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9e54316c |
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27-Aug-2019 |
CodeforEvolution <secundaja@gmail.com> |
Fix the build of test_app_server on 64bit So many Jamfiles to search through...runs also, but there are lots of graphical glitches Change-Id: Ibf9e64566a5b8c5742792ac9b1b0f9ccc6693c8d Reviewed-on: https://review.haiku-os.org/c/haiku/+/1753 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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1e60bdea |
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30-Mar-2019 |
Augustin Cavalier <waddlesplash@gmail.com> |
Remove all invocations of SetSubDirSupportedPlatformsBeOSCompatible.
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220d0402 |
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31-Jul-2014 |
Oliver Tappe <zooey@hirschkaefer.de> |
Use libstdc++, libsupc++ and libgcc from gcc_syslibs. * Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so from the gcc_syslibs build feature for everything except x86_gcc2. * Use libgcc_s.so from the gcc_syslibs build feature for everything but x86_gcc2 (which still carries libgcc as part of libroot.so). * Drop filtering of libgcc objects for libroot, as that is no longer necessary since we're only using libgcc-as-single-object for libroot with x86_gcc2, where the filtered object file doesn't exist. Should the objects that used to be filtered cause any problems as part of libgcc_s.so, we can always filter them as part of the gcc build. * Use libsupc++.so from the gcc_syslibs build feature for everything but x86_gcc2. * Adjust all Jamfiles accordingly. * Deactivate building of faked libstdc++.so for non-x86-gcc2. For x86_gcc2, we still build libstdc++.so from the sources in the Haiku source tree as part of the Haiku build . * Put gcc_syslibs package onto the image, when needed.
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225b6382 |
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05-Aug-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Support building most system libraries for secondary arch Also adjust the HaikuImageGet[Private]SystemLibs rules to support to return the library targets matching the current architecture.
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16d5c24e |
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07-Jul-2009 |
Oliver Tappe <zooey@hirschkaefer.de> |
* merged 32bit-wchar_t branches of buildtools and haiku back into the respective trunk git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31443 a95241bf-73f2-0310-859d-f6bbb57e9c96
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0c93c0a8 |
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06-Apr-2007 |
Jérôme Duval <korli@users.berlios.de> |
change the way FileGameSound works : avoid using a port code style, some clean up git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20603 a95241bf-73f2-0310-859d-f6bbb57e9c96
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764ac9e5 |
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10-Dec-2005 |
Axel Dörfler <axeld@pinc-software.de> |
* A stripped down libgame.so is now added to the app_server test environment - it contains code for BDirectWindow and BWindowScreen only. * Updated BDirectWindow and BWindowScreen to no longer require the COMPILE_FOR_x defines - compilation for R5 is not likely to work anymore, though (the Jamfile didn't allow this anymore, anyway) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15465 a95241bf-73f2-0310-859d-f6bbb57e9c96
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338b8dc3 |
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29-Oct-2005 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Merged changes from branch build_system_redesign at revision 14573. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
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feee8cf2 |
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28-Jul-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Added client side implementation of BDirectWindow (haiku). I hope I didn't break the build on Dano. If it's the case, please tell me. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13842 a95241bf-73f2-0310-859d-f6bbb57e9c96
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366fdcdf |
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05-Jul-2005 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
Fixed build of libgame.so on TARGET_PLATFORM= dano or r5 so now we can build MediaKit (which requires replacing libgame.so) for targets haiku, r5 and dano. For building on Zeta, use platform dano. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13459 a95241bf-73f2-0310-859d-f6bbb57e9c96
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184dd027 |
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05-Jul-2005 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
adjusted media kit library dependencies to allow compiling for R5 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13454 a95241bf-73f2-0310-859d-f6bbb57e9c96
