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bitmap.h (50397) bitmap.h (52284)
1/* Functions to support general ended bitmaps.
1/* Functions to support general ended bitmaps.
2 Copyright (C) 1997 Free Software Foundation, Inc.
2 Copyright (C) 1997, 1998, 1999 Free Software Foundation, Inc.
3
4This file is part of GNU CC.
5
6GNU CC is free software; you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published by
8the Free Software Foundation; either version 2, or (at your option)
9any later version.
10
11GNU CC is distributed in the hope that it will be useful,
12but WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with GNU CC; see the file COPYING. If not, write to
18the Free Software Foundation, 59 Temple Place - Suite 330,
19Boston, MA 02111-1307, USA. */
20
21/* Number of words to use for each element in the linked list. */
22
23#ifndef BITMAP_ELEMENT_WORDS
24#define BITMAP_ELEMENT_WORDS 2
25#endif
26
27/* Number of bits in each actual element of a bitmap. We get slightly better
28 code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
29 bits is unsigned, assuming it is a power of 2. */
30
31#define BITMAP_ELEMENT_ALL_BITS \
32 ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
33
34/* Bitmap set element. We use a linked list to hold only the bits that
35 are set. This allows for use to grow the bitset dynamically without
36 having to realloc and copy a giant bit array. The `prev' field is
37 undefined for an element on the free list. */
38
39typedef struct bitmap_element_def
40{
41 struct bitmap_element_def *next; /* Next element. */
42 struct bitmap_element_def *prev; /* Previous element. */
43 unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */
44 unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
45} bitmap_element;
46
47/* Head of bitmap linked list. */
48typedef struct bitmap_head_def {
49 bitmap_element *first; /* First element in linked list. */
50 bitmap_element *current; /* Last element looked at. */
3
4This file is part of GNU CC.
5
6GNU CC is free software; you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published by
8the Free Software Foundation; either version 2, or (at your option)
9any later version.
10
11GNU CC is distributed in the hope that it will be useful,
12but WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with GNU CC; see the file COPYING. If not, write to
18the Free Software Foundation, 59 Temple Place - Suite 330,
19Boston, MA 02111-1307, USA. */
20
21/* Number of words to use for each element in the linked list. */
22
23#ifndef BITMAP_ELEMENT_WORDS
24#define BITMAP_ELEMENT_WORDS 2
25#endif
26
27/* Number of bits in each actual element of a bitmap. We get slightly better
28 code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
29 bits is unsigned, assuming it is a power of 2. */
30
31#define BITMAP_ELEMENT_ALL_BITS \
32 ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
33
34/* Bitmap set element. We use a linked list to hold only the bits that
35 are set. This allows for use to grow the bitset dynamically without
36 having to realloc and copy a giant bit array. The `prev' field is
37 undefined for an element on the free list. */
38
39typedef struct bitmap_element_def
40{
41 struct bitmap_element_def *next; /* Next element. */
42 struct bitmap_element_def *prev; /* Previous element. */
43 unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */
44 unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
45} bitmap_element;
46
47/* Head of bitmap linked list. */
48typedef struct bitmap_head_def {
49 bitmap_element *first; /* First element in linked list. */
50 bitmap_element *current; /* Last element looked at. */
51 int indx; /* Index of last element looked at. */
51 unsigned int indx; /* Index of last element looked at. */
52} bitmap_head, *bitmap;
53
54/* Enumeration giving the various operations we support. */
55enum bitmap_bits {
56 BITMAP_AND, /* TO = FROM1 & FROM2 */
57 BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */
58 BITMAP_IOR /* TO = FROM1 | FROM2 */
59};
60
61/* Global data */
62extern bitmap_element *bitmap_free; /* Freelist of bitmap elements */
63extern bitmap_element bitmap_zero; /* Zero bitmap element */
64
65/* Clear a bitmap by freeing up the linked list. */
66extern void bitmap_clear PROTO((bitmap));
67
68/* Copy a bitmap to another bitmap. */
69extern void bitmap_copy PROTO((bitmap, bitmap));
70
71/* Perform an operation on two bitmaps, yielding a third. */
72extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits));
73
74/* `or' into one bitmap the `and' of a second bitmap witih the complement
75 of a third. */
76extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap));
77
78/* Clear a single register in a register set. */
79extern void bitmap_clear_bit PROTO((bitmap, int));
