History log of /linux-master/drivers/hid/hid-wiimote.h
Revision Date Author Comments
# 05086f3d 22-Oct-2022 Joshua Jun <joshuajun@vivaldi.net>

HID: wiimote: Add support for the DJ Hero turntable

This adds support for the turntable extension for Wiimote devices.

jstest-gtk and html5 gamepad tester show everything correctly
but when trying to map the controller in software like rpcs3 or dolphin
it currently doesn't map correctly

Co-authored-by: Bogdan Petru <thonkdifferent@outlook.com>
Signed-off-by: Bogdan Petru <thonkdifferent@outlook.com>
Signed-off-by: Joshua Jun <joshuajun@vivaldi.net>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# a8cbf80e 25-May-2020 Daniel G. Morse <dmorse@speedfox.co.uk>

HID: Wiimote: Treat the d-pad as an analogue stick

The controllers from the Super Nintendo Classic Edition (AKA the SNES
Mini) appear as a Classic Controller Pro when connected to a Wii
Remote. All the buttons work as the same, with the d-pad being mapped
the same as the d-pad on the Classic Controller Pro. This differs from
the behaviour of most controllers with d-pads and no analogue sticks,
where the d-pad maps to ABS_HAT1X for left and right, and ABS_HAT1Y
for up and down. This patch adds an option to the hid-wiimote module
to make the Super Nintendo Classic Controller behave this way.

The patch has been tested with a Super Nintendo Classic Controller
plugged into a Wii Remote in both with the option both enabled and
disabled. When enabled the d-pad acts as the analogue control, and
when disabled it acts as it did before the patch was applied. This
patch has not been tested with e Wii Classic Controller (either the
original or the pro version) as I do not have one of these
controllers.

Although I have not tested it with these controllers, I think it is
likely this patch will also work with the NES Classic Edition
Controllers.

Signed-off-by: Daniel G. Morse <dmorse@speedfox.co.uk>
Reviewed-by: David Rheinsberg <david.rheinsberg@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 2874c5fd 27-May-2019 Thomas Gleixner <tglx@linutronix.de>

treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 152

Based on 1 normalized pattern(s):

this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license as published by
the free software foundation either version 2 of the license or at
your option any later version

extracted by the scancode license scanner the SPDX license identifier

GPL-2.0-or-later

has been chosen to replace the boilerplate/reference in 3029 file(s).

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190527070032.746973796@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>


# d4bdf2d2 19-Jun-2018 Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>

HID: wiimote: add support for Guitar-Hero devices

This adds the drums and guitar extensions for Wiimote devices.

Devices are reported as "Nintendo Wii Remote Guitar/Drums". If I ever
get my hands on "RockBand" guitars, I will try to report them via the
same interface so user-space does not have to bother which device it
deals with.

This is a rebase of the original commits 8e22ecb603c8 and 73f8645db191.
They were reverted several years ago, since they were dependent on the
ABS_* rework of the input core. Sadly, this never worked out so these
commits were never pushed into a release. This rebase now uses the
ABS_HAT* event codes to report all pressure information.

Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(Original commits by Nicolas, adapted to v4.18 by David)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# ee79a8f8 27-Dec-2015 Geliang Tang <geliangtang@163.com>

HID: use to_hid_device()

Use to_hid_device() instead of container_of().

Signed-off-by: Geliang Tang <geliangtang@163.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 297d716f 12-Mar-2015 Krzysztof Kozlowski <krzk@kernel.org>

power_supply: Change ownership from driver to core

Change the ownership of power_supply structure from each driver
implementing the class to the power supply core.

The patch changes power_supply_register() function thus all drivers
implementing power supply class are adjusted.

Each driver provides the implementation of power supply. However it
should not be the owner of power supply class instance because it is
exposed by core to other subsystems with power_supply_get_by_name().
These other subsystems have no knowledge when the driver will unregister
the power supply. This leads to several issues when driver is unbound -
mostly because user of power supply accesses freed memory.

Instead let the core own the instance of struct 'power_supply'. Other
users of this power supply will still access valid memory because it
will be freed when device reference count reaches 0. Currently this
means "it will leak" but power_supply_put() call in next patches will
solve it.

This solves invalid memory references in following race condition
scenario:

Thread 1: charger manager
Thread 2: power supply driver, used by charger manager

THREAD 1 (charger manager) THREAD 2 (power supply driver)
========================== ==============================
psy = power_supply_get_by_name()
Driver unbind, .remove
power_supply_unregister()
Device fully removed
psy->get_property()

The 'get_property' call is executed in invalid context because the driver was
unbound and struct 'power_supply' memory was freed.

