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SpillPlacement.h (218893) SpillPlacement.h (221345)
1//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This analysis computes the optimal spill code placement between basic blocks.
11//
12// The runOnMachineFunction() method only precomputes some profiling information
1//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This analysis computes the optimal spill code placement between basic blocks.
11//
12// The runOnMachineFunction() method only precomputes some profiling information
13// about the CFG. The real work is done by placeSpills() which is called by the
14// register allocator.
13// about the CFG. The real work is done by prepare(), addConstraints(), and
14// finish() which are called by the register allocator.
15//
16// Given a variable that is live across multiple basic blocks, and given
17// constraints on the basic blocks where the variable is live, determine which
18// edge bundles should have the variable in a register and which edge bundles
19// should have the variable in a stack slot.
20//
21// The returned bit vector can be used to place optimal spill code at basic
22// block entries and exits. Spill code placement inside a basic block is not
23// considered.
24//
25//===----------------------------------------------------------------------===//
26
27#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28#define LLVM_CODEGEN_SPILLPLACEMENT_H
29
15//
16// Given a variable that is live across multiple basic blocks, and given
17// constraints on the basic blocks where the variable is live, determine which
18// edge bundles should have the variable in a register and which edge bundles
19// should have the variable in a stack slot.
20//
21// The returned bit vector can be used to place optimal spill code at basic
22// block entries and exits. Spill code placement inside a basic block is not
23// considered.
24//
25//===----------------------------------------------------------------------===//
26
27#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28#define LLVM_CODEGEN_SPILLPLACEMENT_H
29
30#include "llvm/ADT/ArrayRef.h"
31#include "llvm/ADT/SmallVector.h"
30#include "llvm/CodeGen/MachineFunctionPass.h"
31
32namespace llvm {
33
34class BitVector;
35class EdgeBundles;
36class MachineBasicBlock;
37class MachineLoopInfo;
32#include "llvm/CodeGen/MachineFunctionPass.h"
33
34namespace llvm {
35
36class BitVector;
37class EdgeBundles;
38class MachineBasicBlock;
39class MachineLoopInfo;
38template <typename> class SmallVectorImpl;
39
40class SpillPlacement : public MachineFunctionPass {
41 struct Node;
42 const MachineFunction *MF;
43 const EdgeBundles *bundles;
44 const MachineLoopInfo *loops;
45 Node *nodes;
46
40
41class SpillPlacement : public MachineFunctionPass {
42 struct Node;
43 const MachineFunction *MF;
44 const EdgeBundles *bundles;
45 const MachineLoopInfo *loops;
46 Node *nodes;
47
47 // Nodes that are active in the current computation. Owned by the placeSpills
48 // Nodes that are active in the current computation. Owned by the prepare()
48 // caller.
49 BitVector *ActiveNodes;
50
49 // caller.
50 BitVector *ActiveNodes;
51
52 // Nodes with active links. Populated by scanActiveBundles.
53 SmallVector<unsigned, 8> Linked;
54
55 // Nodes that went positive during the last call to scanActiveBundles or
56 // iterate.
57 SmallVector<unsigned, 8> RecentPositive;
58
59 // Block frequencies are computed once. Indexed by block number.
60 SmallVector<float, 4> BlockFrequency;
61
51public:
52 static char ID; // Pass identification, replacement for typeid.
53
54 SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
55 ~SpillPlacement() { releaseMemory(); }
56
57 /// BorderConstraint - A basic block has separate constraints for entry and
58 /// exit.

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65
66 /// BlockConstraint - Entry and exit constraints for a basic block.
67 struct BlockConstraint {
68 unsigned Number; ///< Basic block number (from MBB::getNumber()).
69 BorderConstraint Entry : 8; ///< Constraint on block entry.
70 BorderConstraint Exit : 8; ///< Constraint on block exit.
71 };
72
62public:
63 static char ID; // Pass identification, replacement for typeid.
64
65 SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
66 ~SpillPlacement() { releaseMemory(); }
67
68 /// BorderConstraint - A basic block has separate constraints for entry and
69 /// exit.

