Deleted Added
full compact
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< * Copyright (c) 2003 Peter Grehan
---
> * Copyright (c) 2011-2014 Nathan Whitehorn
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< __FBSDID("$FreeBSD: head/sys/powerpc/ps3/ps3_syscons.c 230992 2012-02-04 19:50:26Z nwhitehorn $");
---
> __FBSDID("$FreeBSD: head/sys/powerpc/ps3/ps3_syscons.c 265871 2014-05-11 05:49:35Z nwhitehorn $");
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< #include <sys/module.h>
< #include <sys/bus.h>
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< #include <sys/proc.h>
< #include <sys/fcntl.h>
< #include <sys/malloc.h>
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< #include <sys/consio.h>
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< #include <machine/bus.h>
< #include <machine/sc_machdep.h>
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< #include <sys/rman.h>
---
> #include <dev/vt/vt.h>
> #include <dev/vt/hw/fb/vt_fb.h>
> #include <dev/vt/colors/vt_termcolors.h>
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< #include <dev/fb/fbreg.h>
< #include <dev/syscons/syscons.h>
<
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< extern u_char dflt_font_16[];
< extern u_char dflt_font_14[];
< extern u_char dflt_font_8[];
<
< static int ps3fb_configure(int flags);
---
> static vd_init_t ps3fb_init;
> static vd_probe_t ps3fb_probe;
75,106d62
< static vi_probe_t ps3fb_probe;
< static vi_init_t ps3fb_init;
< static vi_get_info_t ps3fb_get_info;
< static vi_query_mode_t ps3fb_query_mode;
< static vi_set_mode_t ps3fb_set_mode;
< static vi_save_font_t ps3fb_save_font;
< static vi_load_font_t ps3fb_load_font;
< static vi_show_font_t ps3fb_show_font;
< static vi_save_palette_t ps3fb_save_palette;
< static vi_load_palette_t ps3fb_load_palette;
< static vi_set_border_t ps3fb_set_border;
< static vi_save_state_t ps3fb_save_state;
< static vi_load_state_t ps3fb_load_state;
< static vi_set_win_org_t ps3fb_set_win_org;
< static vi_read_hw_cursor_t ps3fb_read_hw_cursor;
< static vi_set_hw_cursor_t ps3fb_set_hw_cursor;
< static vi_set_hw_cursor_shape_t ps3fb_set_hw_cursor_shape;
< static vi_blank_display_t ps3fb_blank_display;
< static vi_mmap_t ps3fb_mmap;
< static vi_ioctl_t ps3fb_ioctl;
< static vi_clear_t ps3fb_clear;
< static vi_fill_rect_t ps3fb_fill_rect;
< static vi_bitblt_t ps3fb_bitblt;
< static vi_diag_t ps3fb_diag;
< static vi_save_cursor_palette_t ps3fb_save_cursor_palette;
< static vi_load_cursor_palette_t ps3fb_load_cursor_palette;
< static vi_copy_t ps3fb_copy;
< static vi_putp_t ps3fb_putp;
< static vi_putc_t ps3fb_putc;
< static vi_puts_t ps3fb_puts;
< static vi_putm_t ps3fb_putm;
<
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< video_adapter_t sc_va;
< struct cdev *sc_si;
< int sc_console;
---
> struct fb_info fb_info;
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< intptr_t sc_addr;
< int sc_height;
< int sc_width;
< int sc_stride;
< int sc_ncol;
< int sc_nrow;
<
< int sc_xmargin;
< int sc_ymargin;
<
< u_char *sc_font;
< int sc_font_height;
<
133,164c74,82
< static video_switch_t ps3fbvidsw = {
< .probe = ps3fb_probe,
< .init = ps3fb_init,
< .get_info = ps3fb_get_info,
< .query_mode = ps3fb_query_mode,
< .set_mode = ps3fb_set_mode,
< .save_font = ps3fb_save_font,
