Lines Matching defs:pending
98 zx_signals_t pending;
100 res = dispatch_idle_evt_.wait_one(ZX_USER_SIGNAL_0, zx::deadline_after(zx::sec(5)), &pending);
103 ZX_DEBUG_ASSERT((pending & ZX_USER_SIGNAL_0) != 0);
171 // any new pending work. Do not add the source to the pending work queue,
180 // Add this event source to the back of the pending work queue, and tell the
201 // If we were on the pending list, then our state must be DispatchPending;
208 // While we have work waiting in the pending queue, dispatch it.
216 // pending queue. If the pending work queue is empty, or we have been
223 // Clear the pending work queue and the dispatch in progress
244 // on to the next pending source.