Lines Matching refs:FP
255 bool FP = hasFP(MF);
274 // If necessary, save LR and FP to the stack, as we EXTSP.
276 GetSpillList(SpillList, MFI, XFI, saveLR, FP);
304 if (FP) {
305 // Set the FP from the SP.
382 bool FP = hasFP(MF);
384 if (FP) // Restore the stack pointer.
387 // If necessary, restore LR and FP from the stack, as we EXTSP.
389 GetSpillList(SpillList, MFI, XFI, restoreLR, FP);
435 "LR & FP are always handled in emitPrologue");
465 "LR & FP are always handled in emitEpilogue");
567 // A callee save register is used to hold the FP.
582 // When using FP, for large or small frames, we may need 1 scratch register.