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  • only in /freebsd-12-stable/contrib/llvm-project/llvm/lib/Target/X86/

Lines Matching refs:Vec

285   ArrayRef<Value *> Vec, ArrayRef<uint32_t> VPShuf,
292 Vec[i], UndefValue::get(Vec[i]->getType()), VPShuf);
303 Vec[i % Stride], Vec[(i + 1) % Stride], OptimizeShuf);
507 // Invec[0] - |0| Vec[0] - |0|
508 // Invec[1] - |1| => Vec[1] - |1|
509 // Invec[2] - |2| Vec[2] - |2|
512 // Invec[0] - |0|1| Vec[0] - |0|3|
513 // Invec[1] - |2|3| => Vec[1] - |1|4|
514 // Invec[2] - |4|5| Vec[2] - |2|5|
517 // Invec[0] - |0|1|2 |3 | Vec[0] - |0|3|6|9 |
518 // Invec[1] - |4|5|6 |7 | => Vec[1] - |1|4|7|10|
519 // Invec[2] - |8|9|10|11| Vec[2] - |2|5|8|11|
521 static void concatSubVector(Value **Vec, ArrayRef<Instruction *> InVec,
525 Vec[i] = InVec[i];
531 Vec[i + j * 3] = Builder.CreateShuffleVector(
538 Vec[i] = Builder.CreateShuffleVector(Vec[i], Vec[i + 3], Concat);
555 Value *Vec[6], *TempVector[3];
568 concatSubVector(Vec, InVec, VecElems, Builder);
569 // Vec[0]= a0 a1 a2 b0 b1 b2 c0 c1
570 // Vec[1]= c2 c3 c4 a3 a4 a5 b3 b4
571 // Vec[2]= b5 b6 b7 c5 c6 c7 a6 a7
574 Vec[i] = Builder.CreateShuffleVector(
575 Vec[i], UndefValue::get(Vec[0]->getType()), VPShuf);
583 Builder.CreateShuffleVector(Vec[(i + 2) % 3], Vec[i], VPAlign[0]);
585 // Vec[0]= a3 a4 a5 a6 a7 a0 a1 a2
586 // Vec[1]= c5 c6 c7 c0 c1 c2 c3 c4
587 // Vec[2]= b0 b1 b2 b3 b4 b5 b6 b7
590 Vec[i] = Builder.CreateShuffleVector(TempVector[(i + 1) % 3], TempVector[i],
598 Vec[1], UndefValue::get(Vec[1]->getType()), VPAlign3);
600 Vec[0], UndefValue::get(Vec[1]->getType()), VPAlign2);
601 TransposedMatrix[1] = VecElems == 8 ? Vec[2] : TempVec;
602 TransposedMatrix[2] = VecElems == 8 ? TempVec : Vec[2];
642 Value *Vec[3], *TempVector[3];
653 // Vec[0]= a3 a4 a5 a6 a7 a0 a1 a2
654 // Vec[1]= c5 c6 c7 c0 c1 c2 c3 c4
655 // Vec[2]= b0 b1 b2 b3 b4 b5 b6 b7
657 Vec[0] = Builder.CreateShuffleVector(
659 Vec[1] = Builder.CreateShuffleVector(
661 Vec[2] = InVec[2];
663 // Vec[0]= a6 a7 a0 a1 a2 b0 b1 b2
664 // Vec[1]= c0 c1 c2 c3 c4 a3 a4 a5
665 // Vec[2]= b3 b4 b5 b6 b7 c5 c6 c7
669 Builder.CreateShuffleVector(Vec[i], Vec[(i + 2) % 3], VPAlign[1]);
671 // Vec[0]= a0 a1 a2 b0 b1 b2 c0 c1
672 // Vec[1]= c2 c3 c4 a3 a4 a5 b3 b4
673 // Vec[2]= b5 b6 b7 c5 c6 c7 a6 a7
676 Vec[i] = Builder.CreateShuffleVector(TempVector[i], TempVector[(i + 1) % 3],
685 reorderSubVector(VT, TransposedMatrix, Vec, VPShuf, NumOfElm,3, Builder);