Deleted Added
full compact
msx (267897) msx (298192)
1
2#------------------------------------------------------------------------------
3# msx: file(1) magic for the MSX Home Computer
4# v1.1
5# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
6
7############## MSX Music file formats ##############
8
9# Gigamix MGSDRV music file
1
2#------------------------------------------------------------------------------
3# msx: file(1) magic for the MSX Home Computer
4# v1.1
5# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
6
7############## MSX Music file formats ##############
8
9# Gigamix MGSDRV music file
100 string MGS MSX Gigamix MGSDRV3 music file,
100 string/b MGS MSX Gigamix MGSDRV3 music file,
11>6 ubeshort 0x0D0A
12>>3 byte x \bv%c
13>>4 byte x \b.%c
14>>5 byte x \b%c
15>>8 string >\0 \b, title: %s
16
11>6 ubeshort 0x0D0A
12>>3 byte x \bv%c
13>>4 byte x \b.%c
14>>5 byte x \b%c
15>>8 string >\0 \b, title: %s
16
171 string mgs2\ MSX Gigamix MGSDRV2 music file
171 string/b mgs2\ MSX Gigamix MGSDRV2 music file
18>6 uleshort 0x80
19>>0x2E uleshort 0
20>>>0x30 string >\0 \b, title: %s
21
22# KSS music file
18>6 uleshort 0x80
19>>0x2E uleshort 0
20>>>0x30 string >\0 \b, title: %s
21
22# KSS music file
230 string KSCC KSS music file v1.03
230 string/b KSCC KSS music file v1.03
24>0xE byte 0
25>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
26>>0xF byte&0x02 2 \b, soundchip(s): SN76489
27>>>0xF byte&0x04 4 stereo
28>>0xF byte&0x01 1 \b, YM2413
29>>0xF byte&0x08 8 \b, Y8950
30
24>0xE byte 0
25>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
26>>0xF byte&0x02 2 \b, soundchip(s): SN76489
27>>>0xF byte&0x04 4 stereo
28>>0xF byte&0x01 1 \b, YM2413
29>>0xF byte&0x08 8 \b, Y8950
30
310 string KSSX KSS music file v1.20
310 string/b KSSX KSS music file v1.20
32>0xE byte&0xEF 0
33>>0xF byte&0x40 0x00 \b, 60Hz
34>>0xF byte&0x40 0x40 \b, 50Hz
35>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
36>>0xF byte&0x02 0x02 \b, soundchips: SN76489
37>>>0xF byte&0x04 0x04 stereo
38>>0xF byte&0x01 0x01 \b,
39>>>0xF byte&0x18 0x00 \bYM2413
40>>>0xF byte&0x18 0x08 \bYM2413, Y8950
41>>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo
42>>0xF byte&0x18 0x10 \b, Majyutsushi DAC
43
44# Moonblaster for Moonsound
32>0xE byte&0xEF 0
33>>0xF byte&0x40 0x00 \b, 60Hz
34>>0xF byte&0x40 0x40 \b, 50Hz
35>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
36>>0xF byte&0x02 0x02 \b, soundchips: SN76489
37>>>0xF byte&0x04 0x04 stereo
38>>0xF byte&0x01 0x01 \b,
39>>>0xF byte&0x18 0x00 \bYM2413
40>>>0xF byte&0x18 0x08 \bYM2413, Y8950
41>>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo
42>>0xF byte&0x18 0x10 \b, Majyutsushi DAC
43
44# Moonblaster for Moonsound
450 string MBMS
450 string/b MBMS
46>4 byte 0x10 MSX Moonblaster for MoonSound music
47
48# Music Player K-kaz
46>4 byte 0x10 MSX Moonblaster for MoonSound music
47
48# Music Player K-kaz
490 string MPK MSX Music Player K-kaz song
490 string/b MPK MSX Music Player K-kaz song
50>6 ubeshort 0x0D0A
51>>3 byte x v%c
52>>4 byte x \b.%c
53>>5 byte x \b%c
54
55# I don't know why these don't work
56#0 search/0xFFFF \r\n.FM9
57#>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file

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65>>0x7D byte 0x1a
66>>>0x87 uleshort 0 MSX OPX Music file
67>>>>0x86 byte 0 v1.5
68>>>>>0 string >\32 \b, title: %s
69>>>>0x86 byte 1 v2.4
70>>>>>0 string >\32 \b, title: %s
71
72# SCMD music file
50>6 ubeshort 0x0D0A
51>>3 byte x v%c
52>>4 byte x \b.%c
53>>5 byte x \b%c
54
55# I don't know why these don't work
56#0 search/0xFFFF \r\n.FM9
57#>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file

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65>>0x7D byte 0x1a
66>>>0x87 uleshort 0 MSX OPX Music file
67>>>>0x86 byte 0 v1.5
68>>>>>0 string >\32 \b, title: %s
69>>>>0x86 byte 1 v2.4
70>>>>>0 string >\32 \b, title: %s
71
72# SCMD music file
730x8B string SCMD
730x8B string/b SCMD
74>0xCE uleshort 0 MSX SCMD Music file
75#>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here?
76>>0x8F string >\0 \b, title: %s
77
780 search/0xFFFF \r\n@title
79>&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file
80
81