This could be observed easily with charger manager driver (here compiled
with max17040 fuel gauge):

$ cat /sys/devices/virtual/power_supply/cm-battery/capacity &
$ echo "1-0036" > /sys/bus/i2c/drivers/max17040/unbind
[ 55.725123] Unable to handle kernel NULL pointer dereference at virtual address 00000000
[ 55.732584] pgd = d98d4000
[ 55.734060] [00000000] *pgd=5afa2831, *pte=00000000, *ppte=00000000
[ 55.740318] Internal error: Oops: 80000007 [#1] PREEMPT SMP ARM
[ 55.746210] Modules linked in:
[ 55.749259] CPU: 1 PID: 2936 Comm: cat Tainted: G W 3.19.0-rc1-next-20141226-00048-gf79f475f3c44-dirty #1496
[ 55.760190] Hardware name: SAMSUNG EXYNOS (Flattened Device Tree)
[ 55.766270] task: d9b76f00 ti: daf54000 task.ti: daf54000
[ 55.771647] PC is at 0x0
[ 55.774182] LR is at charger_get_property+0x2f4/0x36c
[ 55.779201] pc : [<00000000>] lr : [<c034b0b4>] psr: 60000013
[ 55.779201] sp : daf55e90 ip : 00000003 fp : 00000000
[ 55.790657] r10: 00000000 r9 : c06e2878 r8 : d9b26c68
[ 55.795865] r7 : dad81610 r6 : daec7410 r5 : daf55ebc r4 : 00000000
[ 55.802367] r3 : 00000000 r2 : daf55ebc r1 : 0000002a r0 : d9b26c68
[ 55.808879] Flags: nZCv IRQs on FIQs on Mode SVC_32 ISA ARM Segment user
[ 55.815994] Control: 10c5387d Table: 598d406a DAC: 00000015
[ 55.821723] Process cat (pid: 2936, stack limit = 0xdaf54210)
[ 55.827451] Stack: (0xdaf55e90 to 0xdaf56000)
[ 55.831795] 5e80: 60000013 c01459c4 0000002a c06f8ef8
[ 55.839956] 5ea0: db651000 c06f8ef8 daebac00 c04cb668 daebac08 c0346864 00000000 c01459c4
[ 55.848115] 5ec0: d99eaa80 c06f8ef8 00000fff 00001000 db651000 c027f25c c027f240 d99eaa80
[ 55.856274] 5ee0: d9a06c00 c0146218 daf55f18 00001000 d99eaa80 db4c18c0 00000001 00000001
[ 55.864468] 5f00: daf55f80 c0144c78 c0144c54 c0107f90 00015000 d99eaab0 00000000 00000000
[ 55.872603] 5f20: 000051c7 00000000 db4c18c0 c04a9370 00015000 00001000 daf55f80 00001000
[ 55.880763] 5f40: daf54000 00015000 00000000 c00e53dc db4c18c0 c00e548c 0000000d 00008124
[ 55.888937] 5f60: 00000001 00000000 00000000 db4c18c0 db4c18c0 00001000 00015000 c00e5550
[ 55.897099] 5f80: 00000000 00000000 00001000 00001000 00015000 00000003 00000003 c000f364
[ 55.905239] 5fa0: 00000000 c000f1a0 00001000 00015000 00000003 00015000 00001000 0001333c
[ 55.913399] 5fc0: 00001000 00015000 00000003 00000003 00000002 00000000 00000000 00000000
[ 55.921560] 5fe0: 7fffe000 be999850 0000a225 b6f3c19c 60000010 00000003 00000000 00000000
[ 55.929744] [<c034b0b4>] (charger_get_property) from [<c0346864>] (power_supply_show_property+0x48/0x20c)
[ 55.939286] [<c0346864>] (power_supply_show_property) from [<c027f25c>] (dev_attr_show+0x1c/0x48)
[ 55.948130] [<c027f25c>] (dev_attr_show) from [<c0146218>] (sysfs_kf_seq_show+0x84/0x104)
[ 55.956298] [<c0146218>] (sysfs_kf_seq_show) from [<c0144c78>] (kernfs_seq_show+0x24/0x28)
[ 55.964536] [<c0144c78>] (kernfs_seq_show) from [<c0107f90>] (seq_read+0x1b0/0x484)
[ 55.972172] [<c0107f90>] (seq_read) from [<c00e53dc>] (__vfs_read+0x18/0x4c)
[ 55.979188] [<c00e53dc>] (__vfs_read) from [<c00e548c>] (vfs_read+0x7c/0x100)
[ 55.986304] [<c00e548c>] (vfs_read) from [<c00e5550>] (SyS_read+0x40/0x8c)
[ 55.993164] [<c00e5550>] (SyS_read) from [<c000f1a0>] (ret_fast_syscall+0x0/0x48)
[ 56.000626] Code: bad PC value
[ 56.011652] ---[ end trace 7b64343fbdae8ef1 ]---