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ecc2961b |
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07-Jun-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Fixed warnings and the build. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13000 a95241bf-73f2-0310-859d-f6bbb57e9c96
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8575beb8 |
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25-Mar-2005 |
Jérôme Duval <korli@users.berlios.de> |
by Stefano Ceccherini Ifdeffed R5 specific stuff so DirectWindow.cpp and WindowScreen.cpp compile on haiku too. That doesnt' mean they work there though. This introduced some warnings which I didn't fix, as they'll go away later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11982 a95241bf-73f2-0310-859d-f6bbb57e9c96
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8f8871f9 |
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03-Feb-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Use definitions from WindowPrivate.h and InputServerTypes.h instead of redefining them. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11233 a95241bf-73f2-0310-859d-f6bbb57e9c96
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65de8098 |
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27-Jun-2004 |
Jérôme Duval <korli@users.berlios.de> |
added a link in develop/lib git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8198 a95241bf-73f2-0310-859d-f6bbb57e9c96
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272b2685 |
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30-Mar-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
WindowScreen implemented by Caz and myself, fully working (well, at least with the pageflipper demo) on BeOS R5. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7112 a95241bf-73f2-0310-859d-f6bbb57e9c96
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a88479e2 |
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23-Mar-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Should fix the build of libgame.so. It was linking against R5 libmedia.so git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7059 a95241bf-73f2-0310-859d-f6bbb57e9c96
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47ae3f3a |
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19-Sep-2003 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Added the missing private interface include dir and made the compiler use the R5 interface kit headers for DirectWindow.cpp. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4769 a95241bf-73f2-0310-859d-f6bbb57e9c96
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6ab18748 |
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23-Jun-2003 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Removed invocations of UsePublicHeaders, which was a no-op anyway. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3628 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4703fb5d |
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06-Oct-2002 |
beveloper <beveloper@nowhere.fake> |
These files have been contributed by Christopher ML Zumwalt May git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96
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0b4a36ab |
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10-Aug-2002 |
beveloper <beveloper@nowhere.fake> |
start with libgame.so git-svn-id: file:///srv/svn/repos/haiku/trunk/current@695 a95241bf-73f2-0310-859d-f6bbb57e9c96
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220d04022750f40f8bac8f01fa551211e28d04f2 |
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31-Jul-2014 |
Oliver Tappe <zooey@hirschkaefer.de> |
Use libstdc++, libsupc++ and libgcc from gcc_syslibs. * Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so from the gcc_syslibs build feature for everything except x86_gcc2. * Use libgcc_s.so from the gcc_syslibs build feature for everything but x86_gcc2 (which still carries libgcc as part of libroot.so). * Drop filtering of libgcc objects for libroot, as that is no longer necessary since we're only using libgcc-as-single-object for libroot with x86_gcc2, where the filtered object file doesn't exist. Should the objects that used to be filtered cause any problems as part of libgcc_s.so, we can always filter them as part of the gcc build. * Use libsupc++.so from the gcc_syslibs build feature for everything but x86_gcc2. * Adjust all Jamfiles accordingly. * Deactivate building of faked libstdc++.so for non-x86-gcc2. For x86_gcc2, we still build libstdc++.so from the sources in the Haiku source tree as part of the Haiku build . * Put gcc_syslibs package onto the image, when needed.
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225b6382637a7346d5378ee45a6581b4e2616055 |
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05-Aug-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Support building most system libraries for secondary arch Also adjust the HaikuImageGet[Private]SystemLibs rules to support to return the library targets matching the current architecture.
