Lines Matching refs:id
38 // replaced with 32-bit identifiers: each node has an id of type NodeId.
41 // A node id of 0 is equivalent to nullptr.
73 // the id of the first reached use, and the id of the first reached def.
74 // Each def and use will contain the id of the reaching def, and also the
75 // id of the next reached def (for def nodes) or use (for use nodes).
127 // N - numeric node id,
136 // N - numeric node id,
140 // Possible annotations (usually preceding the node id):
143 // " - shadow ref (follows the node id),
357 // Fast memory allocation and translation between node id and node address.
359 // allocator", the difference being in the translation. A node id is
362 // where the number of nodes per block is 4096, the node id (minus 1) is:
369 // The actual node id is the above plus 1, to avoid creating a node id of 0.
390 NodeId id(const NodeBase *P) const;
399 // Add 1 to the id, to avoid the id of 0, which is treated as "null".
508 // the node id and the node address.
654 NodeId id(const NodeBase *P) const;