Signed-off-by: Krzysztof Kozlowski <k.kozlowski@samsung.com>
Reviewed-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>

[for the nvec part]
Reviewed-by: Marc Dietrich <marvin24@gmx.de>

[for compal-laptop.c]
Acked-by: Darren Hart <dvhart@linux.intel.com>

[for the mfd part]
Acked-by: Lee Jones <lee.jones@linaro.org>

[for the hid part]
Acked-by: Jiri Kosina <jkosina@suse.cz>

[for the acpi part]
Acked-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>

Signed-off-by: Sebastian Reichel <sre@kernel.org>


# 16735d02 14-Nov-2013 Wolfram Sang <wsa@kernel.org>

tree-wide: use reinit_completion instead of INIT_COMPLETION

Use this new function to make code more comprehensible, since we are
reinitialzing the completion, not initializing.

[akpm@linux-foundation.org: linux-next resyncs]
Signed-off-by: Wolfram Sang <wsa@the-dreams.de>
Acked-by: Linus Walleij <linus.walleij@linaro.org> (personally at LCE13)
Cc: Ingo Molnar <mingo@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>


# 08072dde 28-Oct-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add pro-controller analog stick calibration

The analog sticks of the pro-controller might report slightly off values.
To guarantee a uniform setup, we now calibrate analog-stick values during
pro-controller setup.

Unfortunately, the pro-controller fails during normal EEPROM reads and I
couldn't figure out whether there are any calibration values stored on the
device. Therefore, we now use the first values reported by the device (iff
they are not _way_ off, which would indicate movement) to initialize the
calibration values. To allow users to change this calibration data, we
provide a pro_calib sysfs attribute.

We also change the "flat" values so user-space correctly smoothes our
data. It makes slightly off zero-positions less visible while still
guaranteeing highly precise movement reports. Note that the pro controller
reports zero-positions in a quite huge range (at least: -100 to +100).

Reported-by: Rafael Brune <mail@rbrune.de>
Tested-by: Rafael Brune <mail@rbrune.de>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# f50f9aab 02-Oct-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: fix FF deadlock

The input core has an internal spinlock that is acquired during event
injection via input_event() and friends but also held during FF callbacks.
That means, there is no way to share a lock between event-injection and FF
handling. Unfortunately, this is what is required for wiimote state
tracking and what we do with state.lock and input->lock.

This deadlock can be triggered when using continuous data reporting and FF
on a wiimote device at the same time. I takes me at least 30m of
stress-testing to trigger it but users reported considerably shorter
times (http://bpaste.net/show/132504/) when using some gaming-console
emulators.

The real problem is that we have two copies of internal state, one in the
wiimote objects and the other in the input device. As the input-lock is
not supposed to be accessed from outside of input-core, we have no other
chance than offloading FF handling into a worker. This actually works
pretty nice and also allows to implictly merge fast rumble changes into a
single request.

Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF
responsiveness. Initial tests were fine so lets fix the race first and if
it turns out to be too slow we can always handle FF out-of-band and skip
the queue-worker.

Cc: <stable@vger.kernel.org> # 3.11+
Reported-by: Thomas Schneider
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# b04c99e3 07-Sep-2013 Linus Torvalds <torvalds@linux-foundation.org>

Revert "Input: introduce BTN/ABS bits for drums and guitars"

This reverts commits 61e00655e9cb, 73f8645db191 and 8e22ecb603c8:
"Input: introduce BTN/ABS bits for drums and guitars"
"HID: wiimote: add support for Guitar-Hero drums"
"HID: wiimote: add support for Guitar-Hero guitars"

The extra new ABS_xx values resulted in ABS_MAX no longer being a
power-of-two, which broke the comparison logic. It also caused the
ioctl numbers to overflow into the next byte, causing problems for that.