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76
77 /// BlockConstraint - Entry and exit constraints for a basic block.
78 struct BlockConstraint {
79 unsigned Number; ///< Basic block number (from MBB::getNumber()).
80 BorderConstraint Entry : 8; ///< Constraint on block entry.
81 BorderConstraint Exit : 8; ///< Constraint on block exit.
82 };
83
73 /// placeSpills - Compute the optimal spill code placement given the
74 /// constraints. No MustSpill constraints will be violated, and the smallest
75 /// possible number of PrefX constraints will be violated, weighted by
76 /// expected execution frequencies.
77 /// @param LiveBlocks Constraints for blocks that have the variable live in or
78 /// live out. DontCare/DontCare means the variable is live
79 /// through the block. DontCare/X means the variable is live
80 /// out, but not live in.
84 /// prepare - Reset state and prepare for a new spill placement computation.
81 /// @param RegBundles Bit vector to receive the edge bundles where the
82 /// variable should be kept in a register. Each bit
83 /// corresponds to an edge bundle, a set bit means the
84 /// variable should be kept in a register through the
85 /// bundle. A clear bit means the variable should be
85 /// @param RegBundles Bit vector to receive the edge bundles where the
86 /// variable should be kept in a register. Each bit
87 /// corresponds to an edge bundle, a set bit means the
88 /// variable should be kept in a register through the
89 /// bundle. A clear bit means the variable should be
86 /// spilled.
90 /// spilled. This vector is retained.
91 void prepare(BitVector &RegBundles);
92
93 /// addConstraints - Add constraints and biases. This method may be called
94 /// more than once to accumulate constraints.
95 /// @param LiveBlocks Constraints for blocks that have the variable live in or
96 /// live out.
97 void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
98
99 /// addLinks - Add transparent blocks with the given numbers.
100 void addLinks(ArrayRef<unsigned> Links);
101
102 /// scanActiveBundles - Perform an initial scan of all bundles activated by
103 /// addConstraints and addLinks, updating their state. Add all the bundles
104 /// that now prefer a register to RecentPositive.
105 /// Prepare internal data structures for iterate.
106 /// Return true is there are any positive nodes.
107 bool scanActiveBundles();
108
109 /// iterate - Update the network iteratively until convergence, or new bundles
110 /// are found.
111 void iterate();
112
113 /// getRecentPositive - Return an array of bundles that became positive during
114 /// the previous call to scanActiveBundles or iterate.
115 ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
116
117 /// finish - Compute the optimal spill code placement given the
118 /// constraints. No MustSpill constraints will be violated, and the smallest
119 /// possible number of PrefX constraints will be violated, weighted by
120 /// expected execution frequencies.
121 /// The selected bundles are returned in the bitvector passed to prepare().
87 /// @return True if a perfect solution was found, allowing the variable to be
88 /// in a register through all relevant bundles.
122 /// @return True if a perfect solution was found, allowing the variable to be
123 /// in a register through all relevant bundles.
89 bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
90 BitVector &RegBundles);
124 bool finish();
91
92 /// getBlockFrequency - Return the estimated block execution frequency per
93 /// function invocation.
125
126 /// getBlockFrequency - Return the estimated block execution frequency per
127 /// function invocation.
94 float getBlockFrequency(const MachineBasicBlock*);
128 float getBlockFrequency(unsigned Number) const {
129 return BlockFrequency[Number];
130 }
95
96private:
97 virtual bool runOnMachineFunction(MachineFunction&);
98 virtual void getAnalysisUsage(AnalysisUsage&) const;
99 virtual void releaseMemory();
100
101 void activate(unsigned);
131
132private:
133 virtual bool runOnMachineFunction(MachineFunction&);
134 virtual void getAnalysisUsage(AnalysisUsage&) const;
135 virtual void releaseMemory();
136
137 void activate(unsigned);
102 void prepareNodes(const SmallVectorImpl<BlockConstraint>&);
103 void iterate(const SmallVectorImpl<unsigned>&);
104};
105
106} // end namespace llvm
107
108#endif
138};
139
140} // end namespace llvm
141
142#endif