Lines Matching refs:high

1016     bits16 high;
1066 a.high = inputs_floatx80[ inputNum ].high;
1076 a.high = inputs_floatx80[ inputNum ].high;
1098 a.high = inputs_floatx80[ inputNum ].high;
1108 a.high = inputs_floatx80[ inputNum ].high;
1130 a.high = inputs_floatx80[ inputNum ].high;
1140 a.high = inputs_floatx80[ inputNum ].high;
1162 a.high = inputs_floatx80[ inputNum ].high;
1172 a.high = inputs_floatx80[ inputNum ].high;
1196 a.high = inputs_floatx80[ inputNum ].high;
1206 a.high = inputs_floatx80[ inputNum ].high;
1230 a.high = inputs_floatx80[ inputNum ].high;
1240 a.high = inputs_floatx80[ inputNum ].high;
1263 a.high = inputs_floatx80[ inputNumA ].high;
1265 b.high = inputs_floatx80[ inputNumB ].high;
1278 a.high = inputs_floatx80[ inputNumA ].high;
1280 b.high = inputs_floatx80[ inputNumB ].high;
1305 a.high = inputs_floatx80[ inputNumA ].high;
1307 b.high = inputs_floatx80[ inputNumB ].high;
1320 a.high = inputs_floatx80[ inputNumA ].high;
1322 b.high = inputs_floatx80[ inputNumB ].high;
1334 bits16 high;
1384 a.high = inputs_floatx80_pos[ inputNum ].high;
1394 a.high = inputs_floatx80_pos[ inputNum ].high;
1412 bits64 high, low;
1461 a.high = inputs_float128[ inputNum ].high;
1471 a.high = inputs_float128[ inputNum ].high;
1493 a.high = inputs_float128[ inputNum ].high;
1503 a.high = inputs_float128[ inputNum ].high;
1525 a.high = inputs_float128[ inputNum ].high;
1535 a.high = inputs_float128[ inputNum ].high;
1557 a.high = inputs_float128[ inputNum ].high;
1567 a.high = inputs_float128[ inputNum ].high;
1591 a.high = inputs_float128[ inputNum ].high;
1601 a.high = inputs_float128[ inputNum ].high;
1625 a.high = inputs_float128[ inputNum ].high;
1635 a.high = inputs_float128[ inputNum ].high;
1658 a.high = inputs_float128[ inputNumA ].high;
1660 b.high = inputs_float128[ inputNumB ].high;
1673 a.high = inputs_float128[ inputNumA ].high;
1675 b.high = inputs_float128[ inputNumB ].high;
1700 a.high = inputs_float128[ inputNumA ].high;
1702 b.high = inputs_float128[ inputNumB ].high;
1715 a.high = inputs_float128[ inputNumA ].high;
1717 b.high = inputs_float128[ inputNumB ].high;
1729 bits64 high, low;
1778 a.high = inputs_float128_pos[ inputNum ].high;
1788 a.high = inputs_float128_pos[ inputNum ].high;