We'll try again for 3.13.

Reported-by: Markus Trippelsdorf <markus@trippelsdorf.de>
Reported-by: Linus Torvalds <torvalds@linux-foundation.org>
Acked-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>


# 8e22ecb6 26-Aug-2013 Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>

HID: wiimote: add support for Guitar-Hero guitars

Apart from drums, Guitar-Hero also ships with guitars. Use the recently
introduced input ABS/BTN-bits to report this to user-space.

Devices are reported as "Nintendo Wii Remote Guitar". If I ever get my
hands on "RockBand" guitars, I will try to report them via the same
interface so user-space does not have to bother which device it deals
with.

Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(add commit-msg and adjust to new BTN_* IDs)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 73f8645d 26-Aug-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add support for Guitar-Hero drums

Guitar-Hero comes with a drums extension. Use the newly introduced input
drums-bits to report this back to user-space. This is a usual extension
like any other device. Nothing special to take care of.

We report this to user-space as "Nintendo Wii Remote Drums". There are
other drums (like "RockBand" drums) which we currently do not support and
maybe will at some point. However, it is quite likely that we can report
these via the same interface. This allows user-space to work with them
without knowing the exact branding.
I couldn't find anyone who owns a "RockBand" device, though.

Initial-work-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# b8e0fe31 15-Jun-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: support Nintendo Wii U Pro Controller

The Wii U Pro Controller is a new Nintendo remote device that looks very
similar to the XBox controller. It has nearly the same features and uses
the same protocol as the Wii Remote.

We add a new wiimote extension device so the Pro Controller is properly
detected and supported.

The device reports MP support, which is odd and I couldn't get it working,
yet. Hence, we disable MP registers for now. Further investigation is
needed to see what extra capabilities are provided.

There are some other unknown bits in the extension reports that I couldn't
figure out what they do. You can use hidraw to access these if you're
interested.

We might want to hook up the "charging" and "USB" bits to the battery
device so user-space can query whether it is currently charged via USB.

Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 9f329741 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add MP quirks

Devices which have built-in motion plus ports don't need MP detection
logic. The new WIIMOD_BUILTIN_MP modules sets the WIIPROTO_FLAG_BUILTIN_MP
flag which disables polling for MP.

Some other devices erroneously report that they support motion-plus. For
these devices and all devices without extension ports, we load
WIIMOD_NO_MP which sets WIIPROTO_FLAG_NO_MP. This effectively disables all
MP detection logic.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 45ec9fff 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: remove old static extension support

We now have dynamic hotplug support so the old static extensions are no
longer needed nor used. Remove it along CONFIG_HID_WIIMOTE_EXT.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# d76f89e1 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: lock DRM mode during debugfs overwrite

If we write a DRM mode via debugfs, we shouldn't allow normal operations
to overwrite this DRM mode. This is important if we want to debug
3rd-party devices and we want to see what data is sent on each mode.

If we write NULL/0 as DRM, the lock is removed again so the best matching
DRM is chosen by wiimote core.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 34472d37 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add Motion Plus extension module

Add parsers for motion plus data so we can hotplug motion plus extensions
and make use of them. This is mostly the same as the old static motion
plus parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 9d6f9ecb 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add Classic Controller extension

Add a new extension module for the classic controller so we get hotplug
support for this device. It is mostly the same as the old static classic
controller parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# b6ee67b3 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add Nunchuk support

This moves the nunchuk parser over to an extension module. This allows to
make use of hotplugged Nunchuks instead of the old static parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# f1d4bed4 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add Balance Board support

This adds Nintendo Wii Balance Board support to the new HOTPLUG capable
wiimote core. It is mostly copied from the old extension.

This also adds Balance Board device detection. Whenever we find a device
that supports the balance-board extension, we assume that it is a real
balance board and disable unsupported hardward like accelerometer, IR,
rumble and more.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 4148b6bf 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add extension hotplug support

The Wii Remote has several extension ports. The first port (EXT) provides
hotplug events whenever an extension is plugged. The second port (MP)
does not provide hotplug events by default. Instead, we have to map MP
into EXT to get events for it.

This patch introduces hotplug support for extensions. It is fairly
complicated to get this right because the Wii Remote sends a lot of
noise-hotplug events while activating extension ports. We need to filter
the events and only handle the events that are real hotplug events.

Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same
time, we need to map MP into EXT and enable a passthrough-mode. This will
then send real EXT events through the mapped MP interleaved with real MP
events. But once MP is mapped, we no longer have access to the real EXT
registers so we need to perform setup _before_ mapping MP. Furthermore, we
no longer can read EXT IDs so we cannot verify if EXT is still the same
extension that we expect it to be.
We deal with this by unmapping MP whenever we got into a situation where
EXT might have changed. We then re-read EXT and MP and remap everything.

The real Wii Console takes a fairly easy approach: It simply reconnects to
the device on hotplug events that it didn't expect. So if a program wants
MP events, but MP is disconnected, it fails and reconnects so it can wait
for MP hotplug events again.
This simplifies hotplugging a lot because we just react on PLUG events and
ignore UNPLUG events.
The more sophisticated Wii applications avoid reconnection (well, they
still reconnect during many weird events, but at least not during UNPLUG)
but they start polling the device. This allows them to disable the device,
poll for the extension ports to settle and then initialize them again.
Unfortunately, this approach fails whenever an extension is replugged
while it is initialized. We would loose UNPLUG events and polling the
device later will give unreliable results because the extension port might
be in some weird state, even though it's actually unplugged.

Our approach is a real HOTPLUG approch. We keep track of the EXT and
mapped MP hotplug events whenever they occur. We then re-evaluate the
device state and initialize any possible new extension or deinitialize any
gone extension. Only during initialization, we set an extension port
ACTIVE. However, during an unplug event we mark them as INACTIVE. This
guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them
marked as PLUGGED+ACTIVE but only PLUGGED.
To deal with annoying noise-hotplug events during extension mapping, we
simply rescan the device before performing any mapping. This allows us to
ignore all the noise events as long as the device is in the correct state.

Long story short: EXT and MP registers are sparsely known and we need to
jump through hoops to get reliable HOTPLUG working. But while Nintendo
needs *FOUR* Bluetooth reconnections for the shortest imaginable
boot->menu->game->menu->shutdown sequence, we now need *ZERO*.

As always, 3rd party devices tend to break whenever we behave differently
than the original Wii. So there are also devices which _expect_ a
disconnect after UNPLUG. Obviously, these devices won't benefit from this
patch. But all official devices were tested extensively and work great
during any hotplug sequence. Yay!

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 3b5f03c4 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: convert IR to module

IR is the last piece that still is handled natively. This patch converts
it into a sub-device module like all other sub-devices. It mainly moves
code and doesn't change semantics.

We also implicitly sync IR data on ir_to_input3 now so the explicit
input_sync() calls are no longer needed.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 0ea16757 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: convert ACCEL to module

Accelerometer data is very similar to KEYS handling. Therefore, convert
all ACCEL related handling into a sub-device module similar to KEYS.

This doesn't change any semantics but only moves code over to
wiimote-modules.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 6c5ae018 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: convert LEDS to modules

Each of the 4 LEDs may be supported individually by devices. Therefore,
we need one module for each device. To avoid code-duplication, we simply
pass the LED ID as "arg" argument to the module loading code.

This just moves the code over to wiimote-module. The semantics stay the
same as before.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# dcf39231 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: convert BATTERY to module

This introduces a new sub-device module for the BATTERY handlers. It
moves the whole power_supply battery handling over to wiimote-modules.

This doesn't change any semantics or ABI but only converts the battery
handling into a sub-device module.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 20cef813 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: convert KEYS and RUMBLE to modules

This introduces the first sub-device modules by converting the KEYS and
RUMBLE sub-devices into wiimote modules. Both must be converted at once
because they depend on the built-in shared input device.

This mostly moves code from wiimote-core to wiimote-modules and doesn't
change any semantics or ABI.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 27f06942 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add sub-device module infrastructure

To avoid loading all sub-device drivers for every Wii Remote, even though
the required hardware might not be available, we introduce a module layer.

The module layer specifies which sub-devices are available on each
device-type. After device detection, we only load the modules for the
detected device. If module loading fails, we unload everything and mark
the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as
"unknown", no sub-devices will be used and the device is considered
unsupported.

All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS,
ACCELEROMETER, IR and more will be ported in follow-up patches to the new
module layer.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# d758b1f0 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: wake up if output queue failed

Our output queue is asynchronous but synchronous reports may wait for a
response to their request. Therefore, wake them up unconditionally if an
output report couldn't be sent. But keep the report ID intact so we don't
incorrectly assume our request succeeded.

