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rand.3 (206048) rand.3 (215698)
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129.\" ========================================================================
130.\"
131.IX Title "rand 3"
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124.\" ========================================================================
125.\"
126.IX Title "rand 3"
132.TH rand 3 "2010-03-24" "0.9.8n" "OpenSSL"
127.TH rand 3 "2010-11-16" "0.9.8p" "OpenSSL"
128.\" For nroff, turn off justification. Always turn off hyphenation; it makes
129.\" way too many mistakes in technical documents.
130.if n .ad l
131.nh
133.SH "NAME"
134rand \- pseudo\-random number generator
135.SH "SYNOPSIS"
136.IX Header "SYNOPSIS"
137.Vb 1
138\& #include <openssl/rand.h>
132.SH "NAME"
133rand \- pseudo\-random number generator
134.SH "SYNOPSIS"
135.IX Header "SYNOPSIS"
136.Vb 1
137\& #include <openssl/rand.h>
139.Ve
140.PP
141.Vb 1
138\&
142\& int RAND_set_rand_engine(ENGINE *engine);
139\& int RAND_set_rand_engine(ENGINE *engine);
143.Ve
144.PP
145.Vb 2
140\&
146\& int RAND_bytes(unsigned char *buf, int num);
147\& int RAND_pseudo_bytes(unsigned char *buf, int num);
141\& int RAND_bytes(unsigned char *buf, int num);
142\& int RAND_pseudo_bytes(unsigned char *buf, int num);
148.Ve
149.PP
150.Vb 3
143\&
151\& void RAND_seed(const void *buf, int num);
152\& void RAND_add(const void *buf, int num, int entropy);
153\& int RAND_status(void);
144\& void RAND_seed(const void *buf, int num);
145\& void RAND_add(const void *buf, int num, int entropy);
146\& int RAND_status(void);
154.Ve
155.PP
156.Vb 3
147\&
157\& int RAND_load_file(const char *file, long max_bytes);
158\& int RAND_write_file(const char *file);
159\& const char *RAND_file_name(char *file, size_t num);
148\& int RAND_load_file(const char *file, long max_bytes);
149\& int RAND_write_file(const char *file);
150\& const char *RAND_file_name(char *file, size_t num);
160.Ve
161.PP
162.Vb 1
151\&
163\& int RAND_egd(const char *path);
152\& int RAND_egd(const char *path);
164.Ve
165.PP
166.Vb 3
153\&
167\& void RAND_set_rand_method(const RAND_METHOD *meth);
168\& const RAND_METHOD *RAND_get_rand_method(void);
169\& RAND_METHOD *RAND_SSLeay(void);
154\& void RAND_set_rand_method(const RAND_METHOD *meth);
155\& const RAND_METHOD *RAND_get_rand_method(void);
156\& RAND_METHOD *RAND_SSLeay(void);
170.Ve
171.PP
172.Vb 1
157\&
173\& void RAND_cleanup(void);
158\& void RAND_cleanup(void);
174.Ve
175.PP
176.Vb 3
159\&
177\& /* For Win32 only */
178\& void RAND_screen(void);
179\& int RAND_event(UINT, WPARAM, LPARAM);
180.Ve
181.SH "DESCRIPTION"
182.IX Header "DESCRIPTION"
183Since the introduction of the \s-1ENGINE\s0 \s-1API\s0, the recommended way of controlling
184default implementations is by using the \s-1ENGINE\s0 \s-1API\s0 functions. The default

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200.PP
201A cryptographic \s-1PRNG\s0 must be seeded with unpredictable data such as
202mouse movements or keys pressed at random by the user. This is
203described in \fIRAND_add\fR\|(3). Its state can be saved in a seed file
204(see \fIRAND_load_file\fR\|(3)) to avoid having to go through the
205seeding process whenever the application is started.
206.PP
207\&\fIRAND_bytes\fR\|(3) describes how to obtain random data from the
160\& /* For Win32 only */
161\& void RAND_screen(void);
162\& int RAND_event(UINT, WPARAM, LPARAM);
163.Ve
164.SH "DESCRIPTION"
165.IX Header "DESCRIPTION"
166Since the introduction of the \s-1ENGINE\s0 \s-1API\s0, the recommended way of controlling
167default implementations is by using the \s-1ENGINE\s0 \s-1API\s0 functions. The default

