Lines Matching defs:x1
107 uint32_t x1;
140 uint32_t src_stride, uint32_t x1, uint32_t y1,
142 size_t bytes_per_line = (x2 - x1) * sizeof(uint32_t);
145 dst += y1 * dst_stride + x1;
146 src += y1 * src_stride + x1;
266 return rect->x1 >= rect->x2 && rect->y1 >= rect->y2;
275 dst->x1 = fbl::min(a->x1, b->x1);
283 return fbl::StringPrintf("%d,%d %dx%d", rect->x1, rect->y1,
284 rect->x2 - rect->x1, rect->y2 - rect->y1);
1500 rect_t damage = {.x1 = 0, .y1 = 0, .x2 = width, .y2 = height};
1529 rect_t damage = {.x1 = 0, .y1 = 0, .x2 = width, .y2 = height};
1540 .x1 = 0, .y1 = 0, .x2 = SPRITE_DIM, .y2 = SPRITE_DIM};
1565 .x1 = 0, .y1 = 0, .x2 = SPRITE_DIM, .y2 = SPRITE_DIM};
1587 rect_t damage = {.x1 = fbl::min(pp.x, SPRITE_RAD),
1599 rect_t r = {.x1 = fbl::min(pp.x, SPRITE_RAD),
1628 uint32_t x1 = (uint32_t)round(p0.x);
1633 lines.push_back({{x1, y1}, {x2, y2}});
1635 rect_t damage = {.x1 = fbl::min(x1, x2) - origin.x,
1637 .x2 = fbl::max(x1, x2) - origin.x + 1,
1826 uint32_t x1 = damage.x1;
1836 if (x1 < x2 && y1 < y2) {
1839 gfx_fillrect(sprite_surface, x1, y1, x2 - x1,
1866 x1, y1, x2, y2);
1906 uint32_t x1 = damage.x1;
1916 if (x1 < x2 && y1 < y2) {
1919 uint32_t bytes_per_line = (x2 - x1) * pixelsize;
1923 (y1 * stride + x1) * pixelsize;
1926 ((y1 + predicted_origin.y) * surface->stride + x1 +