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95
96# Graph Saurus compressed images
970 ubyte 0xFD
98>1 uleshort 0
99>>5 uleshort 0
100>>>3 uleshort >0x013D MSX Graph Saurus compressed image
101
102# Maki-chan Graphic format
74>0xCE uleshort 0 MSX SCMD Music file
75#>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here?
76>>0x8F string >\0 \b, title: %s
77
780 search/0xFFFF \r\n@title
79>&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file
80
81

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95
96# Graph Saurus compressed images
970 ubyte 0xFD
98>1 uleshort 0
99>>5 uleshort 0
100>>>3 uleshort >0x013D MSX Graph Saurus compressed image
101
102# Maki-chan Graphic format
1030 string MAKI02\ \ Maki-chan image,
1030 string/b MAKI02\ \ Maki-chan image,
104>8 byte x system ID: %c
105>9 byte x \b%c
106>10 byte x \b%c
107>11 byte x \b%c,
108>13 search/0x200 \x1A
109# >>&3 ubyte 0 , video mode: PC-98 400 lines, 16 analog colors
110# >>&3 ubyte 1 , video mode: MSX SC7, 16 analog colors
111# >>&3 ubyte 2 , video mode: VM-98 400 lines, 8 analog colors

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119>>&3 ubyte&0x82 0x80 256 colors
120>>&3 ubyte&0x82 0x00 16 colors
121>>&3 ubyte&0x82 0x01 8 colors
122>>&3 ubyte&0x04 4 digital
123>>&3 ubyte&0x04 0 analog
124>>&3 ubyte&0x01 1 \b, 2:1 dot aspect ratio
125
126# Japanese PIC file
104>8 byte x system ID: %c
105>9 byte x \b%c
106>10 byte x \b%c
107>11 byte x \b%c,
108>13 search/0x200 \x1A
109# >>&3 ubyte 0 , video mode: PC-98 400 lines, 16 analog colors
110# >>&3 ubyte 1 , video mode: MSX SC7, 16 analog colors
111# >>&3 ubyte 2 , video mode: VM-98 400 lines, 8 analog colors

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119>>&3 ubyte&0x82 0x80 256 colors
120>>&3 ubyte&0x82 0x00 16 colors
121>>&3 ubyte&0x82 0x01 8 colors
122>>&3 ubyte&0x04 4 digital
123>>&3 ubyte&0x04 0 analog
124>>&3 ubyte&0x01 1 \b, 2:1 dot aspect ratio
125
126# Japanese PIC file
1270 string PIC\x1A
1270 string/b PIC\x1A
128>4 lelong 0 Japanese PIC image file
129
130# MSX G9B image file
128>4 lelong 0 Japanese PIC image file
129
130# MSX G9B image file
1310 string G9B
1310 string/b G9B
132>1 uleshort 11
133>>3 uleshort >10
134>>>5 ubyte >0 MSX G9B image, depth=%d
135>>>>8 uleshort x \b, %dx
136>>>>10 uleshort x \b%d
137>>>>5 ubyte <9
138>>>>>6 ubyte 0
139>>>>>>7 ubyte x \b, codec=%d RGB color palettes
140>>>>>6 ubyte 64 \b, codec=RGB fixed color
141>>>>>6 ubyte 128 \b, codec=YJK
142>>>>>6 ubyte 192 \b, codec=YUV
143>>>>5 ubyte >8 codec=RGB fixed color
144>>>>12 ubyte 0 \b, raw
145>>>>12 ubyte 1 \b, bitbuster compression
146
147############## Other MSX file formats ##############
148
149# MSX ROMs
132>1 uleshort 11
133>>3 uleshort >10
134>>>5 ubyte >0 MSX G9B image, depth=%d
135>>>>8 uleshort x \b, %dx
136>>>>10 uleshort x \b%d
137>>>>5 ubyte <9
138>>>>>6 ubyte 0
139>>>>>>7 ubyte x \b, codec=%d RGB color palettes
140>>>>>6 ubyte 64 \b, codec=RGB fixed color
141>>>>>6 ubyte 128 \b, codec=YJK
142>>>>>6 ubyte 192 \b, codec=YUV
143>>>>5 ubyte >8 codec=RGB fixed color
144>>>>12 ubyte 0 \b, raw
145>>>>12 ubyte 1 \b, bitbuster compression
146
147############## Other MSX file formats ##############
148
149# MSX ROMs
1500 string AB
1500 string/b AB
151>2 uleshort 0x0010 MSX ROM
152>>2 uleshort x \b, init=0x%4x
153>>4 uleshort >0 \b, stat=0x%4x
154>>6 uleshort >0 \b, dev=0x%4x
155>>8 uleshort >0 \b, bas=0x%4x
156>2 uleshort 0x4010 MSX ROM
157>>2 uleshort x \b, init=0x%04x
158>>4 uleshort >0 \b, stat=0x%04x
159>>6 uleshort >0 \b, dev=0x%04x
160>>8 uleshort >0 \b, bas=0x%04x
161>2 uleshort 0x8010 MSX ROM
162>>2 uleshort x \b, init=0x%04x
163>>4 uleshort >0 \b, stat=0x%04x
164>>6 uleshort >0 \b, dev=0x%04x
165>>8 uleshort >0 \b, bas=0x%04x
166
151>2 uleshort 0x0010 MSX ROM
152>>2 uleshort x \b, init=0x%4x
153>>4 uleshort >0 \b, stat=0x%4x
154>>6 uleshort >0 \b, dev=0x%4x
155>>8 uleshort >0 \b, bas=0x%4x
156>2 uleshort 0x4010 MSX ROM
157>>2 uleshort x \b, init=0x%04x
158>>4 uleshort >0 \b, stat=0x%04x
159>>6 uleshort >0 \b, dev=0x%04x
160>>8 uleshort >0 \b, bas=0x%04x
161>2 uleshort 0x8010 MSX ROM
162>>2 uleshort x \b, init=0x%04x
163>>4 uleshort >0 \b, stat=0x%04x
164>>6 uleshort >0 \b, dev=0x%04x
165>>8 uleshort >0 \b, bas=0x%04x
166
1670 string AB
1670 string/b AB
168#>2 string 5JSuperLAYDOCK MSX Super Laydock ROM
169#>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM
170#>3 string @3\x80IA862 Golvellius MSX1 ROM
171>2 uleshort >10
172>>10 string \0\0\0\0\0\0 MSX ROM
173>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM
174>>>0x10 string CD \b, Konami RC-
175>>>>0x12 ubyte x \b%d