< .load_font = ps3fb_load_font,
< .show_font = ps3fb_show_font,
< .save_palette = ps3fb_save_palette,
< .load_palette = ps3fb_load_palette,
< .set_border = ps3fb_set_border,
< .save_state = ps3fb_save_state,
< .load_state = ps3fb_load_state,
< .set_win_org = ps3fb_set_win_org,
< .read_hw_cursor = ps3fb_read_hw_cursor,
< .set_hw_cursor = ps3fb_set_hw_cursor,
< .set_hw_cursor_shape = ps3fb_set_hw_cursor_shape,
< .blank_display = ps3fb_blank_display,
< .mmap = ps3fb_mmap,
< .ioctl = ps3fb_ioctl,
< .clear = ps3fb_clear,
< .fill_rect = ps3fb_fill_rect,
< .bitblt = ps3fb_bitblt,
< .diag = ps3fb_diag,
< .save_cursor_palette = ps3fb_save_cursor_palette,
< .load_cursor_palette = ps3fb_load_cursor_palette,
< .copy = ps3fb_copy,
< .putp = ps3fb_putp,
< .putc = ps3fb_putc,
< .puts = ps3fb_puts,
< .putm = ps3fb_putm,
---
> static struct vt_driver vt_ps3fb_driver = {
> .vd_name = "ps3fb",
> .vd_probe = ps3fb_probe,
> .vd_init = ps3fb_init,
> .vd_blank = vt_fb_blank,
> .vd_bitbltchr = vt_fb_bitbltchr,
> .vd_maskbitbltchr = vt_fb_maskbitbltchr,
> /* Better than VGA, but still generic driver. */
> .vd_priority = VD_PRIORITY_GENERIC + 1,
167,204c85
< VIDEO_DRIVER(ps3fb, ps3fbvidsw, ps3fb_configure);
<
< extern sc_rndr_sw_t txtrndrsw;
< RENDERER(ps3fb, 0, txtrndrsw, gfb_set);
<
< RENDERER_MODULE(ps3fb, gfb_set);
<
< /*
< * Define the iso6429-1983 colormap
< */
< static struct {
< uint8_t red;
< uint8_t green;
< uint8_t blue;
< } ps3fb_cmap[16] = { /* # R G B Color */
< /* - - - - ----- */
< { 0x00, 0x00, 0x00 }, /* 0 0 0 0 Black */
< { 0x00, 0x00, 0xaa }, /* 1 0 0 2/3 Blue */
< { 0x00, 0xaa, 0x00 }, /* 2 0 2/3 0 Green */
< { 0x00, 0xaa, 0xaa }, /* 3 0 2/3 2/3 Cyan */
< { 0xaa, 0x00, 0x00 }, /* 4 2/3 0 0 Red */
< { 0xaa, 0x00, 0xaa }, /* 5 2/3 0 2/3 Magenta */
< { 0xaa, 0x55, 0x00 }, /* 6 2/3 1/3 0 Brown */
< { 0xaa, 0xaa, 0xaa }, /* 7 2/3 2/3 2/3 White */
< { 0x55, 0x55, 0x55 }, /* 8 1/3 1/3 1/3 Gray */
< { 0x55, 0x55, 0xff }, /* 9 1/3 1/3 1 Bright Blue */
< { 0x55, 0xff, 0x55 }, /* 10 1/3 1 1/3 Bright Green */
< { 0x55, 0xff, 0xff }, /* 11 1/3 1 1 Bright Cyan */
< { 0xff, 0x55, 0x55 }, /* 12 1 1/3 1/3 Bright Red */
< { 0xff, 0x55, 0xff }, /* 13 1 1/3 1 Bright Magenta */
< { 0xff, 0xff, 0x80 }, /* 14 1 1 1/3 Bright Yellow */
< { 0xff, 0xff, 0xff } /* 15 1 1 1 Bright White */
< };
<
< #define TODO printf("%s: unimplemented\n", __func__)
<
< static u_int16_t ps3fb_static_window[ROW*COL];
<
---
> VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver);
207,230d87
< static __inline int
< ps3fb_background(uint8_t attr)
< {
< return (attr >> 4);
< }
<
< static __inline int
< ps3fb_foreground(uint8_t attr)
< {
< return (attr & 0x0f);
< }
<
< static u_int
< ps3fb_pix32(int attr)
< {
< u_int retval;
<
< retval = (ps3fb_cmap[attr].red << 16) |
< (ps3fb_cmap[attr].green << 8) |
< ps3fb_cmap[attr].blue;
<
< return (retval);
< }
<
232c89
< ps3fb_configure(int flags)
---
> ps3fb_probe(struct vt_device *vd)
240d96
< static int done = 0;
247,250d102
< if (done != 0)
< return (0);
< done = 1;
<
263c115
< return (0);
---
> return (CN_DEAD);
266,280c118
< sc->sc_console = 1;
<
< /* XXX: get from HV repository */
< sc->sc_height = 480;
< sc->sc_width = 720;
< sc->sc_stride = sc->sc_width*4;
<
< /*
< * The loader puts the FB at 0x10000000, so use that for now.
