D-Bus Specification

Havoc Pennington

Red Hat, Inc.


    
  

Anders Carlsson

CodeFactory AB


            
          

Alexander Larsson

Red Hat, Inc.


            
          

Sven Herzberg

Imendio AB


            
          

Simon McVittie

Collabora Ltd.


            
          

David Zeuthen

Red Hat, Inc.


            
          

Version 0.19

Revision History
Revision currentcommit log
Revision 0.1920 February 2012smcv/lp
formally define unique connection names and well-known bus names; document best practices for interface, bus, member and error names, and object paths; document the search path for session and system services on Unix; document the systemd transport
Revision 0.1829 July 2011smcv
define eavesdropping, unicast, broadcast; add eavesdrop match keyword; promote type system to a top-level section
Revision 0.171 June 2011smcv/davidz
define ObjectManager; reserve extra pseudo-type-codes used by GVariant
Revision 0.1611 April 2011
add path_namespace, arg0namespace; argNpath matches object paths
Revision 0.153 November 2010
Revision 0.1412 May 2010
Revision 0.1323 Dezember 2009
Revision 0.127 November, 2006
Revision 0.116 February 2005
Revision 0.1028 January 2005
Revision 0.97 Januar 2005
Revision 0.806 September 2003
First released document.

Table of Contents

Introduction
Protocol and Specification Stability
Type System
Type Signatures
Marshaling (Wire Format)
Message Protocol
Message Format
Valid Names
Message Types
Invalid Protocol and Spec Extensions
Authentication Protocol
Protocol Overview
Special credentials-passing nul byte
AUTH command
CANCEL Command
DATA Command
BEGIN Command
REJECTED Command
OK Command
ERROR Command
NEGOTIATE_UNIX_FD Command
AGREE_UNIX_FD Command
Future Extensions
Authentication examples
Authentication state diagrams
Authentication mechanisms
Server Addresses
Transports
Unix Domain Sockets
launchd
systemd
TCP Sockets
Nonce-secured TCP Sockets
Executed Subprocesses on Unix
Meta Transports
Autolaunch
UUIDs
Standard Interfaces
org.freedesktop.DBus.Peer
org.freedesktop.DBus.Introspectable
org.freedesktop.DBus.Properties
org.freedesktop.DBus.ObjectManager
Introspection Data Format
Message Bus Specification
Message Bus Overview
Message Bus Names
Message Bus Message Routing
Message Bus Starting Services
Well-known Message Bus Instances
Message Bus Messages
Glossary

Introduction

D-Bus is a system for low-latency, low-overhead, easy to use interprocess communication (IPC). In more detail:

  • D-Bus is low-latency because it is designed to avoid round trips and allow asynchronous operation, much like the X protocol.

  • D-Bus is low-overhead because it uses a binary protocol, and does not have to convert to and from a text format such as XML. Because D-Bus is intended for potentially high-resolution same-machine IPC, not primarily for Internet IPC, this is an interesting optimization.

  • D-Bus is easy to use because it works in terms of messages rather than byte streams, and automatically handles a lot of the hard IPC issues. Also, the D-Bus library is designed to be wrapped in a way that lets developers use their framework's existing object/type system, rather than learning a new one specifically for IPC.

The base D-Bus protocol is a one-to-one (peer-to-peer or client-server) protocol, specified in the section called “Message Protocol”. That is, it is a system for one application to talk to a single other application. However, the primary intended application of the protocol is the D-Bus message bus, specified in the section called “Message Bus Specification”. The message bus is a special application that accepts connections from multiple other applications, and forwards messages among them.

Uses of D-Bus include notification of system changes (notification of when a camera is plugged in to a computer, or a new version of some software has been installed), or desktop interoperability, for example a file monitoring service or a configuration service.

D-Bus is designed for two specific use cases:

  • A "system bus" for notifications from the system to user sessions, and to allow the system to request input from user sessions.

  • A "session bus" used to implement desktop environments such as GNOME and KDE.

D-Bus is not intended to be a generic IPC system for any possible application, and intentionally omits many features found in other IPC systems for this reason.

At the same time, the bus daemons offer a number of features not found in other IPC systems, such as single-owner "bus names" (similar to X selections), on-demand startup of services, and security policies. In many ways, these features are the primary motivation for developing D-Bus; other systems would have sufficed if IPC were the only goal.

D-Bus may turn out to be useful in unanticipated applications, but future versions of this spec and the reference implementation probably will not incorporate features that interfere with the core use cases.

The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119. However, the document could use a serious audit to be sure it makes sense to do so. Also, they are not capitalized.

Protocol and Specification Stability

The D-Bus protocol is frozen (only compatible extensions are allowed) as of November 8, 2006. However, this specification could still use a fair bit of work to make interoperable reimplementation possible without reference to the D-Bus reference implementation. Thus, this specification is not marked 1.0. To mark it 1.0, we'd like to see someone invest significant effort in clarifying the specification language, and growing the specification to cover more aspects of the reference implementation's behavior.

Until this work is complete, any attempt to reimplement D-Bus will probably require looking at the reference implementation and/or asking questions on the D-Bus mailing list about intended behavior. Questions on the list are very welcome.

Nonetheless, this document should be a useful starting point and is to our knowledge accurate, though incomplete.

Type System

D-Bus has a type system, in which values of various types can be serialized into a sequence of bytes referred to as the wire format in a standard way. Converting a value from some other representation into the wire format is called marshaling and converting it back from the wire format is unmarshaling.

Type Signatures

The D-Bus protocol does not include type tags in the marshaled data; a block of marshaled values must have a known type signature. The type signature is made up of type codes. A type code is an ASCII character representing the type of a value. Because ASCII characters are used, the type signature will always form a valid ASCII string. A simple string compare determines whether two type signatures are equivalent.

As a simple example, the type code for 32-bit integer (INT32) is the ASCII character 'i'. So the signature for a block of values containing a single INT32 would be:

          "i"
        

A block of values containing two INT32 would have this signature:

          "ii"
        

All basic types work like INT32 in this example. To marshal and unmarshal basic types, you simply read one value from the data block corresponding to each type code in the signature. In addition to basic types, there are four container types: STRUCT, ARRAY, VARIANT, and DICT_ENTRY.

STRUCT has a type code, ASCII character 'r', but this type code does not appear in signatures. Instead, ASCII characters '(' and ')' are used to mark the beginning and end of the struct. So for example, a struct containing two integers would have this signature:

          "(ii)"
        

Structs can be nested, so for example a struct containing an integer and another struct:

          "(i(ii))"
        

The value block storing that struct would contain three integers; the type signature allows you to distinguish "(i(ii))" from "((ii)i)" or "(iii)" or "iii".

The STRUCT type code 'r' is not currently used in the D-Bus protocol, but is useful in code that implements the protocol. This type code is specified to allow such code to interoperate in non-protocol contexts.

Empty structures are not allowed; there must be at least one type code between the parentheses.

ARRAY has ASCII character 'a' as type code. The array type code must be followed by a single complete type. The single complete type following the array is the type of each array element. So the simple example is:

          "ai"
        

which is an array of 32-bit integers. But an array can be of any type, such as this array-of-struct-with-two-int32-fields:

          "a(ii)"
        

Or this array of array of integer:

          "aai"
        

The phrase single complete type deserves some definition. A single complete type is a basic type code, a variant type code, an array with its element type, or a struct with its fields. So the following signatures are not single complete types:

          "aa"
        

          "(ii"
        

          "ii)"
        

And the following signatures contain multiple complete types:

          "ii"
        

          "aiai"
        

          "(ii)(ii)"
        

Note however that a single complete type may contain multiple other single complete types.

VARIANT has ASCII character 'v' as its type code. A marshaled value of type VARIANT will have the signature of a single complete type as part of the value. This signature will be followed by a marshaled value of that type.

A DICT_ENTRY works exactly like a struct, but rather than parentheses it uses curly braces, and it has more restrictions. The restrictions are: it occurs only as an array element type; it has exactly two single complete types inside the curly braces; the first single complete type (the "key") must be a basic type rather than a container type. Implementations must not accept dict entries outside of arrays, must not accept dict entries with zero, one, or more than two fields, and must not accept dict entries with non-basic-typed keys. A dict entry is always a key-value pair.

The first field in the DICT_ENTRY is always the key. A message is considered corrupt if the same key occurs twice in the same array of DICT_ENTRY. However, for performance reasons implementations are not required to reject dicts with duplicate keys.

In most languages, an array of dict entry would be represented as a map, hash table, or dict object.

The following table summarizes the D-Bus types.

Conventional NameCodeDescription
INVALID0 (ASCII NUL)Not a valid type code, used to terminate signatures
BYTE121 (ASCII 'y')8-bit unsigned integer
BOOLEAN98 (ASCII 'b')Boolean value, 0 is FALSE and 1 is TRUE. Everything else is invalid.
INT16110 (ASCII 'n')16-bit signed integer
UINT16113 (ASCII 'q')16-bit unsigned integer
INT32105 (ASCII 'i')32-bit signed integer
UINT32117 (ASCII 'u')32-bit unsigned integer
INT64120 (ASCII 'x')64-bit signed integer
UINT64116 (ASCII 't')64-bit unsigned integer
DOUBLE100 (ASCII 'd')IEEE 754 double
STRING115 (ASCII 's')UTF-8 string (must be valid UTF-8). Must be nul terminated and contain no other nul bytes.
OBJECT_PATH111 (ASCII 'o')Name of an object instance
SIGNATURE103 (ASCII 'g')A type signature
ARRAY97 (ASCII 'a')Array
STRUCT114 (ASCII 'r'), 40 (ASCII '('), 41 (ASCII ')')Struct; type code 114 'r' is reserved for use in bindings and implementations to represent the general concept of a struct, and must not appear in signatures used on D-Bus.
VARIANT118 (ASCII 'v') Variant type (the type of the value is part of the value itself)
DICT_ENTRY101 (ASCII 'e'), 123 (ASCII '{'), 125 (ASCII '}') Entry in a dict or map (array of key-value pairs). Type code 101 'e' is reserved for use in bindings and implementations to represent the general concept of a dict or dict-entry, and must not appear in signatures used on D-Bus.
UNIX_FD104 (ASCII 'h')Unix file descriptor
(reserved)109 (ASCII 'm')Reserved for a 'maybe' type compatible with the one in GVariant, and must not appear in signatures used on D-Bus until specified here
(reserved)42 (ASCII '*')Reserved for use in bindings/implementations to represent any single complete type, and must not appear in signatures used on D-Bus.
(reserved)63 (ASCII '?')Reserved for use in bindings/implementations to represent any basic type, and must not appear in signatures used on D-Bus.
(reserved)64 (ASCII '@'), 38 (ASCII '&'), 94 (ASCII '^')Reserved for internal use by bindings/implementations, and must not appear in signatures used on D-Bus. GVariant uses these type-codes to encode calling conventions.

Marshaling (Wire Format)

Given a type signature, a block of bytes can be converted into typed values. This section describes the format of the block of bytes. Byte order and alignment issues are handled uniformly for all D-Bus types.

A block of bytes has an associated byte order. The byte order has to be discovered in some way; for D-Bus messages, the byte order is part of the message header as described in the section called “Message Format”. For now, assume that the byte order is known to be either little endian or big endian.

Each value in a block of bytes is aligned "naturally," for example 4-byte values are aligned to a 4-byte boundary, and 8-byte values to an 8-byte boundary. To properly align a value, alignment padding may be necessary. The alignment padding must always be the minimum required padding to properly align the following value; and it must always be made up of nul bytes. The alignment padding must not be left uninitialized (it can't contain garbage), and more padding than required must not be used.

Given all this, the types are marshaled on the wire as follows:

Conventional NameEncodingAlignment
INVALIDNot applicable; cannot be marshaled.N/A
BYTEA single 8-bit byte.1
BOOLEANAs for UINT32, but only 0 and 1 are valid values.4
INT1616-bit signed integer in the message's byte order.2
UINT1616-bit unsigned integer in the message's byte order.2
INT3232-bit signed integer in the message's byte order.4
UINT3232-bit unsigned integer in the message's byte order.4
INT6464-bit signed integer in the message's byte order.8
UINT6464-bit unsigned integer in the message's byte order.8
DOUBLE64-bit IEEE 754 double in the message's byte order.8
STRINGA UINT32 indicating the string's length in bytes excluding its terminating nul, followed by non-nul string data of the given length, followed by a terminating nul byte. 4 (for the length)
OBJECT_PATHExactly the same as STRING except the content must be a valid object path (see below). 4 (for the length)
SIGNATUREThe same as STRING except the length is a single byte (thus signatures have a maximum length of 255) and the content must be a valid signature (see below). 1
ARRAY A UINT32 giving the length of the array data in bytes, followed by alignment padding to the alignment boundary of the array element type, followed by each array element. The array length is from the end of the alignment padding to the end of the last element, i.e. it does not include the padding after the length, or any padding after the last element. Arrays have a maximum length defined to be 2 to the 26th power or 67108864. Implementations must not send or accept arrays exceeding this length. 4 (for the length)
STRUCT A struct must start on an 8-byte boundary regardless of the type of the struct fields. The struct value consists of each field marshaled in sequence starting from that 8-byte alignment boundary. 8
VARIANT A variant type has a marshaled SIGNATURE followed by a marshaled value with the type given in the signature. Unlike a message signature, the variant signature can contain only a single complete type. So "i", "ai" or "(ii)" is OK, but "ii" is not. Use of variants may not cause a total message depth to be larger than 64, including other container types such as structures. 1 (alignment of the signature)
DICT_ENTRY Identical to STRUCT. 8
UNIX_FD32-bit unsigned integer in the message's byte order. The actual file descriptors need to be transferred out-of-band via some platform specific mechanism. On the wire, values of this type store the index to the file descriptor in the array of file descriptors that accompany the message.4

Valid Object Paths

An object path is a name used to refer to an object instance. Conceptually, each participant in a D-Bus message exchange may have any number of object instances (think of C++ or Java objects) and each such instance will have a path. Like a filesystem, the object instances in an application form a hierarchical tree.

