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  • only in /freebsd-13-stable/sys/contrib/dev/acpica/components/dispatcher/

Lines Matching defs:Node

187     ACPI_NAMESPACE_NODE     *Node;
262 Node = NULL;
274 WalkState, &(Node));
281 if (Op && (Op->Named.Node == AcpiGbl_RootNode))
283 Node = Op->Named.Node;
285 Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
300 WalkState, &(Node));
325 switch (Node->Type)
351 AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type)));
353 Node->Type = ACPI_TYPE_ANY;
363 if ((Node == AcpiGbl_RootNode) &&
378 AcpiUtGetTypeName (Node->Type), AcpiUtGetNodeName (Node)));
388 if (Op && Op->Common.Node)
392 Node = Op->Common.Node;
396 Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
418 Node = WalkState->DeferredNode;
466 ACPI_IMODE_LOAD_PASS2, Flags, WalkState, &Node);
471 "***New Node [%4.4s] %p is temporary\n",
472 AcpiUtGetNodeName (Node), Node));
496 if (Node)
498 Op->Named.Name = Node->Name.Integer;
504 * Put the Node in the "op" object that the parser uses, so we
507 Op->Common.Node = Node;
532 ACPI_NAMESPACE_NODE *Node;
565 * Get the Node/name from the earlier lookup
568 Node = Op->Common.Node;
571 * Put the Node on the object stack (Contains the ACPI Name of
574 WalkState->Operands[0] = (void *) Node;
622 AcpiPsGetOpcodeName (Op->Common.AmlOpcode), WalkState, Op, Node));
658 Op, (ACPI_HANDLE) Arg->Common.Node, WalkState);
663 Status = AcpiDsCreateBankField (Op, Arg->Common.Node, WalkState);
668 Status = AcpiDsCreateField (Op, Arg->Common.Node, WalkState);
775 AcpiNsGetAttachedObject (Node));
780 Status = AcpiDsCreateNode (WalkState, Node, Op);
791 Namepath = AcpiNsGetExternalPathname (Node);
797 if (Node->Object)
799 AcpiNsDetachObject (Node);
801 AcpiNsAttachObject (Node, ObjDesc, ObjDesc->Common.Type);
819 WalkState, Op, Op->Named.Node));
821 if (!AcpiNsGetAttachedObject (Op->Named.Node))
823 WalkState->Operands[0] = ACPI_CAST_PTR (void, Op->Named.Node);
861 WalkState, Op, Node));
864 * Lookup the method name and save the Node
882 /* We could put the returned object (Node) on the object stack for
886 Op->Common.Node = NewNode;
903 /* Remove the Node pushed at the very beginning */