< */
<
< sc->sc_addr = 0x10000000;
< ps3fb_init(0, &sc->sc_va, 0);
<
< return (0);
---
> return (CN_INTERNAL);
302,304c140,144
< lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr);
< lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext, &sc->sc_dma_control,
< &sc->sc_driver_info, &sc->sc_reports, &sc->sc_reports_size);
---
> lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle,
> &fb_paddr);
> lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
> &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
> &sc->sc_reports_size);
310a151
> sc->fb_info.fb_pbase = fb_paddr;
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< ps3fb_probe(int unit, video_adapter_t **adp, void *arg, int flags)
---
> ps3fb_init(struct vt_device *vd)
319,325d159
< TODO;
< return (0);
< }
<
< static int
< ps3fb_init(int unit, video_adapter_t *adp, int flags)
< {
327,329d160
< video_info_t *vi;
< int cxborder, cyborder;
< int font_height;
331,332c162,163
< sc = (struct ps3fb_softc *)adp;
< vi = &adp->va_info;
---
> /* Init softc */
> vd->vd_softc = sc = &ps3fb_softc;
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< vid_init_struct(adp, "ps3fb", -1, unit);
---
> /* XXX: get from HV repository */
> sc->fb_info.fb_depth = 32;
> sc->fb_info.fb_height = 480;
> sc->fb_info.fb_width = 720;
> sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
> sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
> sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;
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< /* The default font size can be overridden by loader */
< font_height = 16;
< TUNABLE_INT_FETCH("hw.syscons.fsize", &font_height);
< if (font_height == 8) {
< sc->sc_font = dflt_font_8;
< sc->sc_font_height = 8;
< } else if (font_height == 14) {
< sc->sc_font = dflt_font_14;
< sc->sc_font_height = 14;
< } else {
< /* default is 8x16 */
< sc->sc_font = dflt_font_16;
< sc->sc_font_height = 16;
< }
<
< /* The user can set a border in chars - default is 1 char width */
< cxborder = 8;
< cyborder = 2;
< TUNABLE_INT_FETCH("hw.syscons.xborder", &cxborder);
< TUNABLE_INT_FETCH("hw.syscons.yborder", &cyborder);
<
< vi->vi_cheight = sc->sc_font_height;
< vi->vi_width = sc->sc_width/8 - 2*cxborder;
< vi->vi_height = sc->sc_height/sc->sc_font_height - 2*cyborder;
< vi->vi_cwidth = 8;
<
363c174
< * Clamp width/height to syscons maximums
---
> * The loader puts the FB at 0x10000000, so use that for now.
365,368d175
< if (vi->vi_width > COL)
< vi->vi_width = COL;
< if (vi->vi_height > ROW)
< vi->vi_height = ROW;
370,371c177
< sc->sc_xmargin = (sc->sc_width - (vi->vi_width * vi->vi_cwidth)) / 2;
< sc->sc_ymargin = (sc->sc_height - (vi->vi_height * vi->vi_cheight))/2;
---
> sc->fb_info.fb_vbase = 0x10000000;
373,377c179,181
< /*
< * Avoid huge amounts of conditional code in syscons by
< * defining a dummy h/w text display buffer.
< */
< adp->va_window = (vm_offset_t) ps3fb_static_window;
---
> /* 32-bit VGA palette */
> vt_generate_vga_palette(sc->fb_info.fb_cmap, COLOR_FORMAT_RGB,
> 255, 16, 255, 8, 255, 0);
379,417c183
< /*
< * Enable future font-loading and flag color support, as well as
< * adding V_ADP_MODECHANGE so that we ps3fb_set_mode() gets called
< * when the X server shuts down. This enables us to get the console
< * back when X disappears.
