adventure (186690) | adventure (226048) |
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1 2#------------------------------------------------------------------------------ | 1 2#------------------------------------------------------------------------------ |
3# $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $ |
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3# adventure: file(1) magic for Adventure game files 4# 5# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> 6# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 7# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 8# 9# ALAN 10# I assume there are other, lower versions, but these are the only ones I 11# saw in the archive. 120 beshort 0x0206 ALAN game data 13>2 byte <10 version 2.6%d 14 15 16# Infocom (see z-machine) 17#------------------------------------------------------------------------------ 18# Z-machine: file(1) magic for Z-machine binaries. | 4# adventure: file(1) magic for Adventure game files 5# 6# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> 7# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 8# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 9# 10# ALAN 11# I assume there are other, lower versions, but these are the only ones I 12# saw in the archive. 130 beshort 0x0206 ALAN game data 14>2 byte <10 version 2.6%d 15 16 17# Infocom (see z-machine) 18#------------------------------------------------------------------------------ 19# Z-machine: file(1) magic for Z-machine binaries. |
20# Updated by Adam Buchbinder <adam.buchbinder@gmail.com> |
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19# | 21# |
20# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which 21# appears to be a version-0 Z-machine binary. | 22#http://www.gnelson.demon.co.uk/zspec/sect11.html 23#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt 24#http://en.wikipedia.org/wiki/Z-machine 25# The first byte is the Z-machine revision; it is always between 1 and 8. We 26# had false matches (for instance, inbig5.ocp from the Omega TeX extension as 27# well as an occasional MP3 file), so we sanity-check the version number. |
22# | 28# |
23# The (false match) message is to correct that behavior. Perhaps it is 24# not needed. | 29# It might be possible to sanity-check the release number as well, as it seems 30# (at least in classic Infocom games) to always be a relatively small number, 31# always under 150 or so, but as this isn't rigorous, we'll wait on that until 32# it becomes clear that it's needed. |
25# | 33# |
2616 belong&0xfe00f0f0 0x3030 Infocom game data 27>0 ubyte 0 (false match) 28>0 ubyte >0 (Z-machine %d, 29>>2 ubeshort x Release %d / 30>>18 string >\0 Serial %.6s) | 340 ubyte >0 35>0 ubyte <9 36>>16 belong&0xfe00f0f0 0x3030 Infocom game data 37>>>0 ubyte x (Z-machine %d, 38>>>>2 ubeshort x Release %d / 39>>>>18 string >\0 Serial %.6s) |
31 32#------------------------------------------------------------------------------ 33# Glulx: file(1) magic for Glulx binaries. 34# 35# I haven't checked for false matches yet. 36# 370 string Glul Glulx game data 38>4 beshort x (Version %d 39>>6 byte x \b.%d 40>>8 byte x \b.%d) 41>36 string Info Compiled by Inform 42 43 44 45# For Quetzal and blorb magic see iff 46 47 | 40 41#------------------------------------------------------------------------------ 42# Glulx: file(1) magic for Glulx binaries. 43# 44# I haven't checked for false matches yet. 45# 460 string Glul Glulx game data 47>4 beshort x (Version %d 48>>6 byte x \b.%d 49>>8 byte x \b.%d) 50>36 string Info Compiled by Inform 51 52 53 54# For Quetzal and blorb magic see iff 55 56 |
48# TADS (Text Adventure Development System) | 57# TADS (Text Adventure Development System) version 2 |
49# All files are machine-independent (games compile to byte-code) and are tagged | 58# All files are machine-independent (games compile to byte-code) and are tagged |
50# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is 51# on the way). | 59# with a version string of the form "V2.<digit>.<digit>\0". |
52# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 530 string TADS2\ bin TADS 54>9 belong !0x0A0D1A00 game data, CORRUPTED 55>9 belong 0x0A0D1A00 56>>13 string >\0 %s game data 57# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. 580 string TADS2\ rsc TADS 59>9 belong !0x0A0D1A00 resource data, CORRUPTED --- 8 unchanged lines hidden (view full) --- 68>>(16.s+32) string >\0 %s saved game data 69# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter 70# version. 710 string TADS2\ save TADS 72>10 belong !0x0A0D1A00 saved game data, CORRUPTED 73>10 belong 0x0A0D1A00 74>>14 string >\0 %s saved game data 75 | 60# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 610 string TADS2\ bin TADS 62>9 belong !0x0A0D1A00 game data, CORRUPTED 63>9 belong 0x0A0D1A00 64>>13 string >\0 %s game data 65# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. 660 string TADS2\ rsc TADS 67>9 belong !0x0A0D1A00 resource data, CORRUPTED --- 8 unchanged lines hidden (view full) --- 76>>(16.s+32) string >\0 %s saved game data 77# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter 78# version. 790 string TADS2\ save TADS 80>10 belong !0x0A0D1A00 saved game data, CORRUPTED 81>10 belong 0x0A0D1A00 82>>14 string >\0 %s saved game data 83 |
84# TADS (Text Adventure Development System) version 3 85# Game files start with "T3-image\015\012\032" 860 string T3-image\015\012\032 87>11 leshort x TADS 3 game data (format version %d) 88# Saved game files start with "T3-state-v####\015\012\032" 89# where #### is a format version number 900 string T3-state-v 91>14 string \015\012\032 TADS 3 saved game data (format version 92>>10 byte x %c 93>>11 byte x \b%c 94>>12 byte x \b%c 95>>13 byte x \b%c) 96 |
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76# Danny Milosavljevic <danny.milo@gmx.net> 77# this are adrift (adventure game standard) game files, extension .taf 78# depending on version magic continues with 0x93453E6139FA (V 4.0) 79# 0x9445376139FA (V 3.90) 80# 0x9445366139FA (V 3.80) 81# this is from source (http://www.adrift.org.uk/) and I have some taf 82# files, and checked them. 83#0 belong 0x3C423FC9 84#>4 belong 0x6A87C2CF Adrift game file 85#!:mime application/x-adrift | 97# Danny Milosavljevic <danny.milo@gmx.net> 98# this are adrift (adventure game standard) game files, extension .taf 99# depending on version magic continues with 0x93453E6139FA (V 4.0) 100# 0x9445376139FA (V 3.90) 101# 0x9445366139FA (V 3.80) 102# this is from source (http://www.adrift.org.uk/) and I have some taf 103# files, and checked them. 104#0 belong 0x3C423FC9 105#>4 belong 0x6A87C2CF Adrift game file 106#!:mime application/x-adrift |