Lines Matching refs:Thunk
20 // Class to describe an instance of a Thunk.
21 // A Thunk is a code-sequence inserted by the linker in between a caller and
22 // the callee. The relocation to the callee is redirected to the Thunk, which
29 class Thunk {
31 Thunk(Symbol &destination, int64_t addend);
32 virtual ~Thunk();
50 // To reuse a Thunk the InputSection and the relocation must be compatible
63 // The alignment requirement for this Thunk, defaults to the size of the
68 // For a Relocation to symbol S create a Thunk to be added to a synthetic
70 Thunk *addThunk(const InputSection &isec, Relocation &rel);