The following rules define a valid object path. Implementations must not send or accept messages with invalid object paths.

  • The path may be of any length.

  • The path must begin with an ASCII '/' (integer 47) character, and must consist of elements separated by slash characters.

  • Each element must only contain the ASCII characters "[A-Z][a-z][0-9]_"

  • No element may be the empty string.

  • Multiple '/' characters cannot occur in sequence.

  • A trailing '/' character is not allowed unless the path is the root path (a single '/' character).

Object paths are often namespaced by starting with a reversed domain name and containing an interface version number, in the same way as interface names and well-known bus names. This makes it possible to implement more than one service, or more than one version of a service, in the same process, even if the services share a connection but cannot otherwise co-operate (for instance, if they are implemented by different plugins).

For instance, if the owner of example.com is developing a D-Bus API for a music player, they might use the hierarchy of object paths that start with /com/example/MusicPlayer1 for its objects.

Valid Signatures

An implementation must not send or accept invalid signatures. Valid signatures will conform to the following rules:

  • The signature ends with a nul byte.

  • The signature is a list of single complete types. Arrays must have element types, and structs must have both open and close parentheses.

  • Only type codes and open and close parentheses are allowed in the signature. The STRUCT type code is not allowed in signatures, because parentheses are used instead.

  • The maximum depth of container type nesting is 32 array type codes and 32 open parentheses. This implies that the maximum total depth of recursion is 64, for an "array of array of array of ... struct of struct of struct of ..." where there are 32 array and 32 struct.

  • The maximum length of a signature is 255.

  • Signatures must be nul-terminated.

Message Protocol

A message consists of a header and a body. If you think of a message as a package, the header is the address, and the body contains the package contents. The message delivery system uses the header information to figure out where to send the message and how to interpret it; the recipient interprets the body of the message.

The body of the message is made up of zero or more arguments, which are typed values, such as an integer or a byte array.

Both header and body use the D-Bus type system and format for serializing data.

Message Format

A message consists of a header and a body. The header is a block of values with a fixed signature and meaning. The body is a separate block of values, with a signature specified in the header.

The length of the header must be a multiple of 8, allowing the body to begin on an 8-byte boundary when storing the entire message in a single buffer. If the header does not naturally end on an 8-byte boundary up to 7 bytes of nul-initialized alignment padding must be added.

The message body need not end on an 8-byte boundary.

The maximum length of a message, including header, header alignment padding, and body is 2 to the 27th power or 134217728. Implementations must not send or accept messages exceeding this size.

The signature of the header is:

          "yyyyuua(yv)"
        

Written out more readably, this is:

          BYTE, BYTE, BYTE, BYTE, UINT32, UINT32, ARRAY of STRUCT of (BYTE,VARIANT)
        

These values have the following meanings:

ValueDescription
1st BYTEEndianness flag; ASCII 'l' for little-endian or ASCII 'B' for big-endian. Both header and body are in this endianness.
2nd BYTEMessage type. Unknown types must be ignored. Currently-defined types are described below.
3rd BYTEBitwise OR of flags. Unknown flags must be ignored. Currently-defined flags are described below.
4th BYTEMajor protocol version of the sending application. If the major protocol version of the receiving application does not match, the applications will not be able to communicate and the D-Bus connection must be disconnected. The major protocol version for this version of the specification is 1.
1st UINT32Length in bytes of the message body, starting from the end of the header. The header ends after its alignment padding to an 8-boundary.
2nd UINT32The serial of this message, used as a cookie by the sender to identify the reply corresponding to this request. This must not be zero.
ARRAY of STRUCT of (BYTE,VARIANT)An array of zero or more header fields where the byte is the field code, and the variant is the field value. The message type determines which fields are required.

Message types that can appear in the second byte of the header are:

Conventional nameDecimal valueDescription
INVALID0This is an invalid type.
METHOD_CALL1Method call.
METHOD_RETURN2Method reply with returned data.
ERROR3Error reply. If the first argument exists and is a string, it is an error message.
SIGNAL4Signal emission.

Flags that can appear in the third byte of the header:

Conventional nameHex valueDescription
NO_REPLY_EXPECTED0x1This message does not expect method return replies or error replies; the reply can be omitted as an optimization. However, it is compliant with this specification to return the reply despite this flag and the only harm from doing so is extra network traffic.
NO_AUTO_START0x2The bus must not launch an owner for the destination name in response to this message.

Header Fields

The array at the end of the header contains header fields, where each field is a 1-byte field code followed by a field value. A header must contain the required header fields for its message type, and zero or more of any optional header fields. Future versions of this protocol specification may add new fields. Implementations must ignore fields they do not understand. Implementations must not invent their own header fields; only changes to this specification may introduce new header fields.

Again, if an implementation sees a header field code that it does not expect, it must ignore that field, as it will be part of a new (but compatible) version of this specification. This also applies to known header fields appearing in unexpected messages, for example: if a signal has a reply serial it must be ignored even though it has no meaning as of this version of the spec.

However, implementations must not send or accept known header fields with the wrong type stored in the field value. So for example a message with an INTERFACE field of type UINT32 would be considered corrupt.

Here are the currently-defined header fields:

Conventional NameDecimal CodeTypeRequired InDescription
INVALID0N/Anot allowedNot a valid field name (error if it appears in a message)
PATH1OBJECT_PATHMETHOD_CALL, SIGNALThe object to send a call to, or the object a signal is emitted from. The special path /org/freedesktop/DBus/Local is reserved; implementations should not send messages with this path, and the reference implementation of the bus daemon will disconnect any application that attempts to do so.
INTERFACE2STRINGSIGNAL The interface to invoke a method call on, or that a signal is emitted from. Optional for method calls, required for signals. The special interface org.freedesktop.DBus.Local is reserved; implementations should not send messages with this interface, and the reference implementation of the bus daemon will disconnect any application that attempts to do so.
MEMBER3STRINGMETHOD_CALL, SIGNALThe member, either the method name or signal name.
ERROR_NAME4STRINGERRORThe name of the error that occurred, for errors
REPLY_SERIAL5UINT32ERROR, METHOD_RETURNThe serial number of the message this message is a reply to. (The serial number is the second UINT32 in the header.)
DESTINATION6STRINGoptionalThe name of the connection this message is intended for. Only used in combination with the message bus, see the section called “Message Bus Specification”.
SENDER7STRINGoptionalUnique name of the sending connection. The message bus fills in this field so it is reliable; the field is only meaningful in combination with the message bus.
SIGNATURE8SIGNATUREoptionalThe signature of the message body. If omitted, it is assumed to be the empty signature "" (i.e. the body must be 0-length).
UNIX_FDS9UINT32optionalThe number of Unix file descriptors that accompany the message. If omitted, it is assumed that no Unix file descriptors accompany the message. The actual file descriptors need to be transferred via platform specific mechanism out-of-band. They must be sent at the same time as part of the message itself. They may not be sent before the first byte of the message itself is transferred or after the last byte of the message itself.

Valid Names

The various names in D-Bus messages have some restrictions.

There is a maximum name length of 255 which applies to bus names, interfaces, and members.

Interface names

Interfaces have names with type STRING, meaning that they must be valid UTF-8. However, there are also some additional restrictions that apply to interface names specifically:

  • Interface names are composed of 1 or more elements separated by a period ('.') character. All elements must contain at least one character.

  • Each element must only contain the ASCII characters "[A-Z][a-z][0-9]_" and must not begin with a digit.

  • Interface names must contain at least one '.' (period) character (and thus at least two elements).

  • Interface names must not begin with a '.' (period) character.

  • Interface names must not exceed the maximum name length.

Interface names should start with the reversed DNS domain name of the author of the interface (in lower-case), like interface names in Java. It is conventional for the rest of the interface name to consist of words run together, with initial capital letters on all words ("CamelCase"). Several levels of hierarchy can be used. It is also a good idea to include the major version of the interface in the name, and increment it if incompatible changes are made; this way, a single object can implement several versions of an interface in parallel, if necessary.

For instance, if the owner of example.com is developing a D-Bus API for a music player, they might define interfaces called com.example.MusicPlayer1, com.example.MusicPlayer1.Track and com.example.MusicPlayer1.Seekable.

D-Bus does not distinguish between the concepts that would be called classes and interfaces in Java: either can be identified on D-Bus by an interface name.

Bus names

Connections have one or more bus names associated with them. A connection has exactly one bus name that is a unique connection name. The unique connection name remains with the connection for its entire lifetime. A bus name is of type STRING, meaning that it must be valid UTF-8. However, there are also some additional restrictions that apply to bus names specifically:

  • Bus names that start with a colon (':') character are unique connection names. Other bus names are called well-known bus names.

  • Bus names are composed of 1 or more elements separated by a period ('.') character. All elements must contain at least one character.

  • Each element must only contain the ASCII characters "[A-Z][a-z][0-9]_-". Only elements that are part of a unique connection name may begin with a digit, elements in other bus names must not begin with a digit.

  • Bus names must contain at least one '.' (period) character (and thus at least two elements).

  • Bus names must not begin with a '.' (period) character.

  • Bus names must not exceed the maximum name length.

Note that the hyphen ('-') character is allowed in bus names but not in interface names.

Like interface names, well-known bus names should start with the reversed DNS domain name of the author of the interface (in lower-case), and it is conventional for the rest of the well-known bus name to consist of words run together, with initial capital letters. As with interface names, including a version number in well-known bus names is a good idea; it's possible to have the well-known bus name for more than one version simultaneously if backwards compatibility is required.

If a well-known bus name implies the presence of a "main" interface, that "main" interface is often given the same name as the well-known bus name, and situated at the corresponding object path. For instance, if the owner of example.com is developing a D-Bus API for a music player, they might define that any application that takes the well-known name com.example.MusicPlayer1 should have an object at the object path /com/example/MusicPlayer1 which implements the interface com.example.MusicPlayer1.

Member names

Member (i.e. method or signal) names:

  • Must only contain the ASCII characters "[A-Z][a-z][0-9]_" and may not begin with a digit.

  • Must not contain the '.' (period) character.

  • Must not exceed the maximum name length.

  • Must be at least 1 byte in length.

It is conventional for member names on D-Bus to consist of capitalized words with no punctuation ("camel-case"). Method names should usually be verbs, such as GetItems, and signal names should usually be a description of an event, such as ItemsChanged.

Error names

Error names have the same restrictions as interface names.

Error names have the same naming conventions as interface names, and often contain .Error.; for instance, the owner of example.com might define the errors com.example.MusicPlayer.Error.FileNotFound and com.example.MusicPlayer.Error.OutOfMemory. The errors defined by D-Bus itself, such as org.freedesktop.DBus.Error.Failed, follow a similar pattern.

Message Types

Each of the message types (METHOD_CALL, METHOD_RETURN, ERROR, and SIGNAL) has its own expected usage conventions and header fields. This section describes these conventions.

Method Calls

Some messages invoke an operation on a remote object. These are called method call messages and have the type tag METHOD_CALL. Such messages map naturally to methods on objects in a typical program.

A method call message is required to have a MEMBER header field indicating the name of the method. Optionally, the message has an INTERFACE field giving the interface the method is a part of. In the absence of an INTERFACE field, if two interfaces on the same object have a method with the same name, it is undefined which of the two methods will be invoked. Implementations may also choose to return an error in this ambiguous case. However, if a method name is unique implementations must not require an interface field.

Method call messages also include a PATH field indicating the object to invoke the method on. If the call is passing through a message bus, the message will also have a DESTINATION field giving the name of the connection to receive the message.

When an application handles a method call message, it is required to return a reply. The reply is identified by a REPLY_SERIAL header field indicating the serial number of the METHOD_CALL being replied to. The reply can have one of two types; either METHOD_RETURN or ERROR.

If the reply has type METHOD_RETURN, the arguments to the reply message are the return value(s) or "out parameters" of the method call. If the reply has type ERROR, then an "exception" has been thrown, and the call fails; no return value will be provided. It makes no sense to send multiple replies to the same method call.

Even if a method call has no return values, a METHOD_RETURN reply is required, so the caller will know the method was successfully processed.

