Lines Matching defs:a0

31     bits32 a0, a1;
54 a.a0 = ( a.a0<<shiftCount ) | ( a.a1>>negShiftCount );
67 a.a1 = ( a.a0<<negShiftCount ) | ( a.a1>>shiftCount ) | ( extra != 0 );
68 a.a0 >>= shiftCount;
77 a.a0 = - a.a0;
81 a.a0 = ~ a.a0;
91 a.a0 += b.a0 + ( a.a1 < b.a1 );
99 return ( a.a0 == b.a0 ) && ( a.a1 == b.a1 );
106 return ( a.a0 < b.a0 ) || ( ( a.a0 == b.a0 ) && ( a.a1 <= b.a1 ) );
113 return ( a.a0 < b.a0 ) || ( ( a.a0 == b.a0 ) && ( a.a1 < b.a1 ) );
126 if ( ( zx.sig.a1 == 0x80000000 ) && ! ( zx.sig.a0 & 1 ) ) {
139 ++zx.sig.a0;
140 if ( zx.sig.a0 == 0x01000000 ) {
141 zx.sig.a0 = 0x00800000;
175 zx.sig.a0 += ( zx.sig.a1 == 0 );
176 if ( zx.sig.a0 == 0x01000000 ) {
177 zx.sig.a0 = 0x00800000;
194 ax.sig.a0 = 0;
202 while ( ax.sig.a0 < 0x00800000 ) {
225 ax.sig.a0 = 0;
238 || ax.sig.a0
259 ax.sig.a0 = a & 0x007FFFFF;
261 if ( ax.sig.a0 == 0 ) {
267 ax.sig.a0 <<= 1;
269 } while ( ax.sig.a0 < 0x00800000 );
274 if ( ax.sig.a0 == 0 ) {
282 ax.sig.a0 |= 0x00800000;
299 while ( 0x01000000 <= zx.sig.a0 ) {
303 while ( zx.sig.a0 < 0x00800000 ) {
347 zx.sig.a1 = ( zx.sig.a0 != 0 ) || ( zx.sig.a1 != 0 );
348 zx.sig.a0 = 0;
357 expField = ( 0x00800000 <= zx.sig.a0 ) ? 1 : 0;
362 z |= zx.sig.a0 & 0x007FFFFF;
379 ax.sig.a0 = ( a>>32 ) & 0x000FFFFF;
384 ax.sig.a0 = a.high & 0x000FFFFF;
387 if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) {
395 } while ( ax.sig.a0 < 0x00100000 );
400 if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) {
409 ax.sig.a0 |= 0x00100000;
447 while ( 0x01000000 <= zx.sig.a0 ) {
451 while ( zx.sig.a0 < 0x00800000 ) {
526 zx.sig.a1 = ( zx.sig.a0 != 0 ) || ( zx.sig.a1 != 0 );
527 zx.sig.a0 = 0;
536 expField = ( 0x00800000 <= zx.sig.a0 ) ? 1 : 0;
543 z |= ( ( (bits64) ( zx.sig.a0 & 0x000FFFFF ) )<<32 ) | zx.sig.a1;
549 z.high |= zx.sig.a0 & 0x000FFFFF;
573 ax.sig.a0 = 0;
583 if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) ax.isZero = TRUE;
623 zx.sig.a0 = 0;
640 zx.sig.a0 = 0;
652 if ( zx.sig.a0 & 0x80000000 ) {
684 zx.sig.a0 = 0;
722 zx.sig.a0 = 0;
732 if ( ax.sig.a0 || ax.sig.a1 ) zx.sig.a1 |= 1;
774 if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) ax.isZero = TRUE;
792 zx.sig.a0 = 0;
794 bitSig.a0 = 0x00800000;
800 if ( ax.sig.a0 & 0x80000000 ) {
805 zx.sig.a0 |= bitSig.a0;
809 if ( ax.sig.a0 || ax.sig.a1 ) zx.sig.a1 |= 1;