splash.4 (43844) | splash.4 (45628) |
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1.\" 2.\" Copyright (c) 1999 3.\" Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp> 4.\" All rights reserved. 5.\" 6.\" Redistribution and use in source and binary forms, with or without 7.\" modification, are permitted provided that the following conditions 8.\" are met: --- 10 unchanged lines hidden (view full) --- 19.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 20.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 21.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 25.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26.\" | 1.\" 2.\" Copyright (c) 1999 3.\" Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp> 4.\" All rights reserved. 5.\" 6.\" Redistribution and use in source and binary forms, with or without 7.\" modification, are permitted provided that the following conditions 8.\" are met: --- 10 unchanged lines hidden (view full) --- 19.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 20.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 21.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 25.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26.\" |
27.\" $Id: splash.4,v 1.1 1999/02/07 05:40:14 yokota Exp $ | 27.\" $Id: splash.4,v 1.2 1999/02/10 14:25:03 yokota Exp $ |
28.\" 29.Dd February 9, 1999 30.Dt SPLASH 4 i386 31.Os FreeBSD 32.Sh NAME 33.Nm splash 34.Nd 35splash screen / screen saver interface --- 26 unchanged lines hidden (view full) --- 62Currently the following decoder module is available: 63.Pp 64.Bl -tag -width splash_decoder -compact 65.It Pa splash_bmp.ko 66W*ndows BMP file decoder. 67While the BMP file format allows images of various color depths, this 68decoder currently only handles 256 color bitmaps. Bitmaps of other color 69depths will not be displayed. | 28.\" 29.Dd February 9, 1999 30.Dt SPLASH 4 i386 31.Os FreeBSD 32.Sh NAME 33.Nm splash 34.Nd 35splash screen / screen saver interface --- 26 unchanged lines hidden (view full) --- 62Currently the following decoder module is available: 63.Pp 64.Bl -tag -width splash_decoder -compact 65.It Pa splash_bmp.ko 66W*ndows BMP file decoder. 67While the BMP file format allows images of various color depths, this 68decoder currently only handles 256 color bitmaps. Bitmaps of other color 69depths will not be displayed. |
70.It Pa splash_pcx.ko 71ZSoft PCX decoder. 72This decoder currently only supports version 5 8-bpp single-plane 73images. |
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70.El 71.Pp 72The 73.Sx EXAMPLES 74section illustrates how to set up the splash screen. 75.Pp 76If the standard VGA video mode is used, 77the size of the bitmap must be 320x200 or less. --- 114 unchanged lines hidden (view full) --- 192.Pa splash_bmp . 193.Pp 194In the following example, the VESA module 195is loaded so that a bitmap file which cannot be displayed in standard 196VGA modes may be shown using one of the VESA video modes. 197.Bd -literal -offset indent 198load kernel 199load vesa | 74.El 75.Pp 76The 77.Sx EXAMPLES 78section illustrates how to set up the splash screen. 79.Pp 80If the standard VGA video mode is used, 81the size of the bitmap must be 320x200 or less. --- 114 unchanged lines hidden (view full) --- 196.Pa splash_bmp . 197.Pp 198In the following example, the VESA module 199is loaded so that a bitmap file which cannot be displayed in standard 200VGA modes may be shown using one of the VESA video modes. 201.Bd -literal -offset indent 202load kernel 203load vesa |
200load -t splash_image_data chuck.bmp 201load splash_bmp | 204load -t splash_image_data chuck.pcx 205load splash_pcx |
202.Ed 203.Pp 204If the VESA support is statically linked to the kernel, it is not 205necessary to load the VESA module. 206Just load the bitmap file and the splash decoder module as in the 207first example above. 208.\".Sh DIAGNOSTICS 209.Sh CAVEATS --- 23 unchanged lines hidden (view full) --- 233driver and this manual page were written by 234.An Kazutaka Yokota Aq yokota@FreeBSD.org . 235The 236.Pa splash_bmp 237module was written by 238.An Michael Smith Aq msmith@FreeBSD.org 239and 240.An Kazutaka Yokota . | 206.Ed 207.Pp 208If the VESA support is statically linked to the kernel, it is not 209necessary to load the VESA module. 210Just load the bitmap file and the splash decoder module as in the 211first example above. 212.\".Sh DIAGNOSTICS 213.Sh CAVEATS --- 23 unchanged lines hidden (view full) --- 237driver and this manual page were written by 238.An Kazutaka Yokota Aq yokota@FreeBSD.org . 239The 240.Pa splash_bmp 241module was written by 242.An Michael Smith Aq msmith@FreeBSD.org 243and 244.An Kazutaka Yokota . |
245The 246.Pa splash_pcx 247module was written by 248.An Dag-Erling Sm�rgrav Aq des@FreeBDS.org 249based on the 250.Pa splash_bmp 251code. |
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