Lines Matching refs:y1

767 	for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
768 uint32_t off = y1 * fbX + DestinationX;
1468 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1479 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
1480 y2 - y1, 0);
1482 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
1484 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
1485 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
1490 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1500 sy = y0 < y1? 1 : -1;
1502 dy = y1 > y0? y1 - y0 : y0 - y1;
1514 (y1 != (uint32_t)y2 || dx > dy)) {
1533 if (y0 == y1)
1545 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1557 sy = y2 - y1;
1559 yy = y0 - y1;
1566 y0 = sy + y1;
1586 dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1595 y1 = 2 * err < dx;
1602 if (y1 != 0) {
1619 int x1, y1, x2, y2;
1654 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1656 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1665 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1666 y1 += vf_height;
1668 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1671 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1675 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1676 y1 += vf_height;
1682 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1687 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1688 y1 += vf_height - yshift;
1692 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1696 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1702 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1706 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1707 y1 += vf_height - yshift;
1712 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);