gdb expression handling can interpret most C++ expressions.
Warning: gdb can only debug C++ code if you use the proper compiler and the proper debug format. Currently, gdb works best when debugging C++ code that is compiled with gcc 2.95.3 or with gcc 3.1 or newer, using the options -gdwarf-2 or -gstabs+. DWARF 2 is preferred over stabs+. Most configurations of gcc emit either DWARF 2 or stabs+ as their default debug format, so you usually don't need to specify a debug format explicitly. Other compilers and/or debug formats are likely to work badly or not at all when using gdb to debug C++ code.
count = aml->GetOriginal(x, y)
this
following the same rules as C++.
It does perform integral conversions and promotions, floating-point promotions, arithmetic conversions, pointer conversions, conversions of class objects to base classes, and standard conversions such as those of functions or arrays to pointers; it requires an exact match on the number of function arguments.
Overload resolution is always performed, unless you have specified
set overload-resolution off
. See gdb Features for C++.
You must specify set overload-resolution off
in order to use an
explicit function signature to call an overloaded function, as in
p 'foo(char,int)'('x', 13)
The gdb command-completion facility can simplify this; see Command Completion.
In the parameter list shown when gdb displays a frame, the values of reference variables are not displayed (unlike other variables); this avoids clutter, since references are often used for large structures. The address of a reference variable is always shown, unless you have specified ‘set print address off’.
::
—your
expressions can use it just as expressions in your program do. Since
one scope may be defined in another, you can use ::
repeatedly if
necessary, for example in an expression like
‘scope1::scope2::name’. gdb also allows
resolving name scope by reference to source files, in both C and C++
debugging (see Program Variables).
In addition, when used with HP's C++ compiler, gdb supports calling virtual functions correctly, printing out virtual bases of objects, calling functions in a base subobject, casting objects, and invoking user-defined operators.