The METHOD_RETURN or ERROR reply message must have the REPLY_SERIAL header field.

If a METHOD_CALL message has the flag NO_REPLY_EXPECTED, then as an optimization the application receiving the method call may choose to omit the reply message (regardless of whether the reply would have been METHOD_RETURN or ERROR). However, it is also acceptable to ignore the NO_REPLY_EXPECTED flag and reply anyway.

Unless a message has the flag NO_AUTO_START, if the destination name does not exist then a program to own the destination name will be started before the message is delivered. The message will be held until the new program is successfully started or has failed to start; in case of failure, an error will be returned. This flag is only relevant in the context of a message bus, it is ignored during one-to-one communication with no intermediate bus.

Mapping method calls to native APIs

APIs for D-Bus may map method calls to a method call in a specific programming language, such as C++, or may map a method call written in an IDL to a D-Bus message.

In APIs of this nature, arguments to a method are often termed "in" (which implies sent in the METHOD_CALL), or "out" (which implies returned in the METHOD_RETURN). Some APIs such as CORBA also have "inout" arguments, which are both sent and received, i.e. the caller passes in a value which is modified. Mapped to D-Bus, an "inout" argument is equivalent to an "in" argument, followed by an "out" argument. You can't pass things "by reference" over the wire, so "inout" is purely an illusion of the in-process API.

Given a method with zero or one return values, followed by zero or more arguments, where each argument may be "in", "out", or "inout", the caller constructs a message by appending each "in" or "inout" argument, in order. "out" arguments are not represented in the caller's message.

The recipient constructs a reply by appending first the return value if any, then each "out" or "inout" argument, in order. "in" arguments are not represented in the reply message.

Error replies are normally mapped to exceptions in languages that have exceptions.

In converting from native APIs to D-Bus, it is perhaps nice to map D-Bus naming conventions ("FooBar") to native conventions such as "fooBar" or "foo_bar" automatically. This is OK as long as you can say that the native API is one that was specifically written for D-Bus. It makes the most sense when writing object implementations that will be exported over the bus. Object proxies used to invoke remote D-Bus objects probably need the ability to call any D-Bus method, and thus a magic name mapping like this could be a problem.

This specification doesn't require anything of native API bindings; the preceding is only a suggested convention for consistency among bindings.

Signal Emission

Unlike method calls, signal emissions have no replies. A signal emission is simply a single message of type SIGNAL. It must have three header fields: PATH giving the object the signal was emitted from, plus INTERFACE and MEMBER giving the fully-qualified name of the signal. The INTERFACE header is required for signals, though it is optional for method calls.

Errors

Messages of type ERROR are most commonly replies to a METHOD_CALL, but may be returned in reply to any kind of message. The message bus for example will return an ERROR in reply to a signal emission if the bus does not have enough memory to send the signal.

An ERROR may have any arguments, but if the first argument is a STRING, it must be an error message. The error message may be logged or shown to the user in some way.

Notation in this document

This document uses a simple pseudo-IDL to describe particular method calls and signals. Here is an example of a method call:

            org.freedesktop.DBus.StartServiceByName (in STRING name, in UINT32 flags,
                                                     out UINT32 resultcode)
          

This means INTERFACE = org.freedesktop.DBus, MEMBER = StartServiceByName, METHOD_CALL arguments are STRING and UINT32, METHOD_RETURN argument is UINT32. Remember that the MEMBER field can't contain any '.' (period) characters so it's known that the last part of the name in the "IDL" is the member name.

In C++ that might end up looking like this:

            unsigned int org::freedesktop::DBus::StartServiceByName (const char  *name,
                                                                     unsigned int flags);
          

or equally valid, the return value could be done as an argument:

            void org::freedesktop::DBus::StartServiceByName (const char   *name, 
                                                             unsigned int  flags,
                                                             unsigned int *resultcode);
          

It's really up to the API designer how they want to make this look. You could design an API where the namespace wasn't used in C++, using STL or Qt, using varargs, or whatever you wanted.

Signals are written as follows:

            org.freedesktop.DBus.NameLost (STRING name)
          

Signals don't specify "in" vs. "out" because only a single direction is possible.

It isn't especially encouraged to use this lame pseudo-IDL in actual API implementations; you might use the native notation for the language you're using, or you might use COM or CORBA IDL, for example.

Invalid Protocol and Spec Extensions

For security reasons, the D-Bus protocol should be strictly parsed and validated, with the exception of defined extension points. Any invalid protocol or spec violations should result in immediately dropping the connection without notice to the other end. Exceptions should be carefully considered, e.g. an exception may be warranted for a well-understood idiosyncrasy of a widely-deployed implementation. In cases where the other end of a connection is 100% trusted and known to be friendly, skipping validation for performance reasons could also make sense in certain cases.

Generally speaking violations of the "must" requirements in this spec should be considered possible attempts to exploit security, and violations of the "should" suggestions should be considered legitimate (though perhaps they should generate an error in some cases).

The following extension points are built in to D-Bus on purpose and must not be treated as invalid protocol. The extension points are intended for use by future versions of this spec, they are not intended for third parties. At the moment, the only way a third party could extend D-Bus without breaking interoperability would be to introduce a way to negotiate new feature support as part of the auth protocol, using EXTENSION_-prefixed commands. There is not yet a standard way to negotiate features.

  • In the authentication protocol (see the section called “Authentication Protocol”) unknown commands result in an ERROR rather than a disconnect. This enables future extensions to the protocol. Commands starting with EXTENSION_ are reserved for third parties.

  • The authentication protocol supports pluggable auth mechanisms.

  • The address format (see the section called “Server Addresses”) supports new kinds of transport.

  • Messages with an unknown type (something other than METHOD_CALL, METHOD_RETURN, ERROR, SIGNAL) are ignored. Unknown-type messages must still be well-formed in the same way as the known messages, however. They still have the normal header and body.

  • Header fields with an unknown or unexpected field code must be ignored, though again they must still be well-formed.

  • New standard interfaces (with new methods and signals) can of course be added.

Authentication Protocol

Before the flow of messages begins, two applications must authenticate. A simple plain-text protocol is used for authentication; this protocol is a SASL profile, and maps fairly directly from the SASL specification. The message encoding is NOT used here, only plain text messages.

In examples, "C:" and "S:" indicate lines sent by the client and server respectively.

Protocol Overview

The protocol is a line-based protocol, where each line ends with \r\n. Each line begins with an all-caps ASCII command name containing only the character range [A-Z_], a space, then any arguments for the command, then the \r\n ending the line. The protocol is case-sensitive. All bytes must be in the ASCII character set. Commands from the client to the server are as follows:

  • AUTH [mechanism] [initial-response]

  • CANCEL

  • BEGIN

  • DATA <data in hex encoding>

  • ERROR [human-readable error explanation]

  • NEGOTIATE_UNIX_FD

From server to client are as follows:

  • REJECTED <space-separated list of mechanism names>

  • OK <GUID in hex>

  • DATA <data in hex encoding>

  • ERROR

  • AGREE_UNIX_FD

Unofficial extensions to the command set must begin with the letters "EXTENSION_", to avoid conflicts with future official commands. For example, "EXTENSION_COM_MYDOMAIN_DO_STUFF".

Special credentials-passing nul byte

Immediately after connecting to the server, the client must send a single nul byte. This byte may be accompanied by credentials information on some operating systems that use sendmsg() with SCM_CREDS or SCM_CREDENTIALS to pass credentials over UNIX domain sockets. However, the nul byte must be sent even on other kinds of socket, and even on operating systems that do not require a byte to be sent in order to transmit credentials. The text protocol described in this document begins after the single nul byte. If the first byte received from the client is not a nul byte, the server may disconnect that client.

A nul byte in any context other than the initial byte is an error; the protocol is ASCII-only.

The credentials sent along with the nul byte may be used with the SASL mechanism EXTERNAL.

AUTH command

If an AUTH command has no arguments, it is a request to list available mechanisms. The server must respond with a REJECTED command listing the mechanisms it understands, or with an error.

If an AUTH command specifies a mechanism, and the server supports said mechanism, the server should begin exchanging SASL challenge-response data with the client using DATA commands.

If the server does not support the mechanism given in the AUTH command, it must send either a REJECTED command listing the mechanisms it does support, or an error.

If the [initial-response] argument is provided, it is intended for use with mechanisms that have no initial challenge (or an empty initial challenge), as if it were the argument to an initial DATA command. If the selected mechanism has an initial challenge and [initial-response] was provided, the server should reject authentication by sending REJECTED.

If authentication succeeds after exchanging DATA commands, an OK command must be sent to the client.

The first octet received by the server after the \r\n of the BEGIN command from the client must be the first octet of the authenticated/encrypted stream of D-Bus messages.

If BEGIN is received by the server, the first octet received by the client after the \r\n of the OK command must be the first octet of the authenticated/encrypted stream of D-Bus messages.

CANCEL Command

At any time up to sending the BEGIN command, the client may send a CANCEL command. On receiving the CANCEL command, the server must send a REJECTED command and abort the current authentication exchange.

DATA Command

The DATA command may come from either client or server, and simply contains a hex-encoded block of data to be interpreted according to the SASL mechanism in use.

Some SASL mechanisms support sending an "empty string"; FIXME we need some way to do this.

BEGIN Command

The BEGIN command acknowledges that the client has received an OK command from the server, and that the stream of messages is about to begin.

The first octet received by the server after the \r\n of the BEGIN command from the client must be the first octet of the authenticated/encrypted stream of D-Bus messages.

REJECTED Command

The REJECTED command indicates that the current authentication exchange has failed, and further exchange of DATA is inappropriate. The client would normally try another mechanism, or try providing different responses to challenges.

Optionally, the REJECTED command has a space-separated list of available auth mechanisms as arguments. If a server ever provides a list of supported mechanisms, it must provide the same list each time it sends a REJECTED message. Clients are free to ignore all lists received after the first.

OK Command

The OK command indicates that the client has been authenticated. The client may now proceed with negotiating Unix file descriptor passing. To do that it shall send NEGOTIATE_UNIX_FD to the server.

Otherwise, the client must respond to the OK command by sending a BEGIN command, followed by its stream of messages, or by disconnecting. The server must not accept additional commands using this protocol after the BEGIN command has been received. Further communication will be a stream of D-Bus messages (optionally encrypted, as negotiated) rather than this protocol.

If a client sends BEGIN the first octet received by the client after the \r\n of the OK command must be the first octet of the authenticated/encrypted stream of D-Bus messages.

The OK command has one argument, which is the GUID of the server. See the section called “Server Addresses” for more on server GUIDs.

ERROR Command

The ERROR command indicates that either server or client did not know a command, does not accept the given command in the current context, or did not understand the arguments to the command. This allows the protocol to be extended; a client or server can send a command present or permitted only in new protocol versions, and if an ERROR is received instead of an appropriate response, fall back to using some other technique.

If an ERROR is sent, the server or client that sent the error must continue as if the command causing the ERROR had never been received. However, the the server or client receiving the error should try something other than whatever caused the error; if only canceling/rejecting the authentication.

If the D-Bus protocol changes incompatibly at some future time, applications implementing the new protocol would probably be able to check for support of the new protocol by sending a new command and receiving an ERROR from applications that don't understand it. Thus the ERROR feature of the auth protocol is an escape hatch that lets us negotiate extensions or changes to the D-Bus protocol in the future.

NEGOTIATE_UNIX_FD Command

The NEGOTIATE_UNIX_FD command indicates that the client supports Unix file descriptor passing. This command may only be sent after the connection is authenticated, i.e. after OK was received by the client. This command may only be sent on transports that support Unix file descriptor passing.

On receiving NEGOTIATE_UNIX_FD the server must respond with either AGREE_UNIX_FD or ERROR. It shall respond the former if the transport chosen supports Unix file descriptor passing and the server supports this feature. It shall respond the latter if the transport does not support Unix file descriptor passing, the server does not support this feature, or the server decides not to enable file descriptor passing due to security or other reasons.

AGREE_UNIX_FD Command

The AGREE_UNIX_FD command indicates that the server supports Unix file descriptor passing. This command may only be sent after the connection is authenticated, and the client sent NEGOTIATE_UNIX_FD to enable Unix file descriptor passing. This command may only be sent on transports that support Unix file descriptor passing.

On receiving AGREE_UNIX_FD the client must respond with BEGIN, followed by its stream of messages, or by disconnecting. The server must not accept additional commands using this protocol after the BEGIN command has been received. Further communication will be a stream of D-Bus messages (optionally encrypted, as negotiated) rather than this protocol.

Future Extensions

Future extensions to the authentication and negotiation protocol are possible. For that new commands may be introduced. If a client or server receives an unknown command it shall respond with ERROR and not consider this fatal. New commands may be introduced both before, and after authentication, i.e. both before and after the OK command.

