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demo.c (97748) demo.c (222175)
1/*-
1/*-
2 * Copyright (c) 1991-1997 S�ren Schmidt
2 * Copyright (c) 1991-1997 S�ren Schmidt
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer
10 * in this position and unchanged.

--- 9 unchanged lines hidden (view full) ---

20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer
10 * in this position and unchanged.

--- 9 unchanged lines hidden (view full) ---

20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *
28 * $FreeBSD: head/share/examples/libvgl/demo.c 97748 2002-06-02 20:05:59Z schweikh $
28 * $FreeBSD: head/share/examples/libvgl/demo.c 222175 2011-05-22 14:03:21Z uqs $
29 */
30
31#include <sys/types.h>
32#include <sys/fbio.h>
33#include <sys/kbio.h>
34#include <sys/consio.h>
35#include <vgl.h>
36
37int
38main(int argc, char **argv)
39{
40 int y, xsize, ysize, i,j;
41 VGLBitmap *tmp;
42
43 // set graphics mode, here 320x240 256 colors
44 // supported modes are (from <sys/consio.h>):
29 */
30
31#include <sys/types.h>
32#include <sys/fbio.h>
33#include <sys/kbio.h>
34#include <sys/consio.h>
35#include <vgl.h>
36
37int
38main(int argc, char **argv)
39{
40 int y, xsize, ysize, i,j;
41 VGLBitmap *tmp;
42
43 // set graphics mode, here 320x240 256 colors
44 // supported modes are (from <sys/consio.h>):
45 // SW_VGA_CG320: std VGA 320x200 256 colors
46 // SW_VGA_MODEX: Modex VGA 320x240 256 colors
47 // SW_VGA_VG640: std VGA 640x480 16 colors
45 // SW_VGA_CG320: std VGA 320x200 256 colors
46 // SW_VGA_MODEX: Modex VGA 320x240 256 colors
47 // SW_VGA_VG640: std VGA 640x480 16 colors
48 VGLInit(SW_VGA_MODEX);
49
50 // initialize mouse and show pointer
51 VGLMouseInit(VGL_MOUSESHOW);
52
48 VGLInit(SW_VGA_MODEX);
49
50 // initialize mouse and show pointer
51 VGLMouseInit(VGL_MOUSESHOW);
52
53 // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
53 // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
54 // libvgl. The Bitmap points directly to screen memory etc.
55 xsize=VGLDisplay->Xsize;
56 ysize=VGLDisplay->Ysize;
57
58 // alloc a new bitmap
59 tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
60 VGLBitmapAllocateBits(tmp);
61 VGLClear(tmp, 0);
62
63 // fill the screen with colored lines
54 // libvgl. The Bitmap points directly to screen memory etc.
55 xsize=VGLDisplay->Xsize;
56 ysize=VGLDisplay->Ysize;
57
58 // alloc a new bitmap
59 tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
60 VGLBitmapAllocateBits(tmp);
61 VGLClear(tmp, 0);
62
63 // fill the screen with colored lines
64 for (y=0; y<ysize; y++)
64 for (y=0; y
65 VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
66
67 // draw some lines and circles just to show off
68 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
69 VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
70 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
71 VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
72 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
73 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
74
65 VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
66
67 // draw some lines and circles just to show off
68 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
69 VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
70 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
71 VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
72 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
73 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
74
75 // some text is also usefull
75 // some text is also useful
76 VGLBitmapString(VGLDisplay, 100,100,
77 "This is text", 63, 0, 0, VGL_DIR_RIGHT);
78 sleep(2);
79 VGLBitmapString(VGLDisplay, 100,100,
80 "This is text", 63, 0, 0, VGL_DIR_UP);
81 sleep(2);
82 VGLBitmapString(VGLDisplay, 100,100,
83 "This is text", 63, 0, 0, VGL_DIR_LEFT);
84 sleep(2);
85 VGLBitmapString(VGLDisplay, 100,100,
86 "This is text", 63, 0, 0, VGL_DIR_DOWN);
87 sleep(2);
88
76 VGLBitmapString(VGLDisplay, 100,100,
77 "This is text", 63, 0, 0, VGL_DIR_RIGHT);
78 sleep(2);
79 VGLBitmapString(VGLDisplay, 100,100,
80 "This is text", 63, 0, 0, VGL_DIR_UP);
81 sleep(2);
82 VGLBitmapString(VGLDisplay, 100,100,
83 "This is text", 63, 0, 0, VGL_DIR_LEFT);
84 sleep(2);
85 VGLBitmapString(VGLDisplay, 100,100,
86 "This is text", 63, 0, 0, VGL_DIR_DOWN);
87 sleep(2);
88
89 // now show some simple bitblit
89 // now show some simple bitblit
90 for (i=0; i<256; i++)
91 for (j=0; j<256; j++)
92 tmp->Bitmap[i+256*j] = i%16;
93 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
94 for (i=0; i<256; i++)
95 for (j=0; j<256; j++)
96 tmp->Bitmap[i+256*j] = j%16;
97 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
98 sleep(2);
99 VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
100 VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
101 sleep(2);
102 VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
103 sleep(5);
104 i=0;
105
106 // loop around drawing and copying
107 while (++i) {
108 VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
90 for (i=0; i<256; i++)
91 for (j=0; j<256; j++)
92 tmp->Bitmap[i+256*j] = i%16;
93 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
94 for (i=0; i<256; i++)
95 for (j=0; j<256; j++)
96 tmp->Bitmap[i+256*j] = j%16;
97 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
98 sleep(2);
99 VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
100 VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
101 sleep(2);
102 VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
103 sleep(5);
104 i=0;
105
106 // loop around drawing and copying
107 while (++i) {
108 VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
109 VGLDisplay, rand()%xsize, rand()%ysize,
110 rand()%xsize, rand()%ysize);
109 VGLDisplay, rand()%xsize, rand()%ysize,
110 rand()%xsize, rand()%ysize);
111 VGLLine(VGLDisplay, rand()%xsize, rand()%ysize,
112 rand()%xsize, rand()%ysize, rand()%256);
113 VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
111 VGLLine(VGLDisplay, rand()%xsize, rand()%ysize,
112 rand()%xsize, rand()%ysize, rand()%256);
113 VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
114 rand()%xsize/2, rand()%ysize/2, rand()%256);
114 rand()%xsize/2, rand()%ysize/2, rand()%256);
115 rand();
116 if (i > 1000) break;
117 }
118
119 // restore screen to its original mode
120 VGLEnd();
121 return 0;
122}
115 rand();
116 if (i > 1000) break;
117 }
118
119 // restore screen to its original mode
120 VGLEnd();
121 return 0;
122}
123