80
81/* Set a single register in a register set. */
82extern void bitmap_set_bit PROTO((bitmap, int));
83
84/* Return true if a register is set in a register set. */
85extern int bitmap_bit_p PROTO((bitmap, int));
86
87/* Debug functions to print a bitmap linked list. */
88extern void bitmap_debug PROTO((bitmap));
89extern void bitmap_debug_file PROTO((FILE *, bitmap));
90
91/* Print a bitmap */
52} bitmap_head, *bitmap;
53
54/* Enumeration giving the various operations we support. */
55enum bitmap_bits {
56 BITMAP_AND, /* TO = FROM1 & FROM2 */
57 BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */
58 BITMAP_IOR /* TO = FROM1 | FROM2 */
59};
60
61/* Global data */
62extern bitmap_element *bitmap_free; /* Freelist of bitmap elements */
63extern bitmap_element bitmap_zero; /* Zero bitmap element */
64
65/* Clear a bitmap by freeing up the linked list. */
66extern void bitmap_clear PROTO((bitmap));
67
68/* Copy a bitmap to another bitmap. */
69extern void bitmap_copy PROTO((bitmap, bitmap));
70
71/* Perform an operation on two bitmaps, yielding a third. */
72extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits));
73
74/* `or' into one bitmap the `and' of a second bitmap witih the complement
75 of a third. */
76extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap));
77
78/* Clear a single register in a register set. */
79extern void bitmap_clear_bit PROTO((bitmap, int));
80
81/* Set a single register in a register set. */
82extern void bitmap_set_bit PROTO((bitmap, int));
83
84/* Return true if a register is set in a register set. */
85extern int bitmap_bit_p PROTO((bitmap, int));
86
87/* Debug functions to print a bitmap linked list. */
88extern void bitmap_debug PROTO((bitmap));
89extern void bitmap_debug_file PROTO((FILE *, bitmap));
90
91/* Print a bitmap */
92extern void bitmap_print PROTO((FILE *, bitmap, char *, char *));
92extern void bitmap_print PROTO((FILE *, bitmap, const char *, const char *));
93
94/* Initialize a bitmap header. */
95extern bitmap bitmap_initialize PROTO((bitmap));
96
97/* Release all memory held by bitmaps. */
98extern void bitmap_release_memory PROTO((void));
99
100extern void debug_bitmap PROTO((bitmap));
101
102/* Allocate a bitmap with oballoc. */
103#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
104 bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
105
106/* Allocate a bitmap with alloca. */
107#define BITMAP_ALLOCA() \
108 bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
109
110/* Do any cleanup needed on a bitmap when it is no longer used. */
111#define BITMAP_FREE(BITMAP) \
112do { \
113 if (BITMAP) \
114 { \
115 bitmap_clear (BITMAP); \
116 (BITMAP) = 0; \
117 } \
118} while (0)
119
120/* Do any one-time initializations needed for bitmaps. */
121#define BITMAP_INIT_ONCE()
122
123/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
124 bit number and executing CODE for all bits that are set. */
125
126#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
127do { \
128 bitmap_element *ptr_ = (BITMAP)->first; \
129 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
130 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
131 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
132 % BITMAP_ELEMENT_WORDS); \
133 \
134 \
135 /* Find the block the minimum bit is in. */ \
136 while (ptr_ != 0 && ptr_->indx < indx_) \
137 ptr_ = ptr_->next; \
138 \
139 if (ptr_ != 0 && ptr_->indx != indx_) \
140 { \
141 bit_num_ = 0; \
142 word_num_ = 0; \
143 } \
144 \
145 for (; ptr_ != 0; ptr_ = ptr_->next) \
146 { \
147 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
148 { \
149 unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \
150 \
151 if (word_ != 0) \
152 { \
153 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
154 { \
155 unsigned HOST_WIDE_INT mask_ \
156 = ((unsigned HOST_WIDE_INT) 1) << bit_num_; \
157 \
158 if ((word_ & mask_) != 0) \
159 { \
160 word_ &= ~ mask_; \
161 (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
162 + word_num_ * HOST_BITS_PER_WIDE_INT \
163 + bit_num_); \
164 CODE; \
165 \
166 if (word_ == 0) \
167 break; \
168 } \
169 } \
170 } \
171 \
172 bit_num_ = 0; \
173 } \
174 \
175 word_num_ = 0; \
176 } \
177} while (0)
178
179/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
180 BITNUM to the bit number and executing CODE for all bits that are set in
181 the first bitmap and not set in the second. */
182
183#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
184do { \
185 bitmap_element *ptr1_ = (BITMAP1)->first; \
186 bitmap_element *ptr2_ = (BITMAP2)->first; \
187 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
188 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
189 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
190 % BITMAP_ELEMENT_WORDS); \
