Lines Matching refs:roundingMode

203     int8 roundingMode;
208 roundingMode = float_rounding_mode;
209 roundNearestEven = roundingMode == float_round_nearest_even;
212 if ( roundingMode == float_round_to_zero ) {
218 if ( roundingMode == float_round_up ) roundIncrement = 0;
221 if ( roundingMode == float_round_down ) roundIncrement = 0;
415 int8 roundingMode;
418 roundingMode = float_rounding_mode;
419 roundNearestEven = ( roundingMode == float_round_nearest_even );
422 if ( roundingMode == float_round_to_zero ) {
427 increment = ( roundingMode == float_round_down ) && zSig2;
430 increment = ( roundingMode == float_round_up ) && zSig2;
442 if ( ( roundingMode == float_round_to_zero )
443 || ( zSign && ( roundingMode == float_round_up ) )
444 || ( ! zSign && ( roundingMode == float_round_down ) )
465 increment = ( roundingMode == float_round_down ) && zSig2;
468 increment = ( roundingMode == float_round_up ) && zSig2;
587 int8 roundingMode;
617 roundingMode = float_rounding_mode;
618 if ( roundingMode == float_round_nearest_even ) {
628 z += ( roundingMode == float_round_down ) & aSigExtra;
632 z += ( roundingMode == float_round_up ) & aSigExtra;
729 int8 roundingMode;
762 roundingMode = float_rounding_mode;
763 if ( roundingMode == float_round_nearest_even ) {
767 else if ( roundingMode != float_round_to_zero ) {
768 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
1413 int8 roundingMode;
1441 roundingMode = float_rounding_mode;
1442 if ( roundingMode == float_round_nearest_even ) {
1453 + ( ( roundingMode == float_round_down ) & aSigExtra ) );
1456 z = absZ + ( ( roundingMode == float_round_up ) & aSigExtra );
1568 int8 roundingMode;
1584 roundingMode = float_rounding_mode;
1585 if ( roundingMode == float_round_nearest_even ) {
1597 else if ( roundingMode != float_round_to_zero ) {
1599 ^ ( roundingMode == float_round_up ) ) {
1634 roundingMode = float_rounding_mode;
1635 if ( roundingMode == float_round_nearest_even ) {
1641 else if ( roundingMode != float_round_to_zero ) {
1643 ^ ( roundingMode == float_round_up ) ) {