Authentication examples

Figure 1. Example of successful magic cookie authentication

            (MAGIC_COOKIE is a made up mechanism)

            C: AUTH MAGIC_COOKIE 3138363935333137393635383634
            S: OK 1234deadbeef
            C: BEGIN
          


Figure 2. Example of finding out mechanisms then picking one

            C: AUTH
            S: REJECTED KERBEROS_V4 SKEY
            C: AUTH SKEY 7ab83f32ee
            S: DATA 8799cabb2ea93e
            C: DATA 8ac876e8f68ee9809bfa876e6f9876g8fa8e76e98f
            S: OK 1234deadbeef
            C: BEGIN
          


Figure 3. Example of client sends unknown command then falls back to regular auth

            C: FOOBAR
            S: ERROR
            C: AUTH MAGIC_COOKIE 3736343435313230333039
            S: OK 1234deadbeef
            C: BEGIN
          


Figure 4. Example of server doesn't support initial auth mechanism

            C: AUTH MAGIC_COOKIE 3736343435313230333039
            S: REJECTED KERBEROS_V4 SKEY
            C: AUTH SKEY 7ab83f32ee
            S: DATA 8799cabb2ea93e
            C: DATA 8ac876e8f68ee9809bfa876e6f9876g8fa8e76e98f
            S: OK 1234deadbeef
            C: BEGIN
          


Figure 5. Example of wrong password or the like followed by successful retry

            C: AUTH MAGIC_COOKIE 3736343435313230333039
            S: REJECTED KERBEROS_V4 SKEY
            C: AUTH SKEY 7ab83f32ee
            S: DATA 8799cabb2ea93e
            C: DATA 8ac876e8f68ee9809bfa876e6f9876g8fa8e76e98f
            S: REJECTED
            C: AUTH SKEY 7ab83f32ee
            S: DATA 8799cabb2ea93e
            C: DATA 8ac876e8f68ee9809bfa876e6f9876g8fa8e76e98f
            S: OK 1234deadbeef
            C: BEGIN
          


Figure 6. Example of skey cancelled and restarted

            C: AUTH MAGIC_COOKIE 3736343435313230333039
            S: REJECTED KERBEROS_V4 SKEY
            C: AUTH SKEY 7ab83f32ee
            S: DATA 8799cabb2ea93e
            C: CANCEL
            S: REJECTED
            C: AUTH SKEY 7ab83f32ee
            S: DATA 8799cabb2ea93e
            C: DATA 8ac876e8f68ee9809bfa876e6f9876g8fa8e76e98f
            S: OK 1234deadbeef
            C: BEGIN
          


Figure 7. Example of successful magic cookie authentication with successful negotiation of Unix FD passing

            (MAGIC_COOKIE is a made up mechanism)

            C: AUTH MAGIC_COOKIE 3138363935333137393635383634
            S: OK 1234deadbeef
            C: NEGOTIATE_UNIX_FD
            S: AGREE_UNIX_FD
            C: BEGIN
          


Figure 8. Example of successful magic cookie authentication with unsuccessful negotiation of Unix FD passing

            (MAGIC_COOKIE is a made up mechanism)

            C: AUTH MAGIC_COOKIE 3138363935333137393635383634
            S: OK 1234deadbeef
            C: NEGOTIATE_UNIX_FD
            S: ERROR
            C: BEGIN
          


Authentication state diagrams

This section documents the auth protocol in terms of a state machine for the client and the server. This is probably the most robust way to implement the protocol.

Client states

To more precisely describe the interaction between the protocol state machine and the authentication mechanisms the following notation is used: MECH(CHALL) means that the server challenge CHALL was fed to the mechanism MECH, which returns one of

  • CONTINUE(RESP) means continue the auth conversation and send RESP as the response to the server;

  • OK(RESP) means that after sending RESP to the server the client side of the auth conversation is finished and the server should return "OK";

  • ERROR means that CHALL was invalid and could not be processed.

Both RESP and CHALL may be empty.

The Client starts by getting an initial response from the default mechanism and sends AUTH MECH RESP, or AUTH MECH if the mechanism did not provide an initial response. If the mechanism returns CONTINUE, the client starts in state WaitingForData, if the mechanism returns OK the client starts in state WaitingForOK.

The client should keep track of available mechanisms and which it mechanisms it has already attempted. This list is used to decide which AUTH command to send. When the list is exhausted, the client should give up and close the connection.

WaitingForData

  • Receive DATA CHALL

    MECH(CHALL) returns CONTINUE(RESP) → send DATA RESP, goto WaitingForData
    MECH(CHALL) returns OK(RESP) → send DATA RESP, goto WaitingForOK
    MECH(CHALL) returns ERROR → send ERROR [msg], goto WaitingForData

  • Receive REJECTED [mechs] → send AUTH [next mech], goto WaitingForData or WaitingForOK

  • Receive ERROR → send CANCEL, goto WaitingForReject

  • Receive OK → send BEGIN, terminate auth conversation, authenticated

  • Receive anything else → send ERROR, goto WaitingForData

WaitingForOK

  • Receive OK → send BEGIN, terminate auth conversation, authenticated

  • Receive REJECT [mechs] → send AUTH [next mech], goto WaitingForData or WaitingForOK

  • Receive DATA → send CANCEL, goto WaitingForReject

  • Receive ERROR → send CANCEL, goto WaitingForReject

  • Receive anything else → send ERROR, goto WaitingForOK

WaitingForReject

  • Receive REJECT [mechs] → send AUTH [next mech], goto WaitingForData or WaitingForOK

  • Receive anything else → terminate auth conversation, disconnect

Server states

For the server MECH(RESP) means that the client response RESP was fed to the the mechanism MECH, which returns one of

  • CONTINUE(CHALL) means continue the auth conversation and send CHALL as the challenge to the client;

  • OK means that the client has been successfully authenticated;

  • REJECT means that the client failed to authenticate or there was an error in RESP.

The server starts out in state WaitingForAuth. If the client is rejected too many times the server must disconnect the client.

WaitingForAuth

  • Receive AUTH → send REJECTED [mechs], goto WaitingForAuth

  • Receive AUTH MECH RESP

    MECH not valid mechanism → send REJECTED [mechs], goto WaitingForAuth
    MECH(RESP) returns CONTINUE(CHALL) → send DATA CHALL, goto WaitingForData
    MECH(RESP) returns OK → send OK, goto WaitingForBegin
    MECH(RESP) returns REJECT → send REJECTED [mechs], goto WaitingForAuth

  • Receive BEGIN → terminate auth conversation, disconnect

  • Receive ERROR → send REJECTED [mechs], goto WaitingForAuth

  • Receive anything else → send ERROR, goto WaitingForAuth

WaitingForData

  • Receive DATA RESP

    MECH(RESP) returns CONTINUE(CHALL) → send DATA CHALL, goto WaitingForData
    MECH(RESP) returns OK → send OK, goto WaitingForBegin
    MECH(RESP) returns REJECT → send REJECTED [mechs], goto WaitingForAuth

  • Receive BEGIN → terminate auth conversation, disconnect

  • Receive CANCEL → send REJECTED [mechs], goto WaitingForAuth

  • Receive ERROR → send REJECTED [mechs], goto WaitingForAuth

  • Receive anything else → send ERROR, goto WaitingForData

WaitingForBegin

  • Receive BEGIN → terminate auth conversation, client authenticated

  • Receive CANCEL → send REJECTED [mechs], goto WaitingForAuth

  • Receive ERROR → send REJECTED [mechs], goto WaitingForAuth

  • Receive anything else → send ERROR, goto WaitingForBegin

Authentication mechanisms

This section describes some new authentication mechanisms. D-Bus also allows any standard SASL mechanism of course.

DBUS_COOKIE_SHA1

The DBUS_COOKIE_SHA1 mechanism is designed to establish that a client has the ability to read a private file owned by the user being authenticated. If the client can prove that it has access to a secret cookie stored in this file, then the client is authenticated. Thus the security of DBUS_COOKIE_SHA1 depends on a secure home directory.

Throughout this description, "hex encoding" must output the digits from a to f in lower-case; the digits A to F must not be used in the DBUS_COOKIE_SHA1 mechanism.

Authentication proceeds as follows:

  • The client sends the username it would like to authenticate as, hex-encoded.

  • The server sends the name of its "cookie context" (see below); a space character; the integer ID of the secret cookie the client must demonstrate knowledge of; a space character; then a randomly-generated challenge string, all of this hex-encoded into one, single string.

  • The client locates the cookie and generates its own randomly-generated challenge string. The client then concatenates the server's decoded challenge, a ":" character, its own challenge, another ":" character, and the cookie. It computes the SHA-1 hash of this composite string as a hex digest. It concatenates the client's challenge string, a space character, and the SHA-1 hex digest, hex-encodes the result and sends it back to the server.

  • The server generates the same concatenated string used by the client and computes its SHA-1 hash. It compares the hash with the hash received from the client; if the two hashes match, the client is authenticated.

Each server has a "cookie context," which is a name that identifies a set of cookies that apply to that server. A sample context might be "org_freedesktop_session_bus". Context names must be valid ASCII, nonzero length, and may not contain the characters slash ("/"), backslash ("\"), space (" "), newline ("\n"), carriage return ("\r"), tab ("\t"), or period ("."). There is a default context, "org_freedesktop_general" that's used by servers that do not specify otherwise.

Cookies are stored in a user's home directory, in the directory ~/.dbus-keyrings/. This directory must not be readable or writable by other users. If it is, clients and servers must ignore it. The directory contains cookie files named after the cookie context.

A cookie file contains one cookie per line. Each line has three space-separated fields:

  • The cookie ID number, which must be a non-negative integer and may not be used twice in the same file.

  • The cookie's creation time, in UNIX seconds-since-the-epoch format.

  • The cookie itself, a hex-encoded random block of bytes. The cookie may be of any length, though obviously security increases as the length increases.

Only server processes modify the cookie file. They must do so with this procedure:

  • Create a lockfile name by appending ".lock" to the name of the cookie file. The server should attempt to create this file using O_CREAT | O_EXCL. If file creation fails, the lock fails. Servers should retry for a reasonable period of time, then they may choose to delete an existing lock to keep users from having to manually delete a stale lock. [1]

  • Once the lockfile has been created, the server loads the cookie file. It should then delete any cookies that are old (the timeout can be fairly short), or more than a reasonable time in the future (so that cookies never accidentally become permanent, if the clock was set far into the future at some point). If no recent keys remain, the server may generate a new key.

  • The pruned and possibly added-to cookie file must be resaved atomically (using a temporary file which is rename()'d).

  • The lock must be dropped by deleting the lockfile.

Clients need not lock the file in order to load it, because servers are required to save the file atomically.

Server Addresses

Server addresses consist of a transport name followed by a colon, and then an optional, comma-separated list of keys and values in the form key=value. Each value is escaped.

For example:

unix:path=/tmp/dbus-test

Which is the address to a unix socket with the path /tmp/dbus-test.

Value escaping is similar to URI escaping but simpler.

  • The set of optionally-escaped bytes is: [0-9A-Za-z_-/.\]. To escape, each byte (note, not character) which is not in the set of optionally-escaped bytes must be replaced with an ASCII percent (%) and the value of the byte in hex. The hex value must always be two digits, even if the first digit is zero. The optionally-escaped bytes may be escaped if desired.

  • To unescape, append each byte in the value; if a byte is an ASCII percent (%) character then append the following hex value instead. It is an error if a % byte does not have two hex digits following. It is an error if a non-optionally-escaped byte is seen unescaped.

The set of optionally-escaped bytes is intended to preserve address readability and convenience.

A server may specify a key-value pair with the key guid and the value a hex-encoded 16-byte sequence. the section called “UUIDs” describes the format of the guid field. If present, this UUID may be used to distinguish one server address from another. A server should use a different UUID for each address it listens on. For example, if a message bus daemon offers both UNIX domain socket and TCP connections, but treats clients the same regardless of how they connect, those two connections are equivalent post-connection but should have distinct UUIDs to distinguish the kinds of connection.

The intent of the address UUID feature is to allow a client to avoid opening multiple identical connections to the same server, by allowing the client to check whether an address corresponds to an already-existing connection. Comparing two addresses is insufficient, because addresses can be recycled by distinct servers, and equivalent addresses may look different if simply compared as strings (for example, the host in a TCP address can be given as an IP address or as a hostname).

Note that the address key is guid even though the rest of the API and documentation says "UUID," for historical reasons.

[FIXME clarify if attempting to connect to each is a requirement or just a suggestion] When connecting to a server, multiple server addresses can be separated by a semi-colon. The library will then try to connect to the first address and if that fails, it'll try to connect to the next one specified, and so forth. For example

unix:path=/tmp/dbus-test;unix:path=/tmp/dbus-test2

Transports

[FIXME we need to specify in detail each transport and its possible arguments] Current transports include: unix domain sockets (including abstract namespace on linux), launchd, systemd, TCP/IP, an executed subprocess and a debug/testing transport using in-process pipes. Future possible transports include one that tunnels over X11 protocol.

Unix Domain Sockets

Unix domain sockets can be either paths in the file system or on Linux kernels, they can be abstract which are similar to paths but do not show up in the file system.

When a socket is opened by the D-Bus library it truncates the path name right before the first trailing Nul byte. This is true for both normal paths and abstract paths. Note that this is a departure from previous versions of D-Bus that would create sockets with a fixed length path name. Names which were shorter than the fixed length would be padded by Nul bytes.