191 \
192 /* Find the block the minimum bit is in in the first bitmap. */ \
193 while (ptr1_ != 0 && ptr1_->indx < indx_) \
194 ptr1_ = ptr1_->next; \
195 \
196 if (ptr1_ != 0 && ptr1_->indx != indx_) \
197 { \
198 bit_num_ = 0; \
199 word_num_ = 0; \
200 } \
201 \
202 for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
203 { \
204 /* Advance BITMAP2 to the equivalent link, using an all \
205 zero element if an equivalent link doesn't exist. */ \
206 bitmap_element *tmp2_; \
207 \
208 while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
209 ptr2_ = ptr2_->next; \
210 \
211 tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
212 ? ptr2_ : &bitmap_zero); \
213 \
214 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
215 { \
216 unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
217 & ~ tmp2_->bits[word_num_]); \
218 if (word_ != 0) \
219 { \
220 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
221 { \
222 unsigned HOST_WIDE_INT mask_ \
223 = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
224 \
225 if ((word_ & mask_) != 0) \
226 { \
227 word_ &= ~ mask_; \
228 (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
229 + word_num_ * HOST_BITS_PER_WIDE_INT \
230 + bit_num_); \
231 \
232 CODE; \
233 if (word_ == 0) \
234 break; \
235 } \
236 } \
237 } \
238 \
239 bit_num_ = 0; \
240 } \
241 \
242 word_num_ = 0; \
243 } \
244} while (0)
245
246/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
247 BITNUM to the bit number and executing CODE for all bits that are set in
248 the both bitmaps. */
249
250#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
251do { \
252 bitmap_element *ptr1_ = (BITMAP1)->first; \
253 bitmap_element *ptr2_ = (BITMAP2)->first; \
254 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
255 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
256 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
257 % BITMAP_ELEMENT_WORDS); \
258 \
259 /* Find the block the minimum bit is in in the first bitmap. */ \
260 while (ptr1_ != 0 && ptr1_->indx < indx_) \
261 ptr1_ = ptr1_->next; \
262 \
263 if (ptr1_ != 0 && ptr1_->indx != indx_) \
264 { \
265 bit_num_ = 0; \
266 word_num_ = 0; \
267 } \
268 \
269 for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
270 { \
271 /* Advance BITMAP2 to the equivalent link */ \
272 while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
273 ptr2_ = ptr2_->next; \
274 \
275 if (ptr2_ == 0) \
276 { \
277 /* If there are no more elements in BITMAP2, exit loop now.*/ \
278 ptr1_ = (bitmap_element *)0; \
279 break; \
280 } \
281 else if (ptr2_->indx > ptr1_->indx) \
282 { \
283 bit_num_ = word_num_ = 0; \
284 continue; \
285 } \
286 \
287 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
288 { \
289 unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
290 & ptr2_->bits[word_num_]); \
291 if (word_ != 0) \
292 { \
293 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
294 { \
295 unsigned HOST_WIDE_INT mask_ \
296 = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
297 \
298 if ((word_ & mask_) != 0) \
299 { \
300 word_ &= ~ mask_; \
301 (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
302 + word_num_ * HOST_BITS_PER_WIDE_INT \
303 + bit_num_); \
304 \
305 CODE; \
306 if (word_ == 0) \
307 break; \
308 } \
309 } \
310 } \
311 \
312 bit_num_ = 0; \
313 } \
314 \
315 word_num_ = 0; \
316 } \
317} while (0)
93
94/* Initialize a bitmap header. */
95extern bitmap bitmap_initialize PROTO((bitmap));
96
97/* Release all memory held by bitmaps. */
98extern void bitmap_release_memory PROTO((void));
99
100extern void debug_bitmap PROTO((bitmap));
101
102/* Allocate a bitmap with oballoc. */
103#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
104 bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
105
106/* Allocate a bitmap with alloca. */
107#define BITMAP_ALLOCA() \
108 bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
109
110/* Do any cleanup needed on a bitmap when it is no longer used. */
111#define BITMAP_FREE(BITMAP) \
112do { \
113 if (BITMAP) \
114 { \
115 bitmap_clear (BITMAP); \
116 (BITMAP) = 0; \
117 } \
118} while (0)
119
120/* Do any one-time initializations needed for bitmaps. */
121#define BITMAP_INIT_ONCE()
122
123/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
124 bit number and executing CODE for all bits that are set. */
125
126#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
127do { \
128 bitmap_element *ptr_ = (BITMAP)->first; \
129 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
130 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
131 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
132 % BITMAP_ELEMENT_WORDS); \
133 \
134 \
135 /* Find the block the minimum bit is in. */ \
136 while (ptr_ != 0 && ptr_->indx < indx_) \
