.channel_count;
424 * fFormat.u.raw_audio.channel_count;
582 if(pref.channel_count != wild.channel_count &&
583 f.channel_count != pref.channel_count) {
584 if(f.channel_count != wild.channel_count)
586 f.channel_count = pref.channel_count;
622 if (f.channel_count == w.channel_count) {
624 f.channel_count = fInputMedia.format.u.raw_audio.channel_count;
626 f.channel_count = 2;
702 fEqualizer.SetFormat(fFormat.u.raw_audio.channel_count,
738 * fFormat.u.raw_audio.channel_count;
740 uint32 channels = fFormat.u.raw_audio.channel_count;