Unix domain sockets are not available on Windows.

Server Address Format

Unix domain socket addresses are identified by the "unix:" prefix and support the following key/value pairs:

NameValuesDescription
path(path)path of the unix domain socket. If set, the "tmpdir" and "abstract" key must not be set.
tmpdir(path)temporary directory in which a socket file with a random file name starting with 'dbus-' will be created by the server. This key can only be used in server addresses, not in client addresses. If set, the "path" and "abstract" key must not be set.
abstract(string)unique string (path) in the abstract namespace. If set, the "path" or "tempdir" key must not be set.

launchd

launchd is an open-source server management system that replaces init, inetd and cron on Apple Mac OS X versions 10.4 and above. It provides a common session bus address for each user and deprecates the X11-enabled D-Bus launcher on OSX.

launchd allocates a socket and provides it with the unix path through the DBUS_LAUNCHD_SESSION_BUS_SOCKET variable in launchd's environment. Every process spawned by launchd (or dbus-daemon, if it was started by launchd) can access it through its environment. Other processes can query for the launchd socket by executing: $ launchctl getenv DBUS_LAUNCHD_SESSION_BUS_SOCKET This is normally done by the D-Bus client library so doesn't have to be done manually.

launchd is not available on Microsoft Windows.

Server Address Format

launchd addresses are identified by the "launchd:" prefix and support the following key/value pairs:

NameValuesDescription
env(environment variable)path of the unix domain socket for the launchd created dbus-daemon.

systemd

systemd is an open-source server management system that replaces init and inetd on newer Linux systems. It supports socket activation. The D-Bus systemd transport is used to acquire socket activation file descriptors from systemd and use them as D-Bus transport when the current process is spawned by socket activation from it.

The systemd transport accepts only one or more Unix domain or TCP streams sockets passed in via socket activation.

The systemd transport is not available on non-Linux operating systems.

The systemd transport defines no parameter keys.

TCP Sockets

The tcp transport provides TCP/IP based connections between clients located on the same or different hosts.

Using tcp transport without any additional secure authentification mechanismus over a network is unsecure.

Windows notes: Because of the tcp stack on Windows does not provide sending credentials over a tcp connection, the EXTERNAL authentification mechanismus does not work.

Server Address Format

TCP/IP socket addresses are identified by the "tcp:" prefix and support the following key/value pairs:

NameValuesDescription
host(string)dns name or ip address
port(number)The tcp port the server will open. A zero value let the server choose a free port provided from the underlaying operating system. libdbus is able to retrieve the real used port from the server.
family(string)If set, provide the type of socket family either "ipv4" or "ipv6". If unset, the family is unspecified.

Nonce-secured TCP Sockets

The nonce-tcp transport provides a secured TCP transport, using a simple authentication mechanism to ensure that only clients with read access to a certain location in the filesystem can connect to the server. The server writes a secret, the nonce, to a file and an incoming client connection is only accepted if the client sends the nonce right after the connect. The nonce mechanism requires no setup and is orthogonal to the higher-level authentication mechanisms described in the Authentication section.

On start, the server generates a random 16 byte nonce and writes it to a file in the user's temporary directory. The nonce file location is published as part of the server's D-Bus address using the "noncefile" key-value pair. After an accept, the server reads 16 bytes from the socket. If the read bytes do not match the nonce stored in the nonce file, the server MUST immediately drop the connection. If the nonce match the received byte sequence, the client is accepted and the transport behaves like an unsecured tcp transport.

After a successful connect to the server socket, the client MUST read the nonce from the file published by the server via the noncefile= key-value pair and send it over the socket. After that, the transport behaves like an unsecured tcp transport.

Server Address Format

Nonce TCP/IP socket addresses uses the "nonce-tcp:" prefix and support the following key/value pairs:

NameValuesDescription
host(string)dns name or ip address
port(number)The tcp port the server will open. A zero value let the server choose a free port provided from the underlaying operating system. libdbus is able to retrieve the real used port from the server.
family(string)If set, provide the type of socket family either "ipv4" or "ipv6". If unset, the family is unspecified.
noncefile(path)file location containing the secret

Executed Subprocesses on Unix

This transport forks off a process and connects its standard input and standard output with an anonymous Unix domain socket. This socket is then used for communication by the transport. This transport may be used to use out-of-process forwarder programs as basis for the D-Bus protocol.

The forked process will inherit the standard error output and process group from the parent process.

Executed subprocesses are not available on Windows.

Server Address Format

Executed subprocess addresses are identified by the "unixexec:" prefix and support the following key/value pairs:

NameValuesDescription
path(path)Path of the binary to execute, either an absolute path or a binary name that is searched for in the default search path of the OS. This corresponds to the first argument of execlp(). This key is mandatory.
argv0(string)The program name to use when executing the binary. If omitted the same value as specified for path= will be used. This corresponds to the second argument of execlp().
argv1, argv2, ...(string)Arguments to pass to the binary. This corresponds to the third and later arguments of execlp(). If a specific argvX is not specified no further argvY for Y > X are taken into account.

Meta Transports

Meta transports are a kind of transport with special enhancements or behavior. Currently available meta transports include: autolaunch

Autolaunch

The autolaunch transport provides a way for dbus clients to autodetect a running dbus session bus and to autolaunch a session bus if not present.

Server Address Format

Autolaunch addresses uses the "autolaunch:" prefix and support the following key/value pairs:

NameValuesDescription
scope(string)scope of autolaunch (Windows only)
  • "*install-path" - limit session bus to dbus installation path. The dbus installation path is determined from the location of the shared dbus library. If the library is located in a 'bin' subdirectory the installation root is the directory above, otherwise the directory where the library lives is taken as installation root.

                       <install-root>/bin/[lib]dbus-1.dll
                       <install-root>/[lib]dbus-1.dll
                   

  • "*user" - limit session bus to the recent user.

  • other values - specify dedicated session bus like "release", "debug" or other

Windows implementation

On start, the server opens a platform specific transport, creates a mutex and a shared memory section containing the related session bus address. This mutex will be inspected by the dbus client library to detect a running dbus session bus. The access to the mutex and the shared memory section are protected by global locks.

In the recent implementation the autolaunch transport uses a tcp transport on localhost with a port choosen from the operating system. This detail may change in the future.

Disclaimer: The recent implementation is in an early state and may not work in all cirumstances and/or may have security issues. Because of this the implementation is not documentated yet.

UUIDs

A working D-Bus implementation uses universally-unique IDs in two places. First, each server address has a UUID identifying the address, as described in the section called “Server Addresses”. Second, each operating system kernel instance running a D-Bus client or server has a UUID identifying that kernel, retrieved by invoking the method org.freedesktop.DBus.Peer.GetMachineId() (see the section called “org.freedesktop.DBus.Peer).

The term "UUID" in this document is intended literally, i.e. an identifier that is universally unique. It is not intended to refer to RFC4122, and in fact the D-Bus UUID is not compatible with that RFC.

The UUID must contain 128 bits of data and be hex-encoded. The hex-encoded string may not contain hyphens or other non-hex-digit characters, and it must be exactly 32 characters long. To generate a UUID, the current reference implementation concatenates 96 bits of random data followed by the 32-bit time in seconds since the UNIX epoch (in big endian byte order).

It would also be acceptable and probably better to simply generate 128 bits of random data, as long as the random number generator is of high quality. The timestamp could conceivably help if the random bits are not very random. With a quality random number generator, collisions are extremely unlikely even with only 96 bits, so it's somewhat academic.

Implementations should, however, stick to random data for the first 96 bits of the UUID.

Standard Interfaces

See the section called “Notation in this document” for details on the notation used in this section. There are some standard interfaces that may be useful across various D-Bus applications.

org.freedesktop.DBus.Peer

The org.freedesktop.DBus.Peer interface has two methods:

          org.freedesktop.DBus.Peer.Ping ()
          org.freedesktop.DBus.Peer.GetMachineId (out STRING machine_uuid)
        

On receipt of the METHOD_CALL message org.freedesktop.DBus.Peer.Ping, an application should do nothing other than reply with a METHOD_RETURN as usual. It does not matter which object path a ping is sent to. The reference implementation handles this method automatically.

On receipt of the METHOD_CALL message org.freedesktop.DBus.Peer.GetMachineId, an application should reply with a METHOD_RETURN containing a hex-encoded UUID representing the identity of the machine the process is running on. This UUID must be the same for all processes on a single system at least until that system next reboots. It should be the same across reboots if possible, but this is not always possible to implement and is not guaranteed. It does not matter which object path a GetMachineId is sent to. The reference implementation handles this method automatically.

The UUID is intended to be per-instance-of-the-operating-system, so may represent a virtual machine running on a hypervisor, rather than a physical machine. Basically if two processes see the same UUID, they should also see the same shared memory, UNIX domain sockets, process IDs, and other features that require a running OS kernel in common between the processes.

The UUID is often used where other programs might use a hostname. Hostnames can change without rebooting, however, or just be "localhost" - so the UUID is more robust.

the section called “UUIDs” explains the format of the UUID.

org.freedesktop.DBus.Introspectable

This interface has one method:

          org.freedesktop.DBus.Introspectable.Introspect (out STRING xml_data)
        

Objects instances may implement Introspect which returns an XML description of the object, including its interfaces (with signals and methods), objects below it in the object path tree, and its properties.

the section called “Introspection Data Format” describes the format of this XML string.

org.freedesktop.DBus.Properties

Many native APIs will have a concept of object properties or attributes. These can be exposed via the org.freedesktop.DBus.Properties interface.

              org.freedesktop.DBus.Properties.Get (in STRING interface_name,
                                                   in STRING property_name,
                                                   out VARIANT value);
              org.freedesktop.DBus.Properties.Set (in STRING interface_name,
                                                   in STRING property_name,
                                                   in VARIANT value);
              org.freedesktop.DBus.Properties.GetAll (in STRING interface_name,
                                                      out DICT<STRING,VARIANT> props);
        

It is conventional to give D-Bus properties names consisting of capitalized words without punctuation ("CamelCase"), like member names. For instance, the GObject property connection-status or the Qt property connectionStatus could be represented on D-Bus as ConnectionStatus.

Strictly speaking, D-Bus property names are not required to follow the same naming restrictions as member names, but D-Bus property names that would not be valid member names (in particular, GObject-style dash-separated property names) can cause interoperability problems and should be avoided.

The available properties and whether they are writable can be determined by calling org.freedesktop.DBus.Introspectable.Introspect, see the section called “org.freedesktop.DBus.Introspectable.

An empty string may be provided for the interface name; in this case, if there are multiple properties on an object with the same name, the results are undefined (picking one by according to an arbitrary deterministic rule, or returning an error, are the reasonable possibilities).

If one or more properties change on an object, the org.freedesktop.DBus.Properties.PropertiesChanged signal may be emitted (this signal was added in 0.14):

              org.freedesktop.DBus.Properties.PropertiesChanged (STRING interface_name,
                                                                 DICT<STRING,VARIANT> changed_properties,
                                                                 ARRAY<STRING> invalidated_properties);
        

where changed_properties is a dictionary containing the changed properties with the new values and invalidated_properties is an array of properties that changed but the value is not conveyed.

Whether the PropertiesChanged signal is supported can be determined by calling org.freedesktop.DBus.Introspectable.Introspect. Note that the signal may be supported for an object but it may differ how whether and how it is used on a per-property basis (for e.g. performance or security reasons). Each property (or the parent interface) must be annotated with the org.freedesktop.DBus.Property.EmitsChangedSignal annotation to convey this (usually the default value true is sufficient meaning that the annotation does not need to be used). See the section called “Introspection Data Format” for details on this annotation.

org.freedesktop.DBus.ObjectManager

An API can optionally make use of this interface for one or more sub-trees of objects. The root of each sub-tree implements this interface so other applications can get all objects, interfaces and properties in a single method call. It is appropriate to use this interface if users of the tree of objects are expected to be interested in all interfaces of all objects in the tree; a more granular API should be used if users of the objects are expected to be interested in a small subset of the objects, a small subset of their interfaces, or both.

The method that applications can use to get all objects and properties is GetManagedObjects:

          org.freedesktop.DBus.ObjectManager.GetManagedObjects (out DICT<OBJPATH,DICT<STRING,DICT<STRING,VARIANT>>> objpath_interfaces_and_properties);
        

The return value of this method is a dict whose keys are object paths. All returned object paths are children of the object path implementing this interface, i.e. their object paths start with the ObjectManager's object path plus '/'.

Each value is a dict whose keys are interfaces names. Each value in this inner dict is the same dict that would be returned by the org.freedesktop.DBus.Properties.GetAll() method for that combination of object path and interface. If an interface has no properties, the empty dict is returned.