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16d5c24e533eb14b7b8a99ee9f3ec9ba66335b1e |
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07-Jul-2009 |
Oliver Tappe <zooey@hirschkaefer.de> |
* merged 32bit-wchar_t branches of buildtools and haiku back into the respective trunk git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31443 a95241bf-73f2-0310-859d-f6bbb57e9c96
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0c93c0a807b27096abbfad677436afb7d1712d4a |
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06-Apr-2007 |
Jérôme Duval <korli@users.berlios.de> |
change the way FileGameSound works : avoid using a port code style, some clean up git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20603 a95241bf-73f2-0310-859d-f6bbb57e9c96
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764ac9e5aad7fe74f52bd757b8739b8cf6a3e6f6 |
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10-Dec-2005 |
Axel Dörfler <axeld@pinc-software.de> |
* A stripped down libgame.so is now added to the app_server test environment - it contains code for BDirectWindow and BWindowScreen only. * Updated BDirectWindow and BWindowScreen to no longer require the COMPILE_FOR_x defines - compilation for R5 is not likely to work anymore, though (the Jamfile didn't allow this anymore, anyway) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15465 a95241bf-73f2-0310-859d-f6bbb57e9c96
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338b8dc301721b1f472e8297a898d4eaa2f2ee3a |
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29-Oct-2005 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Merged changes from branch build_system_redesign at revision 14573. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
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feee8cf2e25e7185e59883cedd56a131f61cd2be |
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28-Jul-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Added client side implementation of BDirectWindow (haiku). I hope I didn't break the build on Dano. If it's the case, please tell me. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13842 a95241bf-73f2-0310-859d-f6bbb57e9c96
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366fdcdfbb66b656c588f9573e7e10d804947ed7 |
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05-Jul-2005 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
Fixed build of libgame.so on TARGET_PLATFORM= dano or r5 so now we can build MediaKit (which requires replacing libgame.so) for targets haiku, r5 and dano. For building on Zeta, use platform dano. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13459 a95241bf-73f2-0310-859d-f6bbb57e9c96
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184dd027c31a5c019636ac89535a4d30a64bfc51 |
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05-Jul-2005 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
adjusted media kit library dependencies to allow compiling for R5 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13454 a95241bf-73f2-0310-859d-f6bbb57e9c96
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ecc2961bee0533d1951ce2eab54d2c1e87e87e02 |
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07-Jun-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Fixed warnings and the build. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13000 a95241bf-73f2-0310-859d-f6bbb57e9c96
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8575beb8d637d54fe734dab18df473b197fd462f |
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25-Mar-2005 |
Jérôme Duval <korli@users.berlios.de> |
by Stefano Ceccherini Ifdeffed R5 specific stuff so DirectWindow.cpp and WindowScreen.cpp compile on haiku too. That doesnt' mean they work there though. This introduced some warnings which I didn't fix, as they'll go away later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11982 a95241bf-73f2-0310-859d-f6bbb57e9c96
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8f8871f95b55a6984f7dd07923ce9914a49cd8bc |
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03-Feb-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Use definitions from WindowPrivate.h and InputServerTypes.h instead of redefining them. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11233 a95241bf-73f2-0310-859d-f6bbb57e9c96
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65de8098bce60b175003aef02f7040897a820467 |
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27-Jun-2004 |
Jérôme Duval <korli@users.berlios.de> |
added a link in develop/lib git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8198 a95241bf-73f2-0310-859d-f6bbb57e9c96
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272b2685eded8722b73a384060f1301a95eb0064 |
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30-Mar-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
WindowScreen implemented by Caz and myself, fully working (well, at least with the pageflipper demo) on BeOS R5. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7112 a95241bf-73f2-0310-859d-f6bbb57e9c96
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a88479e2a9d16d519185f4919010e97b05d37ebd |
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23-Mar-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Should fix the build of libgame.so. It was linking against R5 libmedia.so git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7059 a95241bf-73f2-0310-859d-f6bbb57e9c96
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47ae3f3af66f261a1a8f9ea465c6c282b7ec2c56 |
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19-Sep-2003 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Added the missing private interface include dir and made the compiler use the R5 interface kit headers for DirectWindow.cpp. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4769 a95241bf-73f2-0310-859d-f6bbb57e9c96
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6ab18748f3a2a740860dc1b705c3751245cab2c7 |
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23-Jun-2003 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Removed invocations of UsePublicHeaders, which was a no-op anyway. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3628 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4703fb5d8562169f672b3efe5203f1eb4d9ceb4a |
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06-Oct-2002 |
beveloper <beveloper@nowhere.fake> |
These files have been contributed by Christopher ML Zumwalt May git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96
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0b4a36abc99ddad5d0ec9337db3b3d5d2e4b99b0 |
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10-Aug-2002 |
beveloper <beveloper@nowhere.fake> |
start with libgame.so git-svn-id: file:///srv/svn/repos/haiku/trunk/current@695 a95241bf-73f2-0310-859d-f6bbb57e9c96
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