Lines Matching refs:roundNearestEven
117 flag roundNearestEven;
122 roundNearestEven = ( roundingMode == float_round_nearest_even );
124 if ( ! roundNearestEven ) {
140 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
168 flag roundNearestEven, increment;
172 roundNearestEven = ( roundingMode == float_round_nearest_even );
174 if ( ! roundNearestEven ) {
190 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
307 flag roundNearestEven;
312 roundNearestEven = ( roundingMode == float_round_nearest_even );
314 if ( ! roundNearestEven ) {
350 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
477 flag roundNearestEven;
482 roundNearestEven = ( roundingMode == float_round_nearest_even );
484 if ( ! roundNearestEven ) {
522 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
655 flag roundNearestEven, increment, isTiny;
659 roundNearestEven = ( roundingMode == float_round_nearest_even );
673 if ( ! roundNearestEven ) {
707 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
721 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
729 if ( ! roundNearestEven ) {
770 if ( roundNearestEven ) {
784 ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
798 zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
987 flag roundNearestEven, increment, isTiny;
990 roundNearestEven = ( roundingMode == float_round_nearest_even );
992 if ( ! roundNearestEven ) {
1047 if ( roundNearestEven ) {
1063 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );