Lines Matching refs:__m128
42 /// __m128 _mm_ceil_ps(__m128 X);
78 /// __m128 _mm_ceil_ss(__m128 X, __m128 Y);
126 /// __m128 _mm_floor_ps(__m128 X);
162 /// __m128 _mm_floor_ss(__m128 X, __m128 Y);
211 /// __m128 _mm_round_ps(__m128 X, const int M);
234 (__m128)__builtin_ia32_roundps((__v4sf)(__m128)(X), (M))
246 /// __m128 _mm_round_ss(__m128 X, __m128 Y, const int M);
275 (__m128)__builtin_ia32_roundss((__v4sf)(__m128)(X), \
276 (__v4sf)(__m128)(Y), (M))
389 /// __m128 _mm_blend_ps(__m128 V1, __m128 V2, const int M);
407 (__m128) __builtin_ia32_blendps ((__v4sf)(__m128)(V1), \
408 (__v4sf)(__m128)(V2), (int)(M))
457 static __inline__ __m128 __DEFAULT_FN_ATTRS
458 _mm_blendv_ps (__m128 __V1, __m128 __V2, __m128 __M)
460 return (__m128) __builtin_ia32_blendvps ((__v4sf)__V1, (__v4sf)__V2,
571 /// __m128 _mm_dp_ps(__m128 X, __m128 Y, const int M);
593 (__m128) __builtin_ia32_dpps((__v4sf)(__m128)(X), \
594 (__v4sf)(__m128)(Y), (M))
812 /// __m128 _mm_insert_ps(__m128 X, __m128 Y, const int N);
852 /// int _mm_extract_ps(__m128 X, const int N);
870 __t.__f = __builtin_ia32_vec_ext_v4sf((__v4sf)(__m128)(X), (int)(N)); \
876 { (D) = __builtin_ia32_vec_ext_v4sf((__v4sf)(__m128)(X), (int)(N)); }