Changes are emitted using the following two signals:

          org.freedesktop.DBus.ObjectManager.InterfacesAdded (OBJPATH object_path,
                                                              DICT<STRING,DICT<STRING,VARIANT>> interfaces_and_properties);
          org.freedesktop.DBus.ObjectManager.InterfacesRemoved (OBJPATH object_path,
                                                                ARRAY<STRING> interfaces);
        

The InterfacesAdded signal is emitted when either a new object is added or when an existing object gains one or more interfaces. The InterfacesRemoved signal is emitted whenever an object is removed or it loses one or more interfaces. The second parameter of the InterfacesAdded signal contains a dict with the interfaces and properties (if any) that have been added to the given object path. Similarly, the second parameter of the InterfacesRemoved signal contains an array of the interfaces that were removed. Note that changes on properties on existing interfaces are not reported using this interface - an application should also monitor the existing PropertiesChanged signal on each object.

Applications SHOULD NOT export objects that are children of an object (directly or otherwise) implementing this interface but which are not returned in the reply from the GetManagedObjects() method of this interface on the given object.

The intent of the ObjectManager interface is to make it easy to write a robust client implementation. The trivial client implementation only needs to make two method calls:

          org.freedesktop.DBus.AddMatch (bus_proxy,
                                         "type='signal',name='org.example.App',path_namespace='/org/example/App'");
          objects = org.freedesktop.DBus.ObjectManager.GetManagedObjects (app_proxy);
        

on the message bus and the remote application's ObjectManager, respectively. Whenever a new remote object is created (or an existing object gains a new interface), the InterfacesAdded signal is emitted, and since this signal contains all properties for the interfaces, no calls to the org.freedesktop.Properties interface on the remote object are needed. Additionally, since the initial AddMatch() rule already includes signal messages from the newly created child object, no new AddMatch() call is needed.

The org.freedesktop.DBus.ObjectManager interface was added in version 0.17 of the D-Bus specification.

Introspection Data Format

As described in the section called “org.freedesktop.DBus.Introspectable, objects may be introspected at runtime, returning an XML string that describes the object. The same XML format may be used in other contexts as well, for example as an "IDL" for generating static language bindings.

Here is an example of introspection data:

        <!DOCTYPE node PUBLIC "-//freedesktop//DTD D-BUS Object Introspection 1.0//EN"
         "http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd">
        <node name="/org/freedesktop/sample_object">
          <interface name="org.freedesktop.SampleInterface">
            <method name="Frobate">
              <arg name="foo" type="i" direction="in"/>
              <arg name="bar" type="s" direction="out"/>
              <arg name="baz" type="a{us}" direction="out"/>
              <annotation name="org.freedesktop.DBus.Deprecated" value="true"/>
            </method>
            <method name="Bazify">
              <arg name="bar" type="(iiu)" direction="in"/>
              <arg name="bar" type="v" direction="out"/>
            </method>
            <method name="Mogrify">
              <arg name="bar" type="(iiav)" direction="in"/>
            </method>
            <signal name="Changed">
              <arg name="new_value" type="b"/>
            </signal>
            <property name="Bar" type="y" access="readwrite"/>
          </interface>
          <node name="child_of_sample_object"/>
          <node name="another_child_of_sample_object"/>
       </node>
      

A more formal DTD and spec needs writing, but here are some quick notes.

  • Only the root <node> element can omit the node name, as it's known to be the object that was introspected. If the root <node> does have a name attribute, it must be an absolute object path. If child <node> have object paths, they must be relative.

  • If a child <node> has any sub-elements, then they must represent a complete introspection of the child. If a child <node> is empty, then it may or may not have sub-elements; the child must be introspected in order to find out. The intent is that if an object knows that its children are "fast" to introspect it can go ahead and return their information, but otherwise it can omit it.

  • The direction element on <arg> may be omitted, in which case it defaults to "in" for method calls and "out" for signals. Signals only allow "out" so while direction may be specified, it's pointless.

  • The possible directions are "in" and "out", unlike CORBA there is no "inout"

  • The possible property access flags are "readwrite", "read", and "write"

  • Multiple interfaces can of course be listed for one <node>.

  • The "name" attribute on arguments is optional.

Method, interface, property, and signal elements may have "annotations", which are generic key/value pairs of metadata. They are similar conceptually to Java's annotations and C# attributes. Well-known annotations:

NameValues (separated by ,)Description
org.freedesktop.DBus.Deprecatedtrue,falseWhether or not the entity is deprecated; defaults to false
org.freedesktop.DBus.GLib.CSymbol(string)The C symbol; may be used for methods and interfaces
org.freedesktop.DBus.Method.NoReplytrue,falseIf set, don't expect a reply to the method call; defaults to false.
org.freedesktop.DBus.Property.EmitsChangedSignaltrue,invalidates,false

If set to false, the org.freedesktop.DBus.Properties.PropertiesChanged signal, see the section called “org.freedesktop.DBus.Properties is not guaranteed to be emitted if the property changes.

If set to invalidates the signal is emitted but the value is not included in the signal.

If set to true the signal is emitted with the value included.

The value for the annotation defaults to true if the enclosing interface element does not specify the annotation. Otherwise it defaults to the value specified in the enclosing interface element.

Message Bus Specification

Message Bus Overview

The message bus accepts connections from one or more applications. Once connected, applications can exchange messages with other applications that are also connected to the bus.

In order to route messages among connections, the message bus keeps a mapping from names to connections. Each connection has one unique-for-the-lifetime-of-the-bus name automatically assigned. Applications may request additional names for a connection. Additional names are usually "well-known names" such as "org.freedesktop.TextEditor". When a name is bound to a connection, that connection is said to own the name.

The bus itself owns a special name, org.freedesktop.DBus. This name routes messages to the bus, allowing applications to make administrative requests. For example, applications can ask the bus to assign a name to a connection.

Each name may have queued owners. When an application requests a name for a connection and the name is already in use, the bus will optionally add the connection to a queue waiting for the name. If the current owner of the name disconnects or releases the name, the next connection in the queue will become the new owner.

This feature causes the right thing to happen if you start two text editors for example; the first one may request "org.freedesktop.TextEditor", and the second will be queued as a possible owner of that name. When the first exits, the second will take over.

Applications may send unicast messages to a specific recipient or to the message bus itself, or broadcast messages to all interested recipients. See the section called “Message Bus Message Routing” for details.

Message Bus Names

Each connection has at least one name, assigned at connection time and returned in response to the org.freedesktop.DBus.Hello method call. This automatically-assigned name is called the connection's unique name. Unique names are never reused for two different connections to the same bus.

Ownership of a unique name is a prerequisite for interaction with the message bus. It logically follows that the unique name is always the first name that an application comes to own, and the last one that it loses ownership of.

Unique connection names must begin with the character ':' (ASCII colon character); bus names that are not unique names must not begin with this character. (The bus must reject any attempt by an application to manually request a name beginning with ':'.) This restriction categorically prevents "spoofing"; messages sent to a unique name will always go to the expected connection.

When a connection is closed, all the names that it owns are deleted (or transferred to the next connection in the queue if any).

A connection can request additional names to be associated with it using the org.freedesktop.DBus.RequestName message. the section called “Bus names” describes the format of a valid name. These names can be released again using the org.freedesktop.DBus.ReleaseName message.

org.freedesktop.DBus.RequestName

As a method:

            UINT32 RequestName (in STRING name, in UINT32 flags)
          

Message arguments:

ArgumentTypeDescription
0STRINGName to request
1UINT32Flags

Reply arguments:

ArgumentTypeDescription
0UINT32Return value

This method call should be sent to org.freedesktop.DBus and asks the message bus to assign the given name to the method caller. Each name maintains a queue of possible owners, where the head of the queue is the primary or current owner of the name. Each potential owner in the queue maintains the DBUS_NAME_FLAG_ALLOW_REPLACEMENT and DBUS_NAME_FLAG_DO_NOT_QUEUE settings from its latest RequestName call. When RequestName is invoked the following occurs:

  • If the method caller is currently the primary owner of the name, the DBUS_NAME_FLAG_ALLOW_REPLACEMENT and DBUS_NAME_FLAG_DO_NOT_QUEUE values are updated with the values from the new RequestName call, and nothing further happens.

  • If the current primary owner (head of the queue) has DBUS_NAME_FLAG_ALLOW_REPLACEMENT set, and the RequestName invocation has the DBUS_NAME_FLAG_REPLACE_EXISTING flag, then the caller of RequestName replaces the current primary owner at the head of the queue and the current primary owner moves to the second position in the queue. If the caller of RequestName was in the queue previously its flags are updated with the values from the new RequestName in addition to moving it to the head of the queue.

  • If replacement is not possible, and the method caller is currently in the queue but not the primary owner, its flags are updated with the values from the new RequestName call.

  • If replacement is not possible, and the method caller is currently not in the queue, the method caller is appended to the queue.

  • If any connection in the queue has DBUS_NAME_FLAG_DO_NOT_QUEUE set and is not the primary owner, it is removed from the queue. This can apply to the previous primary owner (if it was replaced) or the method caller (if it updated the DBUS_NAME_FLAG_DO_NOT_QUEUE flag while still stuck in the queue, or if it was just added to the queue with that flag set).

Note that DBUS_NAME_FLAG_REPLACE_EXISTING results in "jumping the queue," even if another application already in the queue had specified DBUS_NAME_FLAG_REPLACE_EXISTING. This comes up if a primary owner that does not allow replacement goes away, and the next primary owner does allow replacement. In this case, queued items that specified DBUS_NAME_FLAG_REPLACE_EXISTING do not automatically replace the new primary owner. In other words, DBUS_NAME_FLAG_REPLACE_EXISTING is not saved, it is only used at the time RequestName is called. This is deliberate to avoid an infinite loop anytime two applications are both DBUS_NAME_FLAG_ALLOW_REPLACEMENT and DBUS_NAME_FLAG_REPLACE_EXISTING.

The flags argument contains any of the following values logically ORed together:

Conventional NameValueDescription
DBUS_NAME_FLAG_ALLOW_REPLACEMENT0x1 If an application A specifies this flag and succeeds in becoming the owner of the name, and another application B later calls RequestName with the DBUS_NAME_FLAG_REPLACE_EXISTING flag, then application A will lose ownership and receive a org.freedesktop.DBus.NameLost signal, and application B will become the new owner. If DBUS_NAME_FLAG_ALLOW_REPLACEMENT is not specified by application A, or DBUS_NAME_FLAG_REPLACE_EXISTING is not specified by application B, then application B will not replace application A as the owner.
DBUS_NAME_FLAG_REPLACE_EXISTING0x2 Try to replace the current owner if there is one. If this flag is not set the application will only become the owner of the name if there is no current owner. If this flag is set, the application will replace the current owner if the current owner specified DBUS_NAME_FLAG_ALLOW_REPLACEMENT.
DBUS_NAME_FLAG_DO_NOT_QUEUE0x4 Without this flag, if an application requests a name that is already owned, the application will be placed in a queue to own the name when the current owner gives it up. If this flag is given, the application will not be placed in the queue, the request for the name will simply fail. This flag also affects behavior when an application is replaced as name owner; by default the application moves back into the waiting queue, unless this flag was provided when the application became the name owner.

The return code can be one of the following values:

Conventional NameValueDescription
DBUS_REQUEST_NAME_REPLY_PRIMARY_OWNER1The caller is now the primary owner of the name, replacing any previous owner. Either the name had no owner before, or the caller specified DBUS_NAME_FLAG_REPLACE_EXISTING and the current owner specified DBUS_NAME_FLAG_ALLOW_REPLACEMENT.
DBUS_REQUEST_NAME_REPLY_IN_QUEUE2The name already had an owner, DBUS_NAME_FLAG_DO_NOT_QUEUE was not specified, and either the current owner did not specify DBUS_NAME_FLAG_ALLOW_REPLACEMENT or the requesting application did not specify DBUS_NAME_FLAG_REPLACE_EXISTING.
DBUS_REQUEST_NAME_REPLY_EXISTS3The name already has an owner, DBUS_NAME_FLAG_DO_NOT_QUEUE was specified, and either DBUS_NAME_FLAG_ALLOW_REPLACEMENT was not specified by the current owner, or DBUS_NAME_FLAG_REPLACE_EXISTING was not specified by the requesting application.
DBUS_REQUEST_NAME_REPLY_ALREADY_OWNER4The application trying to request ownership of a name is already the owner of it.

org.freedesktop.DBus.ReleaseName

As a method:

            UINT32 ReleaseName (in STRING name)
          

Message arguments:

ArgumentTypeDescription
0STRINGName to release

Reply arguments:

ArgumentTypeDescription
0UINT32Return value

This method call should be sent to org.freedesktop.DBus and asks the message bus to release the method caller's claim to the given name. If the caller is the primary owner, a new primary owner will be selected from the queue if any other owners are waiting. If the caller is waiting in the queue for the name, the caller will removed from the queue and will not be made an owner of the name if it later becomes available. If there are no other owners in the queue for the name, it will be removed from the bus entirely. The return code can be one of the following values:

Conventional NameValueDescription
DBUS_RELEASE_NAME_REPLY_RELEASED1The caller has released his claim on the given name. Either the caller was the primary owner of the name, and the name is now unused or taken by somebody waiting in the queue for the name, or the caller was waiting in the queue for the name and has now been removed from the queue.
DBUS_RELEASE_NAME_REPLY_NON_EXISTENT2The given name does not exist on this bus.
DBUS_RELEASE_NAME_REPLY_NOT_OWNER3The caller was not the primary owner of this name, and was also not waiting in the queue to own this name.

org.freedesktop.DBus.ListQueuedOwners

As a method:

            ARRAY of STRING ListQueuedOwners (in STRING name)
          

Message arguments:

ArgumentTypeDescription
0STRINGThe well-known bus name to query, such as com.example.cappuccino

Reply arguments:

ArgumentTypeDescription
0ARRAY of STRINGThe unique bus names of connections currently queued for the name

This method call should be sent to org.freedesktop.DBus and lists the connections currently queued for a bus name (see Queued Name Owner).

