Lines Matching refs:visible
6298 bool visible = base != 0;
6301 if (intel_crtc->cursor_visible == visible)
6305 if (visible) {
6320 intel_crtc->cursor_visible = visible;
6329 bool visible = base != 0;
6331 if (intel_crtc->cursor_visible != visible) {
6343 intel_crtc->cursor_visible = visible;
6355 bool visible = base != 0;
6357 if (intel_crtc->cursor_visible != visible) {
6368 intel_crtc->cursor_visible = visible;
6374 /* If no-part of the cursor is visible on the framebuffer, then the GPU may hang... */
6385 bool visible;
6417 visible = base != 0;
6418 if (!visible && !intel_crtc->cursor_visible)
7491 * the flip occurs and the object is no longer visible.