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183.PP
184A cryptographic \s-1PRNG\s0 must be seeded with unpredictable data such as
185mouse movements or keys pressed at random by the user. This is
186described in \fIRAND_add\fR\|(3). Its state can be saved in a seed file
187(see \fIRAND_load_file\fR\|(3)) to avoid having to go through the
188seeding process whenever the application is started.
189.PP
190\&\fIRAND_bytes\fR\|(3) describes how to obtain random data from the
208\&\s-1PRNG\s0.
191\&\s-1PRNG\s0.
209.SH "INTERNALS"
210.IX Header "INTERNALS"
211The \fIRAND_SSLeay()\fR method implements a \s-1PRNG\s0 based on a cryptographic
212hash function.
213.PP
214The following description of its design is based on the SSLeay
215documentation:
216.PP
217First up I will state the things I believe I need for a good \s-1RNG\s0.
192.SH "INTERNALS"
193.IX Header "INTERNALS"
194The \fIRAND_SSLeay()\fR method implements a \s-1PRNG\s0 based on a cryptographic
195hash function.
196.PP
197The following description of its design is based on the SSLeay
198documentation:
199.PP
200First up I will state the things I believe I need for a good \s-1RNG\s0.
218.IP "1" 4
219.IX Item "1"
201.IP "1." 4
220A good hashing algorithm to mix things up and to convert the \s-1RNG\s0 'state'
221to random numbers.
202A good hashing algorithm to mix things up and to convert the \s-1RNG\s0 'state'
203to random numbers.
222.IP "2" 4
223.IX Item "2"
204.IP "2." 4
224An initial source of random 'state'.
205An initial source of random 'state'.
225.IP "3" 4
226.IX Item "3"
206.IP "3." 4
227The state should be very large. If the \s-1RNG\s0 is being used to generate
2284096 bit \s-1RSA\s0 keys, 2 2048 bit random strings are required (at a minimum).
229If your \s-1RNG\s0 state only has 128 bits, you are obviously limiting the
230search space to 128 bits, not 2048. I'm probably getting a little
231carried away on this last point but it does indicate that it may not be
232a bad idea to keep quite a lot of \s-1RNG\s0 state. It should be easier to
233break a cipher than guess the \s-1RNG\s0 seed data.
207The state should be very large. If the \s-1RNG\s0 is being used to generate
2084096 bit \s-1RSA\s0 keys, 2 2048 bit random strings are required (at a minimum).
209If your \s-1RNG\s0 state only has 128 bits, you are obviously limiting the
210search space to 128 bits, not 2048. I'm probably getting a little
211carried away on this last point but it does indicate that it may not be
212a bad idea to keep quite a lot of \s-1RNG\s0 state. It should be easier to
213break a cipher than guess the \s-1RNG\s0 seed data.
234.IP "4" 4
235.IX Item "4"
214.IP "4." 4
236Any \s-1RNG\s0 seed data should influence all subsequent random numbers
237generated. This implies that any random seed data entered will have
238an influence on all subsequent random numbers generated.
215Any \s-1RNG\s0 seed data should influence all subsequent random numbers
216generated. This implies that any random seed data entered will have
217an influence on all subsequent random numbers generated.
239.IP "5" 4
240.IX Item "5"
218.IP "5." 4
241When using data to seed the \s-1RNG\s0 state, the data used should not be
242extractable from the \s-1RNG\s0 state. I believe this should be a
243requirement because one possible source of 'secret' semi random
244data would be a private key or a password. This data must
245not be disclosed by either subsequent random numbers or a
246\&'core' dump left by a program crash.
219When using data to seed the \s-1RNG\s0 state, the data used should not be
220extractable from the \s-1RNG\s0 state. I believe this should be a
221requirement because one possible source of 'secret' semi random
222data would be a private key or a password. This data must
223not be disclosed by either subsequent random numbers or a
224\&'core' dump left by a program crash.
247.IP "6" 4
248.IX Item "6"
225.IP "6." 4
249Given the same initial 'state', 2 systems should deviate in their \s-1RNG\s0 state
250(and hence the random numbers generated) over time if at all possible.
226Given the same initial 'state', 2 systems should deviate in their \s-1RNG\s0 state
227(and hence the random numbers generated) over time if at all possible.
251.IP "7" 4
252.IX Item "7"
228.IP "7." 4
253Given the random number output stream, it should not be possible to determine
254the \s-1RNG\s0 state or the next random number.
255.PP
256The algorithm is as follows.
257.PP
258There is global state made up of a 1023 byte buffer (the 'state'), a
259working hash value ('md'), and a counter ('count').
260.PP

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297So of the points raised, only 2 is not addressed (but see
298\&\fIRAND_add\fR\|(3)).
299.SH "SEE ALSO"
300.IX Header "SEE ALSO"
301\&\fIBN_rand\fR\|(3), \fIRAND_add\fR\|(3),
302\&\fIRAND_load_file\fR\|(3), \fIRAND_egd\fR\|(3),
303\&\fIRAND_bytes\fR\|(3),
304\&\fIRAND_set_rand_method\fR\|(3),
229Given the random number output stream, it should not be possible to determine
230the \s-1RNG\s0 state or the next random number.
231.PP
232The algorithm is as follows.
233.PP
234There is global state made up of a 1023 byte buffer (the 'state'), a
235working hash value ('md'), and a counter ('count').
236.PP

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273So of the points raised, only 2 is not addressed (but see
274\&\fIRAND_add\fR\|(3)).
275.SH "SEE ALSO"
276.IX Header "SEE ALSO"
277\&\fIBN_rand\fR\|(3), \fIRAND_add\fR\|(3),
278\&\fIRAND_load_file\fR\|(3), \fIRAND_egd\fR\|(3),
279\&\fIRAND_bytes\fR\|(3),
280\&\fIRAND_set_rand_method\fR\|(3),
305\&\fIRAND_cleanup\fR\|(3)
281\&\fIRAND_cleanup\fR\|(3)