Note that the underlying connection is required to be reliable and does
retransmission itself. So it is safe to assume that if the transmission
fails, the device is in inconsistent state. Hence, we abort every request
if any output report fails. No need to verify which report failed.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# c57ff761 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: add device detection

Nintendo produced many different devices that are internally based on the
Wii Remote protocol but provide different peripherals. To support these
devices, we need to schedule a device detection during initialization.

Device detection includes requesting a status report, reading extension
information and then evaluating which device we may be dealing with.

We currently detect gen1 and gen2 Wii Remote devices. All other devices
are marked as generic devices. More detections will be added later.

In followup patches we will be using these device IDs to control which
peripherals to initialize. For instance if a device is known to have no IR
camera, there is no need to provide the IR input device nor trying to
access IR registers. In fact, there are 3rd party devices that break if we
try things like this (hurray!).

The init_worker will be scheduled whenever we get hotplug events. This
isn't implemented, yet and will be added later. However, we need to make
sure that this worker can be called multiple times.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 13938538 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: move queue handling into separate struct

The output queue is independent of the other wiimote modules and can run
on its own. Therefore, move its members into a separate struct so we don't
run into name collisions with other modules.

This is only a syntactic change that renames all queue members to queue.*.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 92eda7e4 05-May-2013 David Herrmann <dh.herrmann@gmail.com>

HID: wiimote: extend driver description

The hid-wiimote driver supports more than the Wii Remote. Nintendo
produced many devices based on the Wii Remote, which have extension
devices built-in. It is not clear to many users, that these devices have
anything in common with the Wii Remote, so fix the driver description.

This also updates the copyright information for the coming hotplugging
rework.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 43d782ae 17-Nov-2011 David Herrmann <dh.herrmann@googlemail.com>

HID: wiimote: Allow direct DRM debug access

Keep track of current drm and add new debugfs file which reads or writes the
current DRM.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 1d3452c6 17-Nov-2011 David Herrmann <dh.herrmann@googlemail.com>

HID: wiimote: Allow direct eeprom access

The wiimote provides direct access to parts of its eeprom. This implements read
support for small chunks of the eeprom. This isn't very fast but prevents the
reader from blocking the wiimote stream for too long.

Write support is not yet supported as the wiimote breaks if we overwrite its
memory. Use hidraw to reverse-engineer the eeprom before implementing write
support here.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 43e5e7c6 17-Nov-2011 David Herrmann <dh.herrmann@googlemail.com>

HID: wiimote: Add debugfs support stubs

Add initializer and deinitializer for debugfs support. This will later allow raw
eeprom access and direct DRM modifications to debug wiimote behaviour and
further protocol reverse-engineerings.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 0b6815d7 17-Nov-2011 David Herrmann <dh.herrmann@googlemail.com>

HID: wiimote: Add extension handler stubs

All supported extensions report data as 6 byte block. All DRMs with extension
data provide at least 6 extension bytes. Hence a generic handler for all
extension bytes is sufficient and can be called on all DRMs.

The handler distinguishes the input and passes it to the right handler. Motion+
passes data interleaved so we can have Motion+ and a regular extension enabled
simultaneously.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# cb99221b 17-Nov-2011 David Herrmann <dh.herrmann@googlemail.com>

HID: wiimote: Add extension support stub

The wiimote supports several extensions. This adds a separate source file which
handles all extensions and can be disabled at compile-time.

The driver reacts on "plug"-events on the extension port and starts a worker
which initializes or deinitializes the extensions.

Currently, the initialization logic is not fully understood and we can only
detect and enable all extensions when all extensions are deactivated. Therefore,
we need to disable all extensions, then detect and activate them again to react
on "plug"-events.
However, deactivating extensions will generate a new "plug"-event and we will
never leave that loop. Hence, we only support extensions if they are plugged
before the wiimote is connected (or before the ext-input device is opened). In
the future we may support full extension hotplug support, but
reverse-engineering this may take a while.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# fad8c0e3 17-Nov-2011 David Herrmann <dh.herrmann@googlemail.com>

HID: wiimote: Add read-mem helpers

Add helper functions similar to the write-mem helpers but for reading wiimote
memory and eeprom.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>


# 7e274400 17-Nov-2011 David Herrmann <dh.herrmann@googlemail.com>

HID: wiimote: Move common symbols into header

Wiimote extension and sound support need access to several symbols so move them
into a new header.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>