137 ptr_ = ptr_->next; \
138 \
139 if (ptr_ != 0 && ptr_->indx != indx_) \
140 { \
141 bit_num_ = 0; \
142 word_num_ = 0; \
143 } \
144 \
145 for (; ptr_ != 0; ptr_ = ptr_->next) \
146 { \
147 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
148 { \
149 unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \
150 \
151 if (word_ != 0) \
152 { \
153 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
154 { \
155 unsigned HOST_WIDE_INT mask_ \
156 = ((unsigned HOST_WIDE_INT) 1) << bit_num_; \
157 \
158 if ((word_ & mask_) != 0) \
159 { \
160 word_ &= ~ mask_; \
161 (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
162 + word_num_ * HOST_BITS_PER_WIDE_INT \
163 + bit_num_); \
164 CODE; \
165 \
166 if (word_ == 0) \
167 break; \
168 } \
169 } \
170 } \
171 \
172 bit_num_ = 0; \
173 } \
174 \
175 word_num_ = 0; \
176 } \
177} while (0)
178
179/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
180 BITNUM to the bit number and executing CODE for all bits that are set in
181 the first bitmap and not set in the second. */
182
183#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
184do { \
185 bitmap_element *ptr1_ = (BITMAP1)->first; \
186 bitmap_element *ptr2_ = (BITMAP2)->first; \
187 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
188 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
189 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
190 % BITMAP_ELEMENT_WORDS); \
191 \
192 /* Find the block the minimum bit is in in the first bitmap. */ \
193 while (ptr1_ != 0 && ptr1_->indx < indx_) \
194 ptr1_ = ptr1_->next; \
195 \
196 if (ptr1_ != 0 && ptr1_->indx != indx_) \
197 { \
198 bit_num_ = 0; \
199 word_num_ = 0; \
200 } \
201 \
202 for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
203 { \
204 /* Advance BITMAP2 to the equivalent link, using an all \
205 zero element if an equivalent link doesn't exist. */ \
206 bitmap_element *tmp2_; \
207 \
208 while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
209 ptr2_ = ptr2_->next; \
210 \
211 tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
212 ? ptr2_ : &bitmap_zero); \
213 \
214 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
215 { \
216 unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
217 & ~ tmp2_->bits[word_num_]); \
218 if (word_ != 0) \
219 { \
220 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
221 { \
222 unsigned HOST_WIDE_INT mask_ \
223 = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
224 \
225 if ((word_ & mask_) != 0) \
226 { \
227 word_ &= ~ mask_; \
228 (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
229 + word_num_ * HOST_BITS_PER_WIDE_INT \
230 + bit_num_); \
231 \
232 CODE; \
233 if (word_ == 0) \
234 break; \
235 } \
236 } \
237 } \
238 \
239 bit_num_ = 0; \
240 } \
241 \
242 word_num_ = 0; \
243 } \
244} while (0)
245
246/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
247 BITNUM to the bit number and executing CODE for all bits that are set in
248 the both bitmaps. */
249
250#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
251do { \
252 bitmap_element *ptr1_ = (BITMAP1)->first; \
253 bitmap_element *ptr2_ = (BITMAP2)->first; \
254 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
255 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
256 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
257 % BITMAP_ELEMENT_WORDS); \
258 \
259 /* Find the block the minimum bit is in in the first bitmap. */ \
260 while (ptr1_ != 0 && ptr1_->indx < indx_) \
261 ptr1_ = ptr1_->next; \
262 \
263 if (ptr1_ != 0 && ptr1_->indx != indx_) \
264 { \
265 bit_num_ = 0; \
266 word_num_ = 0; \
267 } \
268 \
269 for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
270 { \
271 /* Advance BITMAP2 to the equivalent link */ \
272 while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
273 ptr2_ = ptr2_->next; \
274 \
275 if (ptr2_ == 0) \
276 { \
277 /* If there are no more elements in BITMAP2, exit loop now.*/ \
278 ptr1_ = (bitmap_element *)0; \
279 break; \
280 } \
281 else if (ptr2_->indx > ptr1_->indx) \
282 { \
283 bit_num_ = word_num_ = 0; \
284 continue; \
285 } \
286 \
287 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
288 { \
289 unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
290 & ptr2_->bits[word_num_]); \
291 if (word_ != 0) \
292 { \
293 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
294 { \
295 unsigned HOST_WIDE_INT mask_ \
296 = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
297 \
298 if ((word_ & mask_) != 0) \
299 { \
300 word_ &= ~ mask_; \
301 (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
302 + word_num_ * HOST_BITS_PER_WIDE_INT \
303 + bit_num_); \
304 \
305 CODE; \
306 if (word_ == 0) \
307 break; \
308 } \
309 } \
310 } \
311 \
312 bit_num_ = 0; \
313 } \
314 \
315 word_num_ = 0; \
316 } \
317} while (0)