History log of /haiku/headers/private/app/DirectMessageTarget.h
Revision Date Author Comments
# 326182c3 05-Mar-2008 Rene Gollent <anevilyak@gmail.com>

Made DirectMessageTarget's destructor private to avoid potential future
errors. This object should never be deleted directly as it's ref counted,
only when its last ref is Release()'d.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24258 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9dbe170a 26-Jan-2007 Axel Dörfler <axeld@pinc-software.de>

Implemented direct message passing for local targets; this fixes a deadlock
with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
queue without locking it (to prevent deadlocks); like Dano's solution, I've
abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
as we cannot lock the looper, and therefore, can't guarantee it stays valid
as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
been called - since sending messages now needs gDefaultTokens to be initialized.
Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 326182c3e3324220e75b5df7b272a4a7df323941 05-Mar-2008 Rene Gollent <anevilyak@gmail.com>

Made DirectMessageTarget's destructor private to avoid potential future
errors. This object should never be deleted directly as it's ref counted,
only when its last ref is Release()'d.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24258 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9dbe170a694e59988263a752b746b6a82a5ff277 26-Jan-2007 Axel Dörfler <axeld@pinc-software.de>

Implemented direct message passing for local targets; this fixes a deadlock
with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
queue without locking it (to prevent deadlocks); like Dano's solution, I've
abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
as we cannot lock the looper, and therefore, can't guarantee it stays valid
as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
been called - since sending messages now needs gDefaultTokens to be initialized.
Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96