< */
< adp->va_flags |= V_ADP_FONT | V_ADP_COLOR | V_ADP_MODECHANGE;
<
< ps3fb_set_mode(&sc->sc_va, 0);
< vid_register(&sc->sc_va);
<
< return (0);
< }
<
< static int
< ps3fb_get_info(video_adapter_t *adp, int mode, video_info_t *info)
< {
< bcopy(&adp->va_info, info, sizeof(*info));
< return (0);
< }
<
< static int
< ps3fb_query_mode(video_adapter_t *adp, video_info_t *info)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_set_mode(video_adapter_t *adp, int mode)
< {
< struct ps3fb_softc *sc;
<
< sc = (struct ps3fb_softc *)adp;
<
< /* XXX: no real mode setting at the moment */
<
< ps3fb_blank_display(&sc->sc_va, V_DISPLAY_ON);
<
---
> /* Set correct graphics context */
423,424c189,190
< return (0);
< }
---
> fb_probe(&sc->fb_info);
> vt_fb_init(vd);
426,432c192,193
< static int
< ps3fb_save_font(video_adapter_t *adp, int page, int size, int width,
< u_char *data, int c, int count)
< {
< TODO;
< return (0);
< }
---
> /* Clear the screen. */
> vt_fb_blank(vd, TC_BLACK);
434,447c195
< static int
< ps3fb_load_font(video_adapter_t *adp, int page, int size, int width,
< u_char *data, int c, int count)
< {
< struct ps3fb_softc *sc;
<
< sc = (struct ps3fb_softc *)adp;
<
< /*
< * syscons code has already determined that current width/height
< * are unchanged for this new font
< */
< sc->sc_font = data;
< return (0);
---
> return (CN_INTERNAL);
450,772d197
< static int
< ps3fb_show_font(video_adapter_t *adp, int page)
< {
<
< return (0);
< }
<
< static int
< ps3fb_save_palette(video_adapter_t *adp, u_char *palette)
< {
< /* TODO; */
< return (0);
< }
<
< static int
< ps3fb_load_palette(video_adapter_t *adp, u_char *palette)
< {
< /* TODO; */
< return (0);
< }
<
< static int
< ps3fb_set_border(video_adapter_t *adp, int border)
< {
< /* XXX Be lazy for now and blank entire screen */
< return (ps3fb_blank_display(adp, border));
< }
<
< static int
< ps3fb_save_state(video_adapter_t *adp, void *p, size_t size)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_load_state(video_adapter_t *adp, void *p)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_set_win_org(video_adapter_t *adp, off_t offset)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_read_hw_cursor(video_adapter_t *adp, int *col, int *row)
< {
< *col = 0;
< *row = 0;
<
< return (0);
< }
<
< static int
< ps3fb_set_hw_cursor(video_adapter_t *adp, int col, int row)
< {
<
< return (0);
< }
<
< static int
< ps3fb_set_hw_cursor_shape(video_adapter_t *adp, int base, int height,
< int celsize, int blink)
< {
< return (0);
< }
<
< static int
< ps3fb_blank_display(video_adapter_t *adp, int mode)
< {
< struct ps3fb_softc *sc;
< int i;
< uint32_t *addr;
<
< sc = (struct ps3fb_softc *)adp;
< addr = (uint32_t *) sc->sc_addr;
<
< for (i = 0; i < (sc->sc_stride/4)*sc->sc_height; i++)
< *(addr + i) = ps3fb_pix32(ps3fb_background(SC_NORM_ATTR));
<
< return (0);
< }
<
< static int
< ps3fb_mmap(video_adapter_t *adp, vm_ooffset_t offset, vm_paddr_t *paddr,
< int prot, vm_memattr_t *memattr)
< {
< struct ps3fb_softc *sc;
<
< sc = (struct ps3fb_softc *)adp;
<
< /*
< * This might be a legacy VGA mem request: if so, just point it at the
< * framebuffer, since it shouldn't be touched
< */
< if (offset < sc->sc_stride*sc->sc_height) {
< *paddr = sc->sc_addr + offset;
< return (0);
< }
<
< return (EINVAL);
< }
<
< static int
< ps3fb_ioctl(video_adapter_t *adp, u_long cmd, caddr_t data)
< {
<
< return (0);
< }
<
< static int
< ps3fb_clear(video_adapter_t *adp)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_fill_rect(video_adapter_t *adp, int val, int x, int y, int cx, int cy)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_bitblt(video_adapter_t *adp, ...)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_diag(video_adapter_t *adp, int level)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_save_cursor_palette(video_adapter_t *adp, u_char *palette)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_load_cursor_palette(video_adapter_t *adp, u_char *palette)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_copy(video_adapter_t *adp, vm_offset_t src, vm_offset_t dst, int n)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_putp(video_adapter_t *adp, vm_offset_t off, uint32_t p, uint32_t a,
