void Attach (c4_Sequence* child_); Register a sequence to receive change notifications c4_Bytes& Buffer (); Gives access to a general purpose temporary buffer void ClearCache (); ! for c4_Table::Sequence setup virtual int Compare (int, c4_Cursor) const; Compare the specified row with another one virtual c4_Handler* CreateHandler (const c4_Property&); Create a handler of the appropriate type void DecRef (); Decrement the reference count, delete objects when last const char* Describe (); Return a descriptions of the current data structure void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
c4_Bytes& Buffer (); Gives access to a general purpose temporary buffer void ClearCache (); ! for c4_Table::Sequence setup virtual int Compare (int, c4_Cursor) const; Compare the specified row with another one virtual c4_Handler* CreateHandler (const c4_Property&); Create a handler of the appropriate type void DecRef (); Decrement the reference count, delete objects when last const char* Describe (); Return a descriptions of the current data structure void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
void ClearCache (); ! for c4_Table::Sequence setup virtual int Compare (int, c4_Cursor) const; Compare the specified row with another one virtual c4_Handler* CreateHandler (const c4_Property&); Create a handler of the appropriate type void DecRef (); Decrement the reference count, delete objects when last const char* Describe (); Return a descriptions of the current data structure void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual int Compare (int, c4_Cursor) const; Compare the specified row with another one virtual c4_Handler* CreateHandler (const c4_Property&); Create a handler of the appropriate type void DecRef (); Decrement the reference count, delete objects when last const char* Describe (); Return a descriptions of the current data structure void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual c4_Handler* CreateHandler (const c4_Property&); Create a handler of the appropriate type void DecRef (); Decrement the reference count, delete objects when last const char* Describe (); Return a descriptions of the current data structure void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
void DecRef (); Decrement the reference count, delete objects when last const char* Describe (); Return a descriptions of the current data structure void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
const char* Describe (); Return a descriptions of the current data structure void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
void Detach (c4_Sequence* child_); Unregister a sequence which received change notifications virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual bool Get (int, int, c4_Bytes&); Retrieve one data item from this sequence c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
c4_Dependencies* GetDependencies () const; Return a pointer to the dependencies, or null virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual const c4_Sequence* HandlerContext (int) const; Return the context of the N-th handler in this sequence void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
void IncRef (); Increment the reference count of this sequence virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual void InsertAt (int, c4_Cursor, int =1); Insert one or more rows into this sequence virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual int ItemSize (int index_, int propId_); Return width of specified data item virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual void Move (int, int); Move a row to another position virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual c4_Handler& NthHandler (int) const; Return a reference to the N-th handler in this sequence int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
int NthPropId (int) const; Return the id of the N-th property virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual int NumHandlers () const; Return the number of data handlers in this sequence int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
int NumRefs () const; Return the current number of references to this sequence virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual void PostChange (c4_Notifier& nf_); Called after changes have been made to the sequence virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual c4_Notifier* PreChange (c4_Notifier& nf_); Called just before a change is made to the sequence int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
int PropIndex (const c4_Property&); Find the index of a property, or create a new entry int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
int PropIndex (int); Find the index of a property by its id virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual int RemapIndex (int, const c4_Sequence*) const; Remap the index to an underlying view virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual void RemoveAt (int, int =1); Remove one or more rows from this sequence void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
void Resize (int, int =-1); Change number of rows, either by inserting or removing them virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual void Set (int, const c4_Property&, const c4_Bytes&); Store a data item into this sequence void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
void SetAt (int, c4_Cursor); Replace the contents of a specified row virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual void SetSize (int size_); virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual int Size () const; Return the current number of rows const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
const char* UseTempBuffer (const char*); c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
c4_Dependencies* _dependencies; int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
int _propertyLimit; short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
short* _propertyMap; see c4_HandlerSeq::Reset() int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
int _refCount; c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
c4_Bytes* _tempBuf; c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
c4_Sequence (); Abstract constructor c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
c4_Sequence (const c4_Sequence&); not implemented void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
void operator= (const c4_Sequence&); not implemented virtual ~c4_Sequence ();
virtual ~c4_Sequence ();