Message Bus Message Routing

Messages may have a DESTINATION field (see the section called “Header Fields”), resulting in a unicast message. If the DESTINATION field is present, it specifies a message recipient by name. Method calls and replies normally specify this field. The message bus must send messages (of any type) with the DESTINATION field set to the specified recipient, regardless of whether the recipient has set up a match rule matching the message.

When the message bus receives a signal, if the DESTINATION field is absent, it is considered to be a broadcast signal, and is sent to all applications with message matching rules that match the message. Most signal messages are broadcasts.

Unicast signal messages (those with a DESTINATION field) are not commonly used, but they are treated like any unicast message: they are delivered to the specified receipient, regardless of its match rules. One use for unicast signals is to avoid a race condition in which a signal is emitted before the intended recipient can call the section called “org.freedesktop.DBus.AddMatch to receive that signal: if the signal is sent directly to that recipient using a unicast message, it does not need to add a match rule at all, and there is no race condition. Another use for unicast signals, on message buses whose security policy prevents eavesdropping, is to send sensitive information which should only be visible to one recipient.

When the message bus receives a method call, if the DESTINATION field is absent, the call is taken to be a standard one-to-one message and interpreted by the message bus itself. For example, sending an org.freedesktop.DBus.Peer.Ping message with no DESTINATION will cause the message bus itself to reply to the ping immediately; the message bus will not make this message visible to other applications.

Continuing the org.freedesktop.DBus.Peer.Ping example, if the ping message were sent with a DESTINATION name of com.yoyodyne.Screensaver, then the ping would be forwarded, and the Yoyodyne Corporation screensaver application would be expected to reply to the ping.

Message bus implementations may impose a security policy which prevents certain messages from being sent or received. When a message cannot be sent or received due to a security policy, the message bus should send an error reply, unless the original message had the NO_REPLY flag.

Eavesdropping

Receiving a unicast message whose DESTINATION indicates a different recipient is called eavesdropping. On a message bus which acts as a security boundary (like the standard system bus), the security policy should usually prevent eavesdropping, since unicast messages are normally kept private and may contain security-sensitive information.

Eavesdropping is mainly useful for debugging tools, such as the dbus-monitor tool in the reference implementation of D-Bus. Tools which eavesdrop on the message bus should be careful to avoid sending a reply or error in response to messages intended for a different client.

Clients may attempt to eavesdrop by adding match rules (see the section called “Match Rules”) containing the eavesdrop='true' match. If the message bus' security policy does not allow eavesdropping, the match rule can still be added, but will not have any practical effect. For compatibility with older message bus implementations, if adding such a match rule results in an error reply, the client may fall back to adding the same rule with the eavesdrop match omitted.

Match Rules

An important part of the message bus routing protocol is match rules. Match rules describe the messages that should be sent to a client, based on the contents of the message. Broadcast signals are only sent to clients which have a suitable match rule: this avoids waking up client processes to deal with signals that are not relevant to that client.

Messages that list a client as their DESTINATION do not need to match the client's match rules, and are sent to that client regardless. As a result, match rules are mainly used to receive a subset of broadcast signals.

Match rules can also be used for eavesdropping (see the section called “Eavesdropping”), if the security policy of the message bus allows it.

Match rules are added using the AddMatch bus method (see the section called “org.freedesktop.DBus.AddMatch). Rules are specified as a string of comma separated key/value pairs. Excluding a key from the rule indicates a wildcard match. For instance excluding the the member from a match rule but adding a sender would let all messages from that sender through. An example of a complete rule would be "type='signal',sender='org.freedesktop.DBus',interface='org.freedesktop.DBus',member='Foo',path='/bar/foo',destination=':452345.34',arg2='bar'"

The following table describes the keys that can be used to create a match rule: The following table summarizes the D-Bus types.

KeyPossible ValuesDescription
type'signal', 'method_call', 'method_return', 'error'Match on the message type. An example of a type match is type='signal'
senderA bus or unique name (see Bus Name and Unique Connection Name respectively) Match messages sent by a particular sender. An example of a sender match is sender='org.freedesktop.Hal'
interfaceAn interface name (see the section called “Interface names”)Match messages sent over or to a particular interface. An example of an interface match is interface='org.freedesktop.Hal.Manager'. If a message omits the interface header, it must not match any rule that specifies this key.
memberAny valid method or signal nameMatches messages which have the give method or signal name. An example of a member match is member='NameOwnerChanged'
pathAn object path (see the section called “Valid Object Paths”)Matches messages which are sent from or to the given object. An example of a path match is path='/org/freedesktop/Hal/Manager'
path_namespaceAn object path

Matches messages which are sent from or to an object for which the object path is either the given value, or that value followed by one or more path components.

For example, path_namespace='/com/example/foo' would match signals sent by /com/example/foo or by /com/example/foo/bar, but not by /com/example/foobar.

Using both path and path_namespace in the same match rule is not allowed.

This match key was added in version 0.16 of the D-Bus specification and implemented by the bus daemon in dbus 1.5.0 and later.

destinationA unique name (see Unique Connection Name)Matches messages which are being sent to the given unique name. An example of a destination match is destination=':1.0'
arg[0, 1, 2, 3, ...]Any stringArg matches are special and are used for further restricting the match based on the arguments in the body of a message. Only arguments of type STRING can be matched in this way. An example of an argument match would be arg3='Foo'. Only argument indexes from 0 to 63 should be accepted.
arg[0, 1, 2, 3, ...]pathAny string

Argument path matches provide a specialised form of wildcard matching for path-like namespaces. They can match arguments whose type is either STRING or OBJECT_PATH. As with normal argument matches, if the argument is exactly equal to the string given in the match rule then the rule is satisfied. Additionally, there is also a match when either the string given in the match rule or the appropriate message argument ends with '/' and is a prefix of the other. An example argument path match is arg0path='/aa/bb/'. This would match messages with first arguments of '/', '/aa/', '/aa/bb/', '/aa/bb/cc/' and '/aa/bb/cc'. It would not match messages with first arguments of '/aa/b', '/aa' or even '/aa/bb'.

This is intended for monitoring “directories” in file system-like hierarchies, as used in the dconf configuration system. An application interested in all nodes in a particular hierarchy would monitor arg0path='/ca/example/foo/'. Then the service could emit a signal with zeroth argument "/ca/example/foo/bar" to represent a modification to the “bar” property, or a signal with zeroth argument "/ca/example/" to represent atomic modification of many properties within that directory, and the interested application would be notified in both cases.

This match key was added in version 0.12 of the D-Bus specification, implemented for STRING arguments by the bus daemon in dbus 1.2.0 and later, and implemented for OBJECT_PATH arguments in dbus 1.5.0 and later.

arg0namespaceLike a bus name, except that the string is not required to contain a '.' (period)

Match messages whose first argument is of type STRING, and is a bus name or interface name within the specified namespace. This is primarily intended for watching name owner changes for a group of related bus names, rather than for a single name or all name changes.

Because every valid interface name is also a valid bus name, this can also be used for messages whose first argument is an interface name.

For example, the match rule member='NameOwnerChanged',arg0namespace='com.example.backend' matches name owner changes for bus names such as com.example.backend.foo, com.example.backend.foo.bar, and com.example.backend itself.

See also the section called “org.freedesktop.DBus.NameOwnerChanged.

This match key was added in version 0.16 of the D-Bus specification and implemented by the bus daemon in dbus 1.5.0 and later.

eavesdrop'true', 'false'Since D-Bus 1.5.6, match rules do not match messages which have a DESTINATION field unless the match rule specifically requests this (see the section called “Eavesdropping”) by specifying eavesdrop='true' in the match rule. eavesdrop='false' restores the default behaviour. Messages are delivered to their DESTINATION regardless of match rules, so this match does not affect normal delivery of unicast messages. If the message bus has a security policy which forbids eavesdropping, this match may still be used without error, but will not have any practical effect. In older versions of D-Bus, this match was not allowed in match rules, and all match rules behaved as if eavesdrop='true' had been used.

Message Bus Starting Services

The message bus can start applications on behalf of other applications. In CORBA terms, this would be called activation. An application that can be started in this way is called a service.

With D-Bus, starting a service is normally done by name. That is, applications ask the message bus to start some program that will own a well-known name, such as org.freedesktop.TextEditor. This implies a contract documented along with the name org.freedesktop.TextEditor for which objects the owner of that name will provide, and what interfaces those objects will have.

To find an executable corresponding to a particular name, the bus daemon looks for service description files. Service description files define a mapping from names to executables. Different kinds of message bus will look for these files in different places, see the section called “Well-known Message Bus Instances”.

Service description files have the ".service" file extension. The message bus will only load service description files ending with .service; all other files will be ignored. The file format is similar to that of desktop entries. All service description files must be in UTF-8 encoding. To ensure that there will be no name collisions, service files must be namespaced using the same mechanism as messages and service names.

[FIXME the file format should be much better specified than "similar to .desktop entries" esp. since desktop entries are already badly-specified. ;-)] These sections from the specification apply to service files as well:

  • General syntax

  • Comment format

Figure 9. Example service description file

            # Sample service description file
            [D-BUS Service]
            Names=org.freedesktop.ConfigurationDatabase;org.gnome.GConf;
            Exec=/usr/libexec/gconfd-2
          


When an application asks to start a service by name, the bus daemon tries to find a service that will own that name. It then tries to spawn the executable associated with it. If this fails, it will report an error. [FIXME what happens if two .service files offer the same service; what kind of error is reported, should we have a way for the client to choose one?]

The executable launched will have the environment variable DBUS_STARTER_ADDRESS set to the address of the message bus so it can connect and request the appropriate names.

The executable being launched may want to know whether the message bus starting it is one of the well-known message buses (see the section called “Well-known Message Bus Instances”). To facilitate this, the bus must also set the DBUS_STARTER_BUS_TYPE environment variable if it is one of the well-known buses. The currently-defined values for this variable are system for the systemwide message bus, and session for the per-login-session message bus. The new executable must still connect to the address given in DBUS_STARTER_ADDRESS, but may assume that the resulting connection is to the well-known bus.

[FIXME there should be a timeout somewhere, either specified in the .service file, by the client, or just a global value and if the client being activated fails to connect within that timeout, an error should be sent back.]

Message Bus Service Scope

The "scope" of a service is its "per-", such as per-session, per-machine, per-home-directory, or per-display. The reference implementation doesn't yet support starting services in a different scope from the message bus itself. So e.g. if you start a service on the session bus its scope is per-session.

We could add an optional scope to a bus name. For example, for per-(display,session pair), we could have a unique ID for each display generated automatically at login and set on screen 0 by executing a special "set display ID" binary. The ID would be stored in a _DBUS_DISPLAY_ID property and would be a string of random bytes. This ID would then be used to scope names. Starting/locating a service could be done by ID-name pair rather than only by name.

Contrast this with a per-display scope. To achieve that, we would want a single bus spanning all sessions using a given display. So we might set a _DBUS_DISPLAY_BUS_ADDRESS property on screen 0 of the display, pointing to this bus.

Well-known Message Bus Instances

Two standard message bus instances are defined here, along with how to locate them and where their service files live.

Login session message bus

Each time a user logs in, a login session message bus may be started. All applications in the user's login session may interact with one another using this message bus.

The address of the login session message bus is given in the DBUS_SESSION_BUS_ADDRESS environment variable. If that variable is not set, applications may also try to read the address from the X Window System root window property _DBUS_SESSION_BUS_ADDRESS. The root window property must have type STRING. The environment variable should have precedence over the root window property.

The address of the login session message bus is given in the DBUS_SESSION_BUS_ADDRESS environment variable. If DBUS_SESSION_BUS_ADDRESS is not set, or if it's set to the string "autolaunch:", the system should use platform-specific methods of locating a running D-Bus session server, or starting one if a running instance cannot be found. Note that this mechanism is not recommended for attempting to determine if a daemon is running. It is inherently racy to attempt to make this determination, since the bus daemon may be started just before or just after the determination is made. Therefore, it is recommended that applications do not try to make this determination for their functionality purposes, and instead they should attempt to start the server.

X Windowing System

For the X Windowing System, the application must locate the window owner of the selection represented by the atom formed by concatenating:

  • the literal string "_DBUS_SESSION_BUS_SELECTION_"

  • the current user's username

  • the literal character '_' (underscore)

  • the machine's ID

The following properties are defined for the window that owns this X selection:

Atom

meaning

_DBUS_SESSION_BUS_ADDRESS

the actual address of the server socket

_DBUS_SESSION_BUS_PID

the PID of the server process

At least the _DBUS_SESSION_BUS_ADDRESS property MUST be present in this window.