< int size, int bpp, int bit_ltor, int byte_ltor)
< {
< TODO;
< return (0);
< }
<
< static int
< ps3fb_putc(video_adapter_t *adp, vm_offset_t off, uint8_t c, uint8_t a)
< {
< struct ps3fb_softc *sc;
< int row;
< int col;
< int i, j, k;
< uint32_t *addr;
< u_char *p;
<
< sc = (struct ps3fb_softc *)adp;
< row = (off / adp->va_info.vi_width) * adp->va_info.vi_cheight;
< col = (off % adp->va_info.vi_width) * adp->va_info.vi_cwidth;
< p = sc->sc_font + c*sc->sc_font_height;
< addr = (uint32_t *)sc->sc_addr
< + (row + sc->sc_ymargin)*(sc->sc_stride/4)
< + col + sc->sc_xmargin;
<
< for (i = 0; i < sc->sc_font_height; i++) {
< for (j = 0, k = 7; j < 8; j++, k--) {
< if ((p[i] & (1 << k)) == 0)
< *(addr + j) = ps3fb_pix32(ps3fb_background(a));
< else
< *(addr + j) = ps3fb_pix32(ps3fb_foreground(a));
< }
< addr += (sc->sc_stride/4);
< }
<
< return (0);
< }
<
< static int
< ps3fb_puts(video_adapter_t *adp, vm_offset_t off, u_int16_t *s, int len)
< {
< int i;
<
< for (i = 0; i < len; i++) {
< ps3fb_putc(adp, off + i, s[i] & 0xff, (s[i] & 0xff00) >> 8);
< }
< return (0);
< }
<
< static int
< ps3fb_putm(video_adapter_t *adp, int x, int y, uint8_t *pixel_image,
< uint32_t pixel_mask, int size, int width)
< {
< struct ps3fb_softc *sc;
< int i, j, k;
< uint32_t fg, bg;
< uint32_t *addr;
<
< sc = (struct ps3fb_softc *)adp;
< addr = (uint32_t *)sc->sc_addr
< + (y + sc->sc_ymargin)*(sc->sc_stride/4)
< + x + sc->sc_xmargin;
<
< fg = ps3fb_pix32(ps3fb_foreground(SC_NORM_ATTR));
< bg = ps3fb_pix32(ps3fb_background(SC_NORM_ATTR));
<
< for (i = 0; i < size && i+y < sc->sc_height - 2*sc->sc_ymargin; i++) {
< for (j = 0, k = width; j < 8; j++, k--) {
< if (x + j >= sc->sc_width - 2*sc->sc_xmargin)
< continue;
<
< if (pixel_image[i] & (1 << k))
< *(addr + j) = (*(addr + j) == fg) ? bg : fg;
< }
< addr += (sc->sc_stride/4);
< }
<
< return (0);
< }
<
< /*
< * Define the syscons nexus device attachment
< */
< static void
< ps3fb_scidentify(driver_t *driver, device_t parent)
< {
< device_t child;
<
< /*
< * Add with a priority guaranteed to make it last on
< * the device list
< */
< if (strcmp(installed_platform(), "ps3") == 0)
< child = BUS_ADD_CHILD(parent, INT_MAX, SC_DRIVER_NAME, 0);
< }
<
< static int
< ps3fb_scprobe(device_t dev)
< {
< int error;
<
< if (strcmp(installed_platform(), "ps3") != 0)
< return (ENXIO);
<
< device_set_desc(dev, "System console");
<
< error = sc_probe_unit(device_get_unit(dev),
< device_get_flags(dev) | SC_AUTODETECT_KBD);
< if (error != 0)
< return (error);
<
< /* This is a fake device, so make sure we added it ourselves */
< return (BUS_PROBE_NOWILDCARD);
< }
<
< static int
< ps3fb_scattach(device_t dev)
< {
< return (sc_attach_unit(device_get_unit(dev),
< device_get_flags(dev) | SC_AUTODETECT_KBD));
< }
<
< static device_method_t ps3fb_sc_methods[] = {
< DEVMETHOD(device_identify, ps3fb_scidentify),
< DEVMETHOD(device_probe, ps3fb_scprobe),
< DEVMETHOD(device_attach, ps3fb_scattach),
< { 0, 0 }
< };
<
< static driver_t ps3fb_sc_driver = {
< SC_DRIVER_NAME,
< ps3fb_sc_methods,
< sizeof(sc_softc_t),
< };
<
< static devclass_t sc_devclass;
<
< DRIVER_MODULE(ps3fb, nexus, ps3fb_sc_driver, sc_devclass, 0, 0);
<
< /*
< * Define a stub keyboard driver in case one hasn't been
< * compiled into the kernel
< */
< #include <sys/kbio.h>
< #include <dev/kbd/kbdreg.h>
<
< static int dummy_kbd_configure(int flags);
<
< keyboard_switch_t ps3dummysw;
<
< static int
< dummy_kbd_configure(int flags)
< {
<
< return (0);
< }
< KEYBOARD_DRIVER(ps3dummy, ps3dummysw, dummy_kbd_configure);
<