1/*- 2 * Copyright (c) 1991-1997 S�ren Schmidt 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer 10 * in this position and unchanged. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 3. The name of the author may not be used to endorse or promote products 15 * derived from this software withough specific prior written permission 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 *
| 1/*- 2 * Copyright (c) 1991-1997 S�ren Schmidt 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer 10 * in this position and unchanged. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 3. The name of the author may not be used to endorse or promote products 15 * derived from this software withough specific prior written permission 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 *
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39 VGLBitmap *tmp; 40 41 // set graphics mode, here 320x240 256 colors 42 // supported modes are (from <machine/console.h>): 43 // SW_VGA_CG320: std VGA 320x200 256 colors 44 // SW_VGA_MODEX: Modex VGA 320x240 256 colors 45 // SW_VGA_VG640: std VGA 640x480 16 colors 46 VGLInit(SW_VGA_MODEX); 47 48 // initialize mouse and show pointer 49 VGLMouseInit(VGL_MOUSESHOW); 50 51 // VGLDisplay is a ptr to a struct Bitmap defined and initialized by 52 // libvgl. The Bitmap points directly to screen memory etc. 53 xsize=VGLDisplay->Xsize; 54 ysize=VGLDisplay->Ysize; 55 56 // alloc a new bitmap 57 tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL); 58 VGLBitmapAllocateBits(tmp); 59 VGLClear(tmp, 0); 60 61 // fill the screen with colored lines 62 for (y=0; y<ysize; y++) 63 VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256); 64 65 // draw some lines and circles just to show off 66 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63); 67 VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63); 68 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63); 69 VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63); 70 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); 71 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); 72 73 // some text is also usefull 74 VGLBitmapString(VGLDisplay, 100,100, 75 "This is text", 63, 0, 0, VGL_DIR_RIGHT); 76 sleep(2); 77 VGLBitmapString(VGLDisplay, 100,100, 78 "This is text", 63, 0, 0, VGL_DIR_UP); 79 sleep(2); 80 VGLBitmapString(VGLDisplay, 100,100, 81 "This is text", 63, 0, 0, VGL_DIR_LEFT); 82 sleep(2); 83 VGLBitmapString(VGLDisplay, 100,100, 84 "This is text", 63, 0, 0, VGL_DIR_DOWN); 85 sleep(2); 86 87 // now show some simple bitblit 88 for (i=0; i<256; i++) 89 for (j=0; j<256; j++) 90 tmp->Bitmap[i+256*j] = i%16; 91 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128); 92 for (i=0; i<256; i++) 93 for (j=0; j<256; j++) 94 tmp->Bitmap[i+256*j] = j%16; 95 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128); 96 sleep(2); 97 VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128); 98 VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128); 99 sleep(2); 100 VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128); 101 sleep(5); 102 i=0; 103 104 // loop around drawing and copying 105 while (++i) { 106 VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize, 107 VGLDisplay, rand()%xsize, rand()%ysize, 108 rand()%xsize, rand()%ysize); 109 VGLLine(VGLDisplay, rand()%xsize, rand()%ysize, 110 rand()%xsize, rand()%ysize, rand()%256); 111 VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize, 112 rand()%xsize/2, rand()%ysize/2, rand()%256); 113 rand(); 114 if (i > 1000) break; 115 } 116 117 // restore screen to its original mode 118 VGLEnd(); 119 return 0; 120} 121
| 39 VGLBitmap *tmp; 40 41 // set graphics mode, here 320x240 256 colors 42 // supported modes are (from <machine/console.h>): 43 // SW_VGA_CG320: std VGA 320x200 256 colors 44 // SW_VGA_MODEX: Modex VGA 320x240 256 colors 45 // SW_VGA_VG640: std VGA 640x480 16 colors 46 VGLInit(SW_VGA_MODEX); 47 48 // initialize mouse and show pointer 49 VGLMouseInit(VGL_MOUSESHOW); 50 51 // VGLDisplay is a ptr to a struct Bitmap defined and initialized by 52 // libvgl. The Bitmap points directly to screen memory etc. 53 xsize=VGLDisplay->Xsize; 54 ysize=VGLDisplay->Ysize; 55 56 // alloc a new bitmap 57 tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL); 58 VGLBitmapAllocateBits(tmp); 59 VGLClear(tmp, 0); 60 61 // fill the screen with colored lines 62 for (y=0; y<ysize; y++) 63 VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256); 64 65 // draw some lines and circles just to show off 66 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63); 67 VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63); 68 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63); 69 VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63); 70 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); 71 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); 72 73 // some text is also usefull 74 VGLBitmapString(VGLDisplay, 100,100, 75 "This is text", 63, 0, 0, VGL_DIR_RIGHT); 76 sleep(2); 77 VGLBitmapString(VGLDisplay, 100,100, 78 "This is text", 63, 0, 0, VGL_DIR_UP); 79 sleep(2); 80 VGLBitmapString(VGLDisplay, 100,100, 81 "This is text", 63, 0, 0, VGL_DIR_LEFT); 82 sleep(2); 83 VGLBitmapString(VGLDisplay, 100,100, 84 "This is text", 63, 0, 0, VGL_DIR_DOWN); 85 sleep(2); 86 87 // now show some simple bitblit 88 for (i=0; i<256; i++) 89 for (j=0; j<256; j++) 90 tmp->Bitmap[i+256*j] = i%16; 91 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128); 92 for (i=0; i<256; i++) 93 for (j=0; j<256; j++) 94 tmp->Bitmap[i+256*j] = j%16; 95 VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128); 96 sleep(2); 97 VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128); 98 VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128); 99 sleep(2); 100 VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128); 101 sleep(5); 102 i=0; 103 104 // loop around drawing and copying 105 while (++i) { 106 VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize, 107 VGLDisplay, rand()%xsize, rand()%ysize, 108 rand()%xsize, rand()%ysize); 109 VGLLine(VGLDisplay, rand()%xsize, rand()%ysize, 110 rand()%xsize, rand()%ysize, rand()%256); 111 VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize, 112 rand()%xsize/2, rand()%ysize/2, rand()%256); 113 rand(); 114 if (i > 1000) break; 115 } 116 117 // restore screen to its original mode 118 VGLEnd(); 119 return 0; 120} 121
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