# Haiku Jamrules # Make sure we are on a sane version of Jam. if ! [ Match "(.*)-haiku-(.*)" : $(JAMVERSION) ] { Exit "You can only build Haiku with Haiku's Jam, not Perforce Jam or" "some other variant (you are using $(JAMVERSION))." ; } # Make sure we are on a recent Jambase. if $(JAMBASEDATE) < 2018 { Exit "Your Jambase is too old ($(JAMBASEDATE)); please update it (likely" "by updating Jam itself.)" ; } # Make sure HAIKU_TOP is a relative path (and prefer it to be the current or # parent directory.) # # This is done so that invocations to the compiler and other tools, which # under some circumstances inject the source's path into the generated file, # are passed relative paths, making builds more reproducible. if $(HAIKU_TOP) != "." && $(HAIKU_TOP) != ".." && ! [ Match "\\.\\./(.*)" : $(HAIKU_TOP) ] { Exit "The present path to the project root is '$(HAIKU_TOP)', but you" "must be in the project root or a \"generated\" directory in order to" "build Haiku." "(If you are, and are still seeing this message, run " "\"../configure --update\" to solve the issue.)" ; } # Main directories used by the build. HAIKU_OUTPUT_DIR ?= [ FDirName $(HAIKU_TOP) generated ] ; HAIKU_BUILD_OUTPUT_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) build ] ; HAIKU_BUILD_DIR ?= [ FDirName $(HAIKU_TOP) build ] ; HAIKU_BUILD_RULES_DIR ?= [ FDirName $(HAIKU_BUILD_DIR) jam ] ; HAIKU_OBJECT_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) objects ] ; HAIKU_CATALOGS_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) catalogs ] ; HAIKU_COMMON_PLATFORM_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) common ] ; HAIKU_DOWNLOAD_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) download ] ; HAIKU_OPTIONAL_BUILD_PACKAGES_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) build_packages ] ; # Absolutely rooted versions of some of the main directories HAIKU_ABSOLUTE_TOP ?= [ FDirName $(PWD) $(HAIKU_TOP) ] ; HAIKU_ABSOLUTE_OUTPUT_DIR ?= [ FDirName $(PWD) $(HAIKU_OUTPUT_DIR) ] ; # Cache files for header scanning and jamfile caching HCACHEFILE = header_cache ; JCACHEFILE = jamfile_cache ; LOCATE on $(HCACHEFILE) $(JCACHEFILE) = $(HAIKU_BUILD_OUTPUT_DIR) ; # include BuildConfig local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ; if ! $(buildConfig) { ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; EXIT "Run ./configure in the source tree's root directory first!" ; } LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ; include BuildConfig ; # set HAIKU_PACKAGING_ARCH, the primary packaging architecture HAIKU_PACKAGING_ARCH = $(HAIKU_PACKAGING_ARCHS[1]) ; # The build setup and rules are neatly organized in several files. Include # them now. Start with the side-effect-less rules, since they are the most # likely to be used in the top level context (i.e. not only in rules). # At the end include BuildSetup that sets up global variables etc. The # optional user-defined UserBuildConfig is included thereafter. include [ FDirName $(HAIKU_BUILD_RULES_DIR) HelperRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) MathRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) ArchitectureRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) BeOSRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildFeatureRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) LocaleRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) CommandLineArguments ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) ConfigRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) FileRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) HeadersRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) KernelRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) BootRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) ImageRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) CDRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) MainBuildRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) MiscRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) OverriddenJamRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) PackageRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) RepositoryRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) SystemLibraryRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) TestsRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildSetup ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) DefaultBuildProfiles ] ; # Include the repositories for this architecture. local repositoriesDirectory = [ FDirName $(HAIKU_BUILD_RULES_DIR) repositories ] ; local repositories = HaikuPorts ; if $(HAIKU_BUILD_TYPE) = bootstrap { repositories = HaikuPortsCross ; } local repository ; for repository in $(repositories) { local repositoryDirectory = [ FDirName $(repositoriesDirectory) $(repository) ] ; local file = [ Glob $(repositoryDirectory) : $(HAIKU_PACKAGING_ARCH) ] ; if $(file) { HAIKU_REPOSITORY_JAMFILE = $(file) ; include $(file) ; } } # Declare no-op user-overridable build rules. rule UserBuildConfigRulePostBuildTargets { } rule UserBuildConfigRulePreImage { } rule UserBuildConfigRulePostImage { } # Include UserBuildConfig. if ! $(HAIKU_IGNORE_USER_BUILD_CONFIG) { local userBuildConfig = [ GLOB $(HAIKU_BUILD_RULES_DIR) : UserBuildConfig ] ; if $(userBuildConfig) { include $(userBuildConfig) ; } # allow for a separate UserBuildConfig per output directory local userBuildConfig = [ GLOB $(HAIKU_OUTPUT_DIR) : UserBuildConfig ] ; if $(userBuildConfig) { include $(userBuildConfig) ; } } DefineDefaultBuildProfiles ; PrepareConfigVariables ;