If the X selection cannot be located or if reading the properties from the window fails, the implementation MUST conclude that there is no D-Bus server running and proceed to start a new server. (See below on concurrency issues)

Failure to connect to the D-Bus server address thus obtained MUST be treated as a fatal connection error and should be reported to the application.

As an alternative, an implementation MAY find the information in the following file located in the current user's home directory, in subdirectory .dbus/session-bus/:

  • the machine's ID

  • the literal character '-' (dash)

  • the X display without the screen number, with the following prefixes removed, if present: ":", "localhost:" ."localhost.localdomain:". That is, a display of "localhost:10.0" produces just the number "10"

The contents of this file NAME=value assignment pairs and lines starting with # are comments (no comments are allowed otherwise). The following variable names are defined:

Variable

meaning

DBUS_SESSION_BUS_ADDRESS

the actual address of the server socket

DBUS_SESSION_BUS_PID

the PID of the server process

DBUS_SESSION_BUS_WINDOWID

the window ID

At least the DBUS_SESSION_BUS_ADDRESS variable MUST be present in this file.

Failure to open this file MUST be interpreted as absence of a running server. Therefore, the implementation MUST proceed to attempting to launch a new bus server if the file cannot be opened.

However, success in opening this file MUST NOT lead to the conclusion that the server is running. Thus, a failure to connect to the bus address obtained by the alternative method MUST NOT be considered a fatal error. If the connection cannot be established, the implementation MUST proceed to check the X selection settings or to start the server on its own.

If the implementation concludes that the D-Bus server is not running it MUST attempt to start a new server and it MUST also ensure that the daemon started as an effect of the "autolaunch" mechanism provides the lookup mechanisms described above, so subsequent calls can locate the newly started server. The implementation MUST also ensure that if two or more concurrent initiations happen, only one server remains running and all other initiations are able to obtain the address of this server and connect to it. In other words, the implementation MUST ensure that the X selection is not present when it attempts to set it, without allowing another process to set the selection between the verification and the setting (e.g., by using XGrabServer / XungrabServer).

On Unix systems, the session bus should search for .service files in $XDG_DATA_DIRS/dbus-1/services as defined by the XDG Base Directory Specification. Implementations may also search additional locations, which should be searched with lower priority than anything in XDG_DATA_HOME, XDG_DATA_DIRS or their respective defaults; for example, the reference implementation also looks in ${datadir}/dbus-1/services as set at compile time.

As described in the XDG Base Directory Specification, software packages should install their session .service files to their configured ${datadir}/dbus-1/services, where ${datadir} is as defined by the GNU coding standards. System administrators or users can arrange for these service files to be read by setting XDG_DATA_DIRS or by symlinking them into the default locations.

System message bus

A computer may have a system message bus, accessible to all applications on the system. This message bus may be used to broadcast system events, such as adding new hardware devices, changes in the printer queue, and so forth.

The address of the system message bus is given in the DBUS_SYSTEM_BUS_ADDRESS environment variable. If that variable is not set, applications should try to connect to the well-known address unix:path=/var/run/dbus/system_bus_socket. [2]

On Unix systems, the system bus should default to searching for .service files in /usr/local/share/dbus-1/system-services, /usr/share/dbus-1/system-services and /lib/dbus-1/system-services, with that order of precedence. It may also search other implementation-specific locations, but should not vary these locations based on environment variables. [3]

Software packages should install their system .service files to their configured ${datadir}/dbus-1/system-services, where ${datadir} is as defined by the GNU coding standards. System administrators can arrange for these service files to be read by editing the system bus' configuration file or by symlinking them into the default locations.

Message Bus Messages

The special message bus name org.freedesktop.DBus responds to a number of additional messages.

org.freedesktop.DBus.Hello

As a method:

            STRING Hello ()
          

Reply arguments:

ArgumentTypeDescription
0STRINGUnique name assigned to the connection

Before an application is able to send messages to other applications it must send the org.freedesktop.DBus.Hello message to the message bus to obtain a unique name. If an application without a unique name tries to send a message to another application, or a message to the message bus itself that isn't the org.freedesktop.DBus.Hello message, it will be disconnected from the bus.

There is no corresponding "disconnect" request; if a client wishes to disconnect from the bus, it simply closes the socket (or other communication channel).

org.freedesktop.DBus.ListNames

As a method:

            ARRAY of STRING ListNames ()
          

Reply arguments:

ArgumentTypeDescription
0ARRAY of STRINGArray of strings where each string is a bus name

Returns a list of all currently-owned names on the bus.

org.freedesktop.DBus.ListActivatableNames

As a method:

            ARRAY of STRING ListActivatableNames ()
          

Reply arguments:

ArgumentTypeDescription
0ARRAY of STRINGArray of strings where each string is a bus name

Returns a list of all names that can be activated on the bus.

org.freedesktop.DBus.NameHasOwner

As a method:

            BOOLEAN NameHasOwner (in STRING name)
          

Message arguments:

ArgumentTypeDescription
0STRINGName to check

Reply arguments:

ArgumentTypeDescription
0BOOLEANReturn value, true if the name exists

Checks if the specified name exists (currently has an owner).

org.freedesktop.DBus.NameOwnerChanged

This is a signal:

            NameOwnerChanged (STRING name, STRING old_owner, STRING new_owner)
          

Message arguments:

ArgumentTypeDescription
0STRINGName with a new owner
1STRINGOld owner or empty string if none
2STRINGNew owner or empty string if none

This signal indicates that the owner of a name has changed. It's also the signal to use to detect the appearance of new names on the bus.

org.freedesktop.DBus.NameLost

This is a signal:

            NameLost (STRING name)
          

Message arguments:

ArgumentTypeDescription
0STRINGName which was lost

This signal is sent to a specific application when it loses ownership of a name.

org.freedesktop.DBus.NameAcquired

This is a signal:

            NameAcquired (STRING name)
          

Message arguments:

ArgumentTypeDescription
0STRINGName which was acquired

This signal is sent to a specific application when it gains ownership of a name.

org.freedesktop.DBus.StartServiceByName

As a method:

            UINT32 StartServiceByName (in STRING name, in UINT32 flags)
          

Message arguments:

ArgumentTypeDescription
0STRINGName of the service to start
1UINT32Flags (currently not used)

Reply arguments:

ArgumentTypeDescription
0UINT32Return value

Tries to launch the executable associated with a name. For more information, see the section called “Message Bus Starting Services”.

The return value can be one of the following values:

IdentifierValueDescription
DBUS_START_REPLY_SUCCESS1The service was successfully started.
DBUS_START_REPLY_ALREADY_RUNNING2A connection already owns the given name.

org.freedesktop.DBus.UpdateActivationEnvironment

As a method:

            UpdateActivationEnvironment (in ARRAY of DICT<STRING,STRING> environment)
          

Message arguments:

ArgumentTypeDescription
0ARRAY of DICT<STRING,STRING>Environment to add or update

Normally, session bus activated services inherit the environment of the bus daemon. This method adds to or modifies that environment when activating services.

Some bus instances, such as the standard system bus, may disable access to this method for some or all callers.

Note, both the environment variable names and values must be valid UTF-8. There's no way to update the activation environment with data that is invalid UTF-8.

org.freedesktop.DBus.GetNameOwner

As a method:

            STRING GetNameOwner (in STRING name)
          

Message arguments:

ArgumentTypeDescription
0STRINGName to get the owner of

Reply arguments:

ArgumentTypeDescription
0STRINGReturn value, a unique connection name

Returns the unique connection name of the primary owner of the name given. If the requested name doesn't have an owner, returns a org.freedesktop.DBus.Error.NameHasNoOwner error.

org.freedesktop.DBus.GetConnectionUnixUser

As a method:

            UINT32 GetConnectionUnixUser (in STRING bus_name)
          

Message arguments:

ArgumentTypeDescription
0STRINGUnique or well-known bus name of the connection to query, such as :12.34 or com.example.tea

Reply arguments:

ArgumentTypeDescription
0UINT32Unix user ID

Returns the Unix user ID of the process connected to the server. If unable to determine it (for instance, because the process is not on the same machine as the bus daemon), an error is returned.

org.freedesktop.DBus.GetConnectionUnixProcessID

As a method:

            UINT32 GetConnectionUnixProcessID (in STRING bus_name)
          

Message arguments:

ArgumentTypeDescription
0STRINGUnique or well-known bus name of the connection to query, such as :12.34 or com.example.tea

Reply arguments:

ArgumentTypeDescription
0UINT32Unix process id

Returns the Unix process ID of the process connected to the server. If unable to determine it (for instance, because the process is not on the same machine as the bus daemon), an error is returned.

org.freedesktop.DBus.AddMatch

As a method:

            AddMatch (in STRING rule)
          

Message arguments:

ArgumentTypeDescription
0STRINGMatch rule to add to the connection

Adds a match rule to match messages going through the message bus (see the section called “Match Rules”). If the bus does not have enough resources the org.freedesktop.DBus.Error.OOM error is returned.

org.freedesktop.DBus.RemoveMatch

As a method:

            RemoveMatch (in STRING rule)
          

Message arguments:

ArgumentTypeDescription
0STRINGMatch rule to remove from the connection

Removes the first rule that matches (see the section called “Match Rules”). If the rule is not found the org.freedesktop.DBus.Error.MatchRuleNotFound error is returned.

org.freedesktop.DBus.GetId

As a method:

            GetId (out STRING id)
          

Reply arguments:

ArgumentTypeDescription
0STRINGUnique ID identifying the bus daemon

Gets the unique ID of the bus. The unique ID here is shared among all addresses the bus daemon is listening on (TCP, UNIX domain socket, etc.) and its format is described in the section called “UUIDs”. Each address the bus is listening on also has its own unique ID, as described in the section called “Server Addresses”. The per-bus and per-address IDs are not related. There is also a per-machine ID, described in the section called “org.freedesktop.DBus.Peer and returned by org.freedesktop.DBus.Peer.GetMachineId(). For a desktop session bus, the bus ID can be used as a way to uniquely identify a user's session.

Glossary

This glossary defines some of the terms used in this specification.

Bus Name

The message bus maintains an association between names and connections. (Normally, there's one connection per application.) A bus name is simply an identifier used to locate connections. For example, the hypothetical com.yoyodyne.Screensaver name might be used to send a message to a screensaver from Yoyodyne Corporation. An application is said to own a name if the message bus has associated the application's connection with the name. Names may also have queued owners (see Queued Name Owner). The bus assigns a unique name to each connection, see Unique Connection Name. Other names can be thought of as "well-known names" and are used to find applications that offer specific functionality.

See the section called “Bus names” for details of the syntax and naming conventions for bus names.

Message

A message is the atomic unit of communication via the D-Bus protocol. It consists of a header and a body; the body is made up of arguments.

Message Bus

The message bus is a special application that forwards or routes messages between a group of applications connected to the message bus. It also manages names used for routing messages.

Name

See Bus Name. "Name" may also be used to refer to some of the other names in D-Bus, such as interface names.

Namespace

Used to prevent collisions when defining new interfaces, bus names etc. The convention used is the same one Java uses for defining classes: a reversed domain name. See the section called “Bus names”, the section called “Interface names”, the section called “Error names”, the section called “Valid Object Paths”.

Object

Each application contains objects, which have interfaces and methods. Objects are referred to by a name, called a path.

One-to-One

An application talking directly to another application, without going through a message bus. One-to-one connections may be "peer to peer" or "client to server." The D-Bus protocol has no concept of client vs. server after a connection has authenticated; the flow of messages is symmetrical (full duplex).

Path

Object references (object names) in D-Bus are organized into a filesystem-style hierarchy, so each object is named by a path. As in LDAP, there's no difference between "files" and "directories"; a path can refer to an object, while still having child objects below it.

Queued Name Owner

Each bus name has a primary owner; messages sent to the name go to the primary owner. However, certain names also maintain a queue of secondary owners "waiting in the wings." If the primary owner releases the name, then the first secondary owner in the queue automatically becomes the new owner of the name.

Service

A service is an executable that can be launched by the bus daemon. Services normally guarantee some particular features, for example they may guarantee that they will request a specific name such as "org.freedesktop.Screensaver", have a singleton object "/org/freedesktop/Application", and that object will implement the interface "org.freedesktop.ScreensaverControl".

Service Description Files

".service files" tell the bus about service applications that can be launched (see Service). Most importantly they provide a mapping from bus names to services that will request those names when they start up.

Unique Connection Name

The special name automatically assigned to each connection by the message bus. This name will never change owner, and will be unique (never reused during the lifetime of the message bus). It will begin with a ':' character.



[1] Lockfiles are used instead of real file locking fcntl() because real locking implementations are still flaky on network filesystems.

[2] The D-Bus reference implementation actually honors the $(localstatedir) configure option for this address, on both client and server side.

[3] The system bus is security-sensitive and is typically executed by an init system with a clean environment. Its launch helper process is particularly security-sensitive, and specifically clears its own environment.