Deleted Added
full compact
adventure (133359) adventure (159764)
1
2#------------------------------------------------------------------------------
3# adventure: file(1) magic for Adventure game files
4#
5# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
6# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
7# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
8#
9# ALAN
10# I assume there are other, lower versions, but these are the only ones I
11# saw in the archive.
120 beshort 0x0206 ALAN game data
13>2 byte <10 version 2.6%d
14
1
2#------------------------------------------------------------------------------
3# adventure: file(1) magic for Adventure game files
4#
5# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
6# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
7# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
8#
9# ALAN
10# I assume there are other, lower versions, but these are the only ones I
11# saw in the archive.
120 beshort 0x0206 ALAN game data
13>2 byte <10 version 2.6%d
14
15# Conflicts with too much other stuff!
16# Infocom
17# (Note: to avoid false matches Z-machine version 1 and 2 are not
18# recognized since only the oldest Zork I and II used them. Similarly
19# there are 4 Infocom games that use version 4 that are not recognized.)
20#0 byte 3 Infocom game data (Z-machine 3,
21#>2 beshort <0x7fff Release %3d,
22#>26 beshort >0 Size %d*2
23#>18 string >\0 Serial %.6s)
24#0 byte 5 Infocom game data (Z-machine 5,
25#>2 beshort <0x7fff Release %3d,
26#>26 beshort >0 Size %d*4
27#>18 string >\0 Serial %.6s)
28#0 byte 6 Infocom game data (Z-machine 6,
29#>2 beshort <0x7fff Release %3d,
30#>26 beshort >0 Size %d*8
31#>18 string >\0 Serial %.6s)
32#0 byte 8 Infocom game data (Z-machine 8,
33#>2 beshort <0x7fff Release %3d,
34#>26 beshort >0 Size %d*8
35#>18 string >\0 Serial %.6s)
36
15
16# Infocom (see z-machine)
17#------------------------------------------------------------------------------
18# Z-machine: file(1) magic for Z-machine binaries.
19#
20# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
21# appears to be a version-0 Z-machine binary.
22#
23# The (false match) message is to correct that behavior. Perhaps it is
24# not needed.
25#
2616 belong&0xfe00f0f0 0x3030 Infocom game data
27>0 ubyte 0 (false match)
28>0 ubyte >0 (Z-machine %d,
29>>2 ubeshort x Release %d /
30>>18 string >\0 Serial %.6s)
31
32#------------------------------------------------------------------------------
33# Glulx: file(1) magic for Glulx binaries.
34#
35# I haven't checked for false matches yet.
36#
370 string Glul Glulx game data
38>4 beshort x (Version %d
39>>6 byte x \b.%d
40>>8 byte x \b.%d)
41>36 string Info Compiled by Inform
42
43
44
45# For Quetzal and blorb magic see iff
46
47
37# TADS (Text Adventure Development System)
38# All files are machine-independent (games compile to byte-code) and are tagged
39# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
40# on the way).
41# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
420 string TADS2\ bin TADS
43>9 belong !0x0A0D1A00 game data, CORRUPTED
44>9 belong 0x0A0D1A00

--- 11 unchanged lines hidden (view full) ---

56>12 belong 0x0A0D1A00
57>>(16.s+32) string >\0 %s saved game data
58# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
59# version.
600 string TADS2\ save TADS
61>10 belong !0x0A0D1A00 saved game data, CORRUPTED
62>10 belong 0x0A0D1A00
63>>14 string >\0 %s saved game data
48# TADS (Text Adventure Development System)
49# All files are machine-independent (games compile to byte-code) and are tagged
50# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
51# on the way).
52# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
530 string TADS2\ bin TADS
54>9 belong !0x0A0D1A00 game data, CORRUPTED
55>9 belong 0x0A0D1A00

--- 11 unchanged lines hidden (view full) ---

67>12 belong 0x0A0D1A00
68>>(16.s+32) string >\0 %s saved game data
69# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
70# version.
710 string TADS2\ save TADS
72>10 belong !0x0A0D1A00 saved game data, CORRUPTED
73>10 belong 0x0A0D1A00
74>>14 string >\0 %s saved game data
75