Lines Matching refs:roundingMode

116     int8 roundingMode;
121 roundingMode = float_rounding_mode;
122 roundNearestEven = ( roundingMode == float_round_nearest_even );
125 if ( roundingMode == float_round_to_zero ) {
131 if ( roundingMode == float_round_up ) roundIncrement = 0;
134 if ( roundingMode == float_round_down ) roundIncrement = 0;
167 int8 roundingMode;
171 roundingMode = float_rounding_mode;
172 roundNearestEven = ( roundingMode == float_round_nearest_even );
175 if ( roundingMode == float_round_to_zero ) {
180 increment = ( roundingMode == float_round_down ) && absZ1;
183 increment = ( roundingMode == float_round_up ) && absZ1;
306 int8 roundingMode;
311 roundingMode = float_rounding_mode;
312 roundNearestEven = ( roundingMode == float_round_nearest_even );
315 if ( roundingMode == float_round_to_zero ) {
321 if ( roundingMode == float_round_up ) roundIncrement = 0;
324 if ( roundingMode == float_round_down ) roundIncrement = 0;
476 int8 roundingMode;
481 roundingMode = float_rounding_mode;
482 roundNearestEven = ( roundingMode == float_round_nearest_even );
485 if ( roundingMode == float_round_to_zero ) {
491 if ( roundingMode == float_round_up ) roundIncrement = 0;
494 if ( roundingMode == float_round_down ) roundIncrement = 0;
654 int8 roundingMode;
658 roundingMode = float_rounding_mode;
659 roundNearestEven = ( roundingMode == float_round_nearest_even );
674 if ( roundingMode == float_round_to_zero ) {
680 if ( roundingMode == float_round_up ) roundIncrement = 0;
683 if ( roundingMode == float_round_down ) roundIncrement = 0;
730 if ( roundingMode == float_round_to_zero ) {
735 increment = ( roundingMode == float_round_down ) && zSig1;
738 increment = ( roundingMode == float_round_up ) && zSig1;
752 if ( ( roundingMode == float_round_to_zero )
753 || ( zSign && ( roundingMode == float_round_up ) )
754 || ( ! zSign && ( roundingMode == float_round_down ) )
775 increment = ( roundingMode == float_round_down ) && zSig1;
778 increment = ( roundingMode == float_round_up ) && zSig1;
986 int8 roundingMode;
989 roundingMode = float_rounding_mode;
990 roundNearestEven = ( roundingMode == float_round_nearest_even );
993 if ( roundingMode == float_round_to_zero ) {
998 increment = ( roundingMode == float_round_down ) && zSig2;
1001 increment = ( roundingMode == float_round_up ) && zSig2;
1018 if ( ( roundingMode == float_round_to_zero )
1019 || ( zSign && ( roundingMode == float_round_up ) )
1020 || ( ! zSign && ( roundingMode == float_round_down ) )
1052 increment = ( roundingMode == float_round_down ) && zSig2;
1055 increment = ( roundingMode == float_round_up ) && zSig2;
1647 int8 roundingMode;
1680 roundingMode = float_rounding_mode;
1681 if ( roundingMode == float_round_nearest_even ) {
1685 else if ( roundingMode != float_round_to_zero ) {
1686 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
2612 int8 roundingMode;
2646 roundingMode = float_rounding_mode;
2647 if ( roundingMode == float_round_nearest_even ) {
2651 else if ( roundingMode != float_round_to_zero ) {
2652 if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
3544 int8 roundingMode;
3587 roundingMode = float_rounding_mode;
3588 if ( roundingMode == float_round_nearest_even ) {
3592 else if ( roundingMode != float_round_to_zero ) {
3593 if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
4663 int8 roundingMode;
4680 roundingMode = float_rounding_mode;
4681 if ( roundingMode == float_round_nearest_even ) {
4693 else if ( roundingMode != float_round_to_zero ) {
4695 ^ ( roundingMode == float_round_up ) ) {
4733 roundingMode = float_rounding_mode;
4734 if ( roundingMode == float_round_nearest_even ) {
4740 else if ( roundingMode != float_round_to_zero ) {
4742 ^ ( roundingMode == float_round_up ) ) {