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183>>>4 uleshort >0 \b, stat=0x%04x
184>>>6 uleshort >0 \b, dev=0x%04x
185>>>8 uleshort >0 \b, bas=0x%04x
186>2 uleshort 0
187>>4 uleshort 0
188>>>6 uleshort 0
189>>>>8 uleshort >0 MSX BASIC program in ROM, bas=0x%04x
190
168#>2 string 5JSuperLAYDOCK MSX Super Laydock ROM
169#>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM
170#>3 string @3\x80IA862 Golvellius MSX1 ROM
171>2 uleshort >10
172>>10 string \0\0\0\0\0\0 MSX ROM
173>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM
174>>>0x10 string CD \b, Konami RC-
175>>>>0x12 ubyte x \b%d

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183>>>4 uleshort >0 \b, stat=0x%04x
184>>>6 uleshort >0 \b, dev=0x%04x
185>>>8 uleshort >0 \b, bas=0x%04x
186>2 uleshort 0
187>>4 uleshort 0
188>>>6 uleshort 0
189>>>>8 uleshort >0 MSX BASIC program in ROM, bas=0x%04x
190
1910x4000 string AB
1910x4000 string/b AB
192>0x4002 uleshort >0x4010
193>>0x400A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order
194>>0x4002 uleshort x \b, init=0x%04x
195>>0x4004 uleshort >0 \b, stat=0x%04x
196>>0x4006 uleshort >0 \b, dev=0x%04x
197>>0x4008 uleshort >0 \b, bas=0x%04x
198
192>0x4002 uleshort >0x4010
193>>0x400A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order
194>>0x4002 uleshort x \b, init=0x%04x
195>>0x4004 uleshort >0 \b, stat=0x%04x
196>>0x4006 uleshort >0 \b, dev=0x%04x
197>>0x4008 uleshort >0 \b, bas=0x%04x
198
1990x8000 string AB
1990x8000 string/b AB
200>0x8002 uleshort >0x4010
201>>0x800A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order
202>>0x8002 uleshort x \b, init=0x%04x
203>>0x8004 uleshort >0 \b, stat=0x%04x
204>>0x8006 uleshort >0 \b, dev=0x%04x
205>>0x8008 uleshort >0 \b, bas=0x%04x
206
207
2080x3C000 string AB
200>0x8002 uleshort >0x4010
201>>0x800A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order
202>>0x8002 uleshort x \b, init=0x%04x
203>>0x8004 uleshort >0 \b, stat=0x%04x
204>>0x8006 uleshort >0 \b, dev=0x%04x
205>>0x8008 uleshort >0 \b, bas=0x%04x
206
207
2080x3C000 string AB
209>0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order
209>0x3C008 string/b \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order
210>>0x3C002 uleshort x \b, init=0x%04x
211>>0x3C004 uleshort >0 \b, stat=0x%04x
212>>0x3C006 uleshort >0 \b, dev=0x%04x
213>>0x3C008 uleshort >0 \b, bas=0x%04x
214
215# MSX BIN file
216#0 byte 0xFE
217#>1 uleshort >0x8000

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210>>0x3C002 uleshort x \b, init=0x%04x
211>>0x3C004 uleshort >0 \b, stat=0x%04x
212>>0x3C006 uleshort >0 \b, dev=0x%04x
213>>0x3C008 uleshort >0 \b, bas=0x%04x
214
215# MSX BIN file
216#0 byte 0xFE